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Open-source engine for Heroes of Might and Magic III
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AI Update VCAI.cpp 2022-04-26 15:08:02 +03:00
CI Fix RMG to place special dwellings like elemental conflux 2022-04-09 10:57:24 +03:00
client Fix a few crashes 2022-04-17 09:10:53 +03:00
cmake_modules Fix build 2021-07-26 21:02:50 +03:00
config Towers should block ranged retalitation 2022-04-09 11:55:27 +03:00
debian Disable tests to fix building deb packages 2020-11-12 13:59:06 +02:00
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lib Fix a few crashes 2022-04-17 09:10:53 +03:00
Mods/vcmi Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
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scripting Fix MXE lib address and new compilation issues 2021-09-06 21:27:17 +03:00
scripts/lib Merge pull request #690 from nullkiller/erm-fix-vr 2021-04-29 16:05:20 +03:00
server Fixed scholar skill icon in the scholar dialog 2022-03-13 16:47:52 +02:00
test Merge pull request #676 from ShubusCorporation/do/fix/mod_system/Patch3 2021-09-26 21:22:28 +03:00
.gitignore Fix: Morale bonus should be shown correctly 2020-11-11 22:43:40 +03:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
AUTHORS Nullkiller: rename VCAI to AIGateway 2021-07-26 21:02:50 +03:00
CCallback.cpp Feature: Army Management Shortcuts should work as in HD+ Mod 2021-11-28 20:00:43 +02:00
CCallback.h Feature: Army Management Shortcuts should work as in HD+ Mod 2021-11-28 20:00:43 +02:00
ChangeLog Exposed more of existing limiters for modders (#449) 2018-04-17 19:59:30 +07:00
CMakeLists.txt Replace App Veyor 2021-08-21 09:32:52 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h Merge branch 'develop' into handlersAbstraction 2021-07-16 00:32:13 +03:00
license.txt Configure github actions 2021-07-13 14:56:35 +01:00
README.md Feature: Army Management Shortcuts should work as in HD+ Mod 2021-11-28 20:00:43 +02:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder Fixed tmp resources destination 2020-09-12 15:34:18 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Version.h Add missing include guards 2018-10-29 16:30:50 +01:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)