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AccessibilityInfo.cpp
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fix #1621
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2023-03-01 19:22:06 +03:00 |
AccessibilityInfo.h
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vcmi: modernize lib/battle
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2023-02-16 23:37:19 +03:00 |
BattleAction.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
BattleAction.h
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vcmi: modernize lib/battle
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2023-02-16 23:37:19 +03:00 |
BattleAttackInfo.cpp
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Fixes compilation due to changes in callback interface
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2023-01-20 15:18:10 +02:00 |
BattleAttackInfo.h
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Fixes compilation due to changes in callback interface
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2023-01-20 15:18:10 +02:00 |
BattleHex.cpp
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Removed neighbouringTilesWithDirection and using
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2023-06-11 18:40:47 +03:00 |
BattleHex.h
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Removed neighbouringTilesWithDirection and using
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2023-06-11 18:40:47 +03:00 |
BattleInfo.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
BattleInfo.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
BattleProxy.cpp
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
BattleProxy.h
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
BattleStateInfoForRetreat.cpp
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
BattleStateInfoForRetreat.h
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BattleAI: avoid selfblocking on siege
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2023-04-09 16:22:37 +03:00 |
CBattleInfoCallback.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CBattleInfoCallback.h
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Renamed getMovementRange to ObtainMovementRange as per request
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2023-04-26 21:56:20 +04:00 |
CBattleInfoEssentials.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CBattleInfoEssentials.h
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
CCallbackBase.cpp
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
CCallbackBase.h
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
CObstacleInstance.cpp
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vcmi: add getTrigger method to obstacles
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2023-03-31 01:01:26 +03:00 |
CObstacleInstance.h
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vcmi: add getTrigger method to obstacles
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2023-03-31 01:01:26 +03:00 |
CPlayerBattleCallback.cpp
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vcmi: make some CStack properties private
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2023-04-27 20:58:49 +03:00 |
CPlayerBattleCallback.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
CUnitState.cpp
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UnitState has getRangedFullDamageDistance()
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2023-06-11 18:40:47 +03:00 |
CUnitState.h
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UnitState has getRangedFullDamageDistance()
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2023-06-11 18:40:47 +03:00 |
DamageCalculator.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
DamageCalculator.h
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Show information on potential kills in attack tooltip
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2023-03-24 17:18:47 +02:00 |
Destination.cpp
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vcmi: modernize lib/battle
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2023-02-16 23:37:19 +03:00 |
Destination.h
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vcmi: modernize lib/battle
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2023-02-16 23:37:19 +03:00 |
IBattleInfoCallback.h
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
IBattleState.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
IBattleState.h
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vcmi: rename WithXXX to IXXXProvider
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2023-04-10 19:28:16 +03:00 |
IUnitInfo.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
PossiblePlayerBattleAction.h
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Fix spellcasters with massive spells
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2023-03-25 01:23:49 +02:00 |
ReachabilityInfo.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
ReachabilityInfo.h
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vcmi: really correct BFS
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2023-03-27 15:45:41 +03:00 |
SideInBattle.cpp
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vcmi: modernize lib/battle
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2023-02-16 23:37:19 +03:00 |
SideInBattle.h
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vcmi: modernize lib/battle
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2023-02-16 23:37:19 +03:00 |
SiegeInfo.cpp
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vcmi: modernize lib/battle
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2023-02-16 23:37:19 +03:00 |
SiegeInfo.h
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EWallPart & EWallState are now enum class
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2023-01-13 00:35:58 +02:00 |
Unit.cpp
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vcmi: remove code duplication for native terrain
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2023-04-10 19:28:17 +03:00 |
Unit.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |