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Open-source engine for Heroes of Might and Magic III
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nordsoft 44791b6665 Revert "Auxiliary commit to revert individual files from c7390a921e3871102292f589978e9e9010eface9"
This reverts commit e749954761facf4a760c6b4ef361f2ebce7b1f01.
2023-08-28 17:21:38 +04:00
.github Add preset that builds in debug mode 2023-07-11 16:12:07 +03:00
AI Fix checking PlayerColor's for validness 2023-08-27 01:35:38 +03:00
android Update mods repo link for android 2023-08-28 17:21:38 +04:00
CI Android: building aab for release 2023-04-15 11:49:50 +03:00
client Revert "Auxiliary commit to revert individual files from c7390a921e3871102292f589978e9e9010eface9" 2023-08-28 17:21:38 +04:00
cmake_modules Converted several enumerations into constants 2023-08-25 13:38:02 +03:00
config Revert "Auxiliary commit to revert individual files from c7390a921e3871102292f589978e9e9010eface9" 2023-08-28 17:21:38 +04:00
debian Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
docs [Conan][docs] improve using prebuilt binaries for Apple Silicon 2023-04-02 13:58:03 +03:00
include Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
ios generate ipa file with CPack directly 2023-01-24 20:10:57 +03:00
launcher swapped 2023-08-26 22:25:12 +02:00
lib Remove unused variable 2023-08-28 17:10:52 +04:00
lib_server Yet another attempt to fix Windows compile: 2022-12-06 18:35:24 +02:00
mapeditor Fix checking PlayerColor's for validness 2023-08-27 01:35:38 +03:00
Mods/vcmi Merge remote-tracking branch 'upstream/develop' into turn-timer 2023-08-22 00:54:38 +04:00
osx Add files via upload 2023-04-16 14:59:27 +02:00
rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting Replace "currentPlayer" from gamestate with "activePlayers" 2023-08-25 18:56:15 +03:00
scripts/lib vcmi: remove TFaction 2023-04-10 19:28:16 +03:00
server Fix stop on flight for timer 2023-08-28 17:21:38 +04:00
test Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
win Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
.gitignore Add clion related folder to gitignore 2023-01-01 15:47:21 +02:00
.gitmodules vcmi: new commits in submodules 2023-04-27 20:59:55 +03:00
.travis.yml Squashing editor 2022-09-18 03:23:17 +04:00
AUTHORS Changelog and authors for 1.1 (#1184) 2022-12-09 02:40:39 +04:00
CCallback.cpp Converted (almost) all namespace enum's to enum classes 2023-08-25 13:38:02 +03:00
CCallback.h Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
ChangeLog.md Fixed border scrolling when game window is maximized 2023-08-17 12:25:02 +03:00
CMakeLists.txt Merged master into develop 2023-08-03 23:38:32 +03:00
CMakePresets.json Another attempt to make debug symbols show up on Android 2023-08-05 13:35:07 +03:00
conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h avoid destroing utf-8; no extra Autosave text 2023-08-23 23:25:48 +02:00
license.txt Configure github actions 2021-07-13 14:56:35 +01:00
README.md Fix merge 2023-08-18 15:13:38 +03:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)