.. |
battle
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More work on auto-fight.
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2013-06-22 21:47:51 +00:00 |
gui
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- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
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2013-04-09 14:31:36 +00:00 |
icons
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patches from qdii
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2013-02-25 19:17:36 +00:00 |
AdventureMapClasses.cpp
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- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
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2013-04-09 14:31:36 +00:00 |
AdventureMapClasses.h
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- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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2013-04-07 11:52:07 +00:00 |
CAdvmapInterface.cpp
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Introduced strongly typed QueryID.
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2013-05-27 10:53:28 +00:00 |
CAdvmapInterface.h
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Tribool - part II.
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2013-04-21 12:28:26 +00:00 |
CAnimation.cpp
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- fixed crash on missing icons
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2013-04-23 09:16:20 +00:00 |
CAnimation.h
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- finally, solution for imageIndex fields. All image lists will be generated in runtime
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2013-04-22 19:51:22 +00:00 |
CBitmapHandler.cpp
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- updated link to repo in readme
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2013-06-09 10:09:28 +00:00 |
CBitmapHandler.h
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[PLATFORM] MinGW support added
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2012-09-15 19:16:16 +00:00 |
CCastleInterface.cpp
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- fixed crash in town after loading #1291 + extra check just in case.
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2013-06-02 18:57:58 +00:00 |
CCastleInterface.h
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- fixes #1276
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2013-05-30 18:43:45 +00:00 |
CCreatureWindow.cpp
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* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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2013-06-17 15:45:55 +00:00 |
CCreatureWindow.h
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- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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2013-04-07 11:52:07 +00:00 |
CDefHandler.cpp
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- Renamed /lib subfolders to lowercase
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2013-04-07 10:48:07 +00:00 |
CDefHandler.h
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- gcc compile fix
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2013-02-05 19:56:28 +00:00 |
CGameInfo.cpp
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first part of town configuration:
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2012-09-02 10:33:41 +00:00 |
CGameInfo.h
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Support for saving/loading in player interfaces, including VCAI.
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2013-05-09 11:09:23 +00:00 |
CHeroWindow.cpp
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- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
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2013-04-09 14:31:36 +00:00 |
CHeroWindow.h
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- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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2013-04-07 11:52:07 +00:00 |
CKingdomInterface.cpp
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- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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2013-04-07 11:52:07 +00:00 |
CKingdomInterface.h
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- wrokaround/fix for #1177
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2013-01-20 22:49:34 +00:00 |
Client.cpp
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More work on auto-fight.
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2013-06-22 21:47:51 +00:00 |
Client.h
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More work on auto-fight.
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2013-06-22 21:47:51 +00:00 |
CMakeLists.txt
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tiny fix in OS X cmake files
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2013-05-01 12:30:46 +00:00 |
CMessage.cpp
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- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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2013-04-07 11:52:07 +00:00 |
CMessage.h
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- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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2013-04-07 11:52:07 +00:00 |
CMT.cpp
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More work on auto-fight.
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2013-06-22 21:47:51 +00:00 |
CMT.h
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* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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2013-06-17 15:45:55 +00:00 |
CMusicHandler.cpp
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- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
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2013-04-09 14:31:36 +00:00 |
CMusicHandler.h
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fixed extremely slow musicHandler compilation. Removed usage of boost bimap.
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2013-02-24 10:05:56 +00:00 |
CPlayerInterface.cpp
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Some very early work towards autofight feature.
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2013-06-22 14:47:20 +00:00 |
CPlayerInterface.h
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Some very early work towards autofight feature.
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2013-06-22 14:47:20 +00:00 |
CPreGame.cpp
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A patch from O01eg: http://forum.vcmi.eu/viewtopic.php?p=9313#9313
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2013-06-02 19:53:13 +00:00 |
CPreGame.h
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A patch from O01eg: http://forum.vcmi.eu/viewtopic.php?p=9313#9313
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2013-06-02 19:53:13 +00:00 |
CQuestLog.cpp
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- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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2013-04-07 11:52:07 +00:00 |
CQuestLog.h
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- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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2013-04-07 11:52:07 +00:00 |
CSoundBase.h
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- CMappedFileLoader class to remap WoG files to h3 names
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2013-05-04 13:14:23 +00:00 |
CSpellWindow.cpp
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- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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2013-04-07 11:52:07 +00:00 |
CSpellWindow.h
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- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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2013-04-07 11:52:07 +00:00 |
CVideoHandler.cpp
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- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
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2013-04-09 14:31:36 +00:00 |
CVideoHandler.h
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- Renamed /lib subfolders to lowercase
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2013-04-07 10:48:07 +00:00 |
DPIaware.manifest
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Fixed issue with Windows 7 DPI upscaling.
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2009-12-12 03:26:09 +00:00 |
FunctionList.h
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- rewrote most of classes from adventure map window
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2012-06-13 13:04:06 +00:00 |
Graphics.cpp
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- finally, solution for imageIndex fields. All image lists will be generated in runtime
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2013-04-22 19:51:22 +00:00 |
Graphics.h
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- finally, solution for imageIndex fields. All image lists will be generated in runtime
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2013-04-22 19:51:22 +00:00 |
GUIClasses.cpp
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Introduced strongly typed QueryID.
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2013-05-27 10:53:28 +00:00 |
GUIClasses.h
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Introduced strongly typed QueryID.
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2013-05-27 10:53:28 +00:00 |
Info.plist
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Attempt to apply patch from stopiccot.
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2013-03-01 21:32:26 +00:00 |
mapHandler.cpp
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CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
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2013-05-18 22:30:48 +00:00 |
mapHandler.h
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Significant changes to saving system. Now both client and server store their lib part.
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2013-02-18 22:37:22 +00:00 |
NetPacksClient.cpp
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Game interfaces can register another interfaces to receive info on game events.
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2013-06-22 18:22:44 +00:00 |
OSX.mm
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Attempt to apply patch from stopiccot.
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2013-03-01 21:32:26 +00:00 |
resource.h
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |
SDLMain.h
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
SDLMain.m
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
VCMI_client.cbp
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- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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2013-04-07 11:52:07 +00:00 |
VCMI_client.rc
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* fixed previous fix
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2009-10-03 10:51:05 +00:00 |
VCMI_client.vcxproj
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Introduced strongly typed QueryID.
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2013-05-27 10:53:28 +00:00 |
VCMI_client.vcxproj.filters
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Introduced strongly typed QueryID.
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2013-05-27 10:53:28 +00:00 |
vcmi.icns
|
Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
vcmi.ico
|
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |