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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib
Ivan Savenko 44cc848edc first part of town configuration:
- moved almost all loading to TownHandler
- CBuildings and CStructures are now part of CTown
- merged hall.json into buildings.json

Should not cause any crashes or glitches
2012-09-02 10:33:41 +00:00
..
Filesystem * New files for lib: CBattleCallback.cpp and CBattleCallback.h 2012-08-26 09:07:48 +00:00
AI_Base.h * Final commit 2011-12-13 21:35:28 +00:00
BattleAction.cpp * Updated class - file - handling 2011-12-22 13:05:19 +00:00
BattleAction.h - Fixed wrong creature teleported 2012-04-28 19:40:27 +00:00
BattleHex.cpp Fixed #1056, #1057 and #1058. 2012-08-28 12:28:13 +00:00
BattleHex.h * New files for lib: CBattleCallback.cpp and CBattleCallback.h 2012-08-26 09:07:48 +00:00
BattleState.cpp Fixed crash occurring after casting Armageddon and killing all stacks. 2012-08-31 16:33:30 +00:00
BattleState.h Fixed #1056, #1057 and #1058. 2012-08-28 12:28:13 +00:00
CArtHandler.cpp Shackles of War implementation uses bonus system propagation instead of looking into enemy hero. Silences some warnings. 2012-08-29 15:27:24 +00:00
CArtHandler.h * New files for lib: CBattleCallback.cpp and CBattleCallback.h 2012-08-26 09:07:48 +00:00
CBattleCallback.cpp Fixed crash occurring after casting Armageddon and killing all stacks. 2012-08-31 16:33:30 +00:00
CBattleCallback.h Fixed #1056, #1057 and #1058. 2012-08-28 12:28:13 +00:00
CBuildingHandler.cpp first part of town configuration: 2012-09-02 10:33:41 +00:00
CBuildingHandler.h first part of town configuration: 2012-09-02 10:33:41 +00:00
CCampaignHandler.cpp - removed debug 2012-08-02 11:05:40 +00:00
CCampaignHandler.h - removed multiple unused files 2012-08-02 11:03:26 +00:00
CConsoleHandler.cpp - fixed #582, #1019 and #1022 2012-06-27 20:44:01 +00:00
CConsoleHandler.h * Final commit 2011-12-13 21:35:28 +00:00
CCreatureHandler.cpp - Removed integer parameters from CCreature, all stats are now handled by Bonus System Only 2012-08-30 14:57:24 +00:00
CCreatureHandler.h - Removed integer parameters from CCreature, all stats are now handled by Bonus System Only 2012-08-30 14:57:24 +00:00
CCreatureSet.cpp * servers will not allow using out-of-range slots ( #1061 ) 2012-08-30 16:01:19 +00:00
CCreatureSet.h Some (disabled) work for commander artifacts. Hero artifacts window seems broken. 2012-05-19 18:27:23 +00:00
CDefObjInfoHandler.cpp - removed multiple unused files 2012-08-02 11:03:26 +00:00
CDefObjInfoHandler.h large filesystem update. Filesysytem is now fully functional, everything should work. 2012-08-01 12:02:54 +00:00
CGameInterface.cpp - makefiles for fuzzylite (#911) 2012-03-12 20:11:46 +00:00
CGameInterface.h * New files for lib: CBattleCallback.cpp and CBattleCallback.h 2012-08-26 09:07:48 +00:00
CGameState.cpp first part of town configuration: 2012-09-02 10:33:41 +00:00
CGameState.h Fixed Duel mode. Integrated some changes from programmingChallenge branch - it's possible to define duel parameters using JSON. 2012-07-26 00:48:44 +00:00
CGeneralTextHandler.cpp - replaced loadToIt with better H3 parser. 2012-08-25 08:44:51 +00:00
CGeneralTextHandler.h - replaced loadToIt with better H3 parser. 2012-08-25 08:44:51 +00:00
CHeroHandler.cpp Compile fix. 2012-08-25 09:21:18 +00:00
CHeroHandler.h * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
CLogger.cpp * Final commit 2011-12-13 21:35:28 +00:00
CLogger.h * Final commit 2011-12-13 21:35:28 +00:00
CMakeLists.txt - build system update 2012-08-26 09:59:07 +00:00
CMapInfo.cpp large filesystem update. Filesysytem is now fully functional, everything should work. 2012-08-01 12:02:54 +00:00
CMapInfo.h large filesystem update. Filesysytem is now fully functional, everything should work. 2012-08-01 12:02:54 +00:00
CModHandler.cpp - Removed integer parameters from CCreature, all stats are now handled by Bonus System Only 2012-08-30 14:57:24 +00:00
CModHandler.h - Removed integer parameters from CCreature, all stats are now handled by Bonus System Only 2012-08-30 14:57:24 +00:00
CObjectHandler.cpp first part of town configuration: 2012-09-02 10:33:41 +00:00
CObjectHandler.h Another tweak for Seer Hut serialization. 2012-08-11 19:00:52 +00:00
CObstacleInstance.cpp - moved ParseBonus to JsonNode.cpp (linkage errors) 2012-07-19 18:52:44 +00:00
CObstacleInstance.h - moved ParseBonus to JsonNode.cpp (linkage errors) 2012-07-19 18:52:44 +00:00
CondSh.h * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
Connection.cpp Mod Handler class. It is connected with engine, but doesn't do anything yet. 2012-08-10 13:07:53 +00:00
Connection.h #994 should not crash anymore. 2012-06-09 19:58:17 +00:00
ConstTransitivePtr.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CScriptingModule.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CSpellHandler.cpp * New files for lib: CBattleCallback.cpp and CBattleCallback.h 2012-08-26 09:07:48 +00:00
CSpellHandler.h * New files for lib: CBattleCallback.cpp and CBattleCallback.h 2012-08-26 09:07:48 +00:00
CStopWatch.h - fixed save games issues (#1044) 2012-08-07 11:28:52 +00:00
CThreadHelper.cpp - fixed #582, #1019 and #1022 2012-06-27 20:44:01 +00:00
CThreadHelper.h - fixed #582, #1019 and #1022 2012-06-27 20:44:01 +00:00
CTownHandler.cpp first part of town configuration: 2012-09-02 10:33:41 +00:00
CTownHandler.h first part of town configuration: 2012-09-02 10:33:41 +00:00
GameConstants.h - Handling for Hill fort and (kinda) Magic Well 2012-08-29 09:19:20 +00:00
HeroBonus.cpp * New files for lib: CBattleCallback.cpp and CBattleCallback.h 2012-08-26 09:07:48 +00:00
HeroBonus.h Shackles of War implementation uses bonus system propagation instead of looking into enemy hero. Silences some warnings. 2012-08-29 15:27:24 +00:00
IGameCallback.cpp first part of town configuration: 2012-09-02 10:33:41 +00:00
IGameCallback.h * New files for lib: CBattleCallback.cpp and CBattleCallback.h 2012-08-26 09:07:48 +00:00
IGameEventsReceiver.h Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 2012-07-15 15:34:00 +00:00
int3.h - first part of CIntObject API clean-up. 2012-06-02 15:16:54 +00:00
Interprocess.h - fix for boost 1.49 2012-04-02 11:14:38 +00:00
JsonNode.cpp first part of town configuration: 2012-09-02 10:33:41 +00:00
JsonNode.h first part of town configuration: 2012-09-02 10:33:41 +00:00
Makefile.am - build system update 2012-08-26 09:59:07 +00:00
Makefile.in - build system update 2012-08-26 09:59:07 +00:00
map.cpp - removed multiple unused files 2012-08-02 11:03:26 +00:00
map.h Pointer serialization for CQuest. 2012-07-08 08:42:03 +00:00
NetPacks.h Fixed type enum mismatch between Component and CComponent causing a crash when displaying w window with player flag. 2012-08-31 17:39:11 +00:00
NetPacksLib.cpp * New files for lib: CBattleCallback.cpp and CBattleCallback.h 2012-08-26 09:07:48 +00:00
RegisterTypes.h - compile fixes 2012-08-10 15:16:42 +00:00
ResourceSet.cpp first part of town configuration: 2012-09-02 10:33:41 +00:00
ResourceSet.h first part of town configuration: 2012-09-02 10:33:41 +00:00
StartInfo.h Throwing runtime_errors instead of string (or even char*) objects. 2012-04-22 07:32:45 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
UnlockGuard.h - fixes for gcc-4.7 2012-04-08 10:34:23 +00:00
vcmi_endian.h - removed multiple unused files 2012-08-02 11:03:26 +00:00
VCMI_Lib.cpp first part of town configuration: 2012-09-02 10:33:41 +00:00
VCMI_Lib.h first part of town configuration: 2012-09-02 10:33:41 +00:00
VCMI_lib.vcxproj * New files for lib: CBattleCallback.cpp and CBattleCallback.h 2012-08-26 09:07:48 +00:00
VCMIDirs.h Win compile fix (#974) 2012-05-25 14:53:56 +00:00