..
Filesystem
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
2012-08-26 09:07:48 +00:00
AI_Base.h
* Final commit
2011-12-13 21:35:28 +00:00
BattleAction.cpp
* Updated class - file - handling
2011-12-22 13:05:19 +00:00
BattleAction.h
- Fixed wrong creature teleported
2012-04-28 19:40:27 +00:00
BattleHex.cpp
Fixed #1056 , #1057 and #1058 .
2012-08-28 12:28:13 +00:00
BattleHex.h
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
2012-08-26 09:07:48 +00:00
BattleState.cpp
Fixed crash occurring after casting Armageddon and killing all stacks.
2012-08-31 16:33:30 +00:00
BattleState.h
Fixed #1056 , #1057 and #1058 .
2012-08-28 12:28:13 +00:00
CArtHandler.cpp
Shackles of War implementation uses bonus system propagation instead of looking into enemy hero. Silences some warnings.
2012-08-29 15:27:24 +00:00
CArtHandler.h
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
2012-08-26 09:07:48 +00:00
CBattleCallback.cpp
Fixed crash occurring after casting Armageddon and killing all stacks.
2012-08-31 16:33:30 +00:00
CBattleCallback.h
Fixed #1056 , #1057 and #1058 .
2012-08-28 12:28:13 +00:00
CBuildingHandler.cpp
first part of town configuration:
2012-09-02 10:33:41 +00:00
CBuildingHandler.h
first part of town configuration:
2012-09-02 10:33:41 +00:00
CCampaignHandler.cpp
- removed debug
2012-08-02 11:05:40 +00:00
CCampaignHandler.h
- removed multiple unused files
2012-08-02 11:03:26 +00:00
CConsoleHandler.cpp
- fixed #582 , #1019 and #1022
2012-06-27 20:44:01 +00:00
CConsoleHandler.h
* Final commit
2011-12-13 21:35:28 +00:00
CCreatureHandler.cpp
- Removed integer parameters from CCreature, all stats are now handled by Bonus System Only
2012-08-30 14:57:24 +00:00
CCreatureHandler.h
- Removed integer parameters from CCreature, all stats are now handled by Bonus System Only
2012-08-30 14:57:24 +00:00
CCreatureSet.cpp
* servers will not allow using out-of-range slots ( #1061 )
2012-08-30 16:01:19 +00:00
CCreatureSet.h
Some (disabled) work for commander artifacts. Hero artifacts window seems broken.
2012-05-19 18:27:23 +00:00
CDefObjInfoHandler.cpp
- removed multiple unused files
2012-08-02 11:03:26 +00:00
CDefObjInfoHandler.h
large filesystem update. Filesysytem is now fully functional, everything should work.
2012-08-01 12:02:54 +00:00
CGameInterface.cpp
- makefiles for fuzzylite ( #911 )
2012-03-12 20:11:46 +00:00
CGameInterface.h
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
2012-08-26 09:07:48 +00:00
CGameState.cpp
first part of town configuration:
2012-09-02 10:33:41 +00:00
CGameState.h
Fixed Duel mode. Integrated some changes from programmingChallenge branch - it's possible to define duel parameters using JSON.
2012-07-26 00:48:44 +00:00
CGeneralTextHandler.cpp
- replaced loadToIt with better H3 parser.
2012-08-25 08:44:51 +00:00
CGeneralTextHandler.h
- replaced loadToIt with better H3 parser.
2012-08-25 08:44:51 +00:00
CHeroHandler.cpp
Compile fix.
2012-08-25 09:21:18 +00:00
CHeroHandler.h
* Implemented Moat functionality during siege (stops movement and deals dmg)
2012-05-18 20:50:16 +00:00
CLogger.cpp
* Final commit
2011-12-13 21:35:28 +00:00
CLogger.h
* Final commit
2011-12-13 21:35:28 +00:00
CMakeLists.txt
- build system update
2012-08-26 09:59:07 +00:00
CMapInfo.cpp
large filesystem update. Filesysytem is now fully functional, everything should work.
2012-08-01 12:02:54 +00:00
CMapInfo.h
large filesystem update. Filesysytem is now fully functional, everything should work.
2012-08-01 12:02:54 +00:00
CModHandler.cpp
- Removed integer parameters from CCreature, all stats are now handled by Bonus System Only
2012-08-30 14:57:24 +00:00
CModHandler.h
- Removed integer parameters from CCreature, all stats are now handled by Bonus System Only
2012-08-30 14:57:24 +00:00
CObjectHandler.cpp
first part of town configuration:
2012-09-02 10:33:41 +00:00
CObjectHandler.h
Another tweak for Seer Hut serialization.
2012-08-11 19:00:52 +00:00
CObstacleInstance.cpp
- moved ParseBonus to JsonNode.cpp (linkage errors)
2012-07-19 18:52:44 +00:00
CObstacleInstance.h
- moved ParseBonus to JsonNode.cpp (linkage errors)
2012-07-19 18:52:44 +00:00
CondSh.h
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
2012-02-19 21:03:43 +00:00
Connection.cpp
Mod Handler class. It is connected with engine, but doesn't do anything yet.
2012-08-10 13:07:53 +00:00
Connection.h
#994 should not crash anymore.
2012-06-09 19:58:17 +00:00
ConstTransitivePtr.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CScriptingModule.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CSpellHandler.cpp
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
2012-08-26 09:07:48 +00:00
CSpellHandler.h
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
2012-08-26 09:07:48 +00:00
CStopWatch.h
- fixed save games issues ( #1044 )
2012-08-07 11:28:52 +00:00
CThreadHelper.cpp
- fixed #582 , #1019 and #1022
2012-06-27 20:44:01 +00:00
CThreadHelper.h
- fixed #582 , #1019 and #1022
2012-06-27 20:44:01 +00:00
CTownHandler.cpp
first part of town configuration:
2012-09-02 10:33:41 +00:00
CTownHandler.h
first part of town configuration:
2012-09-02 10:33:41 +00:00
GameConstants.h
- Handling for Hill fort and (kinda) Magic Well
2012-08-29 09:19:20 +00:00
HeroBonus.cpp
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
2012-08-26 09:07:48 +00:00
HeroBonus.h
Shackles of War implementation uses bonus system propagation instead of looking into enemy hero. Silences some warnings.
2012-08-29 15:27:24 +00:00
IGameCallback.cpp
first part of town configuration:
2012-09-02 10:33:41 +00:00
IGameCallback.h
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
2012-08-26 09:07:48 +00:00
IGameEventsReceiver.h
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012 ). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
2012-07-15 15:34:00 +00:00
int3.h
- first part of CIntObject API clean-up.
2012-06-02 15:16:54 +00:00
Interprocess.h
- fix for boost 1.49
2012-04-02 11:14:38 +00:00
JsonNode.cpp
first part of town configuration:
2012-09-02 10:33:41 +00:00
JsonNode.h
first part of town configuration:
2012-09-02 10:33:41 +00:00
Makefile.am
- build system update
2012-08-26 09:59:07 +00:00
Makefile.in
- build system update
2012-08-26 09:59:07 +00:00
map.cpp
- removed multiple unused files
2012-08-02 11:03:26 +00:00
map.h
Pointer serialization for CQuest.
2012-07-08 08:42:03 +00:00
NetPacks.h
Fixed type enum mismatch between Component and CComponent causing a crash when displaying w window with player flag.
2012-08-31 17:39:11 +00:00
NetPacksLib.cpp
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
2012-08-26 09:07:48 +00:00
RegisterTypes.h
- compile fixes
2012-08-10 15:16:42 +00:00
ResourceSet.cpp
first part of town configuration:
2012-09-02 10:33:41 +00:00
ResourceSet.h
first part of town configuration:
2012-09-02 10:33:41 +00:00
StartInfo.h
Throwing runtime_errors instead of string (or even char*) objects.
2012-04-22 07:32:45 +00:00
StdInc.cpp
* Final commit
2011-12-13 21:35:28 +00:00
StdInc.h
* CHexField renamed to CBattleHex
2011-12-17 18:59:59 +00:00
UnlockGuard.h
- fixes for gcc-4.7
2012-04-08 10:34:23 +00:00
vcmi_endian.h
- removed multiple unused files
2012-08-02 11:03:26 +00:00
VCMI_Lib.cpp
first part of town configuration:
2012-09-02 10:33:41 +00:00
VCMI_Lib.h
first part of town configuration:
2012-09-02 10:33:41 +00:00
VCMI_lib.vcxproj
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
2012-08-26 09:07:48 +00:00
VCMIDirs.h
Win compile fix ( #974 )
2012-05-25 14:53:56 +00:00