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battle
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- random number generation refactoring
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2014-04-10 19:22:32 +02:00 |
gui
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Part 2 of new spell configuration
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2014-03-07 13:21:09 +00:00 |
icons
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Changes related to Debian packaging, based on josch patch
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2014-03-20 18:17:40 +00:00 |
AdventureMapClasses.cpp
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[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
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2014-01-16 20:24:06 +00:00 |
AdventureMapClasses.h
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went through the rest of cppcheck warnings, mostly harmless
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2013-11-07 12:48:41 +00:00 |
CAdvmapInterface.cpp
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- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
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2014-04-01 11:53:28 +00:00 |
CAdvmapInterface.h
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Fixing spelling mistakes. Patch from josch, fixes #1759
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2014-03-23 12:59:03 +00:00 |
CAnimation.cpp
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- random number generation refactoring
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2014-04-10 19:22:32 +02:00 |
CAnimation.h
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Minor fixes:
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2013-07-07 19:44:08 +00:00 |
CBitmapHandler.cpp
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went through the rest of cppcheck warnings, mostly harmless
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2013-11-07 12:48:41 +00:00 |
CBitmapHandler.h
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Made speed of most of battle animations time-based
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2013-07-06 16:10:20 +00:00 |
CCastleInterface.cpp
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[Spells] More spell related refactoring
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2014-03-17 13:11:10 +00:00 |
CCastleInterface.h
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- creatures availability tests no longer check for built buildings.
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2014-01-11 18:12:09 +00:00 |
CCreatureWindow.cpp
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Fixing spelling mistakes. Patch from josch, fixes #1759
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2014-03-23 12:59:03 +00:00 |
CCreatureWindow.h
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[Spells] Added basic support for icons and sounds
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2014-03-10 16:00:58 +00:00 |
CDefHandler.cpp
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introduced zip support into vcmi
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2013-07-30 15:02:55 +00:00 |
CDefHandler.h
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Made speed of most of battle animations time-based
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2013-07-06 16:10:20 +00:00 |
CGameInfo.cpp
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- files in local directories (saves & configs) now always have higher
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2014-03-08 16:05:23 +00:00 |
CGameInfo.h
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Support for saving/loading in player interfaces, including VCAI.
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2013-05-09 11:09:23 +00:00 |
CHeroWindow.cpp
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[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
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2014-01-16 20:24:06 +00:00 |
CHeroWindow.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CKingdomInterface.cpp
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fixed possible nullptr dereference
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2014-04-25 14:31:11 +02:00 |
CKingdomInterface.h
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- wrokaround/fix for #1177
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2013-01-20 22:49:34 +00:00 |
Client.cpp
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- files in local directories (saves & configs) now always have higher
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2014-03-08 16:05:23 +00:00 |
Client.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CMakeLists.txt
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updated LD_RUNPATH_SEARCH_PATHS
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2014-03-04 03:51:17 +00:00 |
CMessage.cpp
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- files in local directories (saves & configs) now always have higher
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2014-03-08 16:05:23 +00:00 |
CMessage.h
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- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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2013-04-07 11:52:07 +00:00 |
CMT.cpp
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Fixing spelling mistakes. Patch from josch, fixes #1759
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2014-03-23 12:59:03 +00:00 |
CMT.h
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* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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2013-06-17 15:45:55 +00:00 |
CMusicHandler.cpp
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- random number generation refactoring
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2014-04-10 19:22:32 +02:00 |
CMusicHandler.h
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[Spells] Added basic support for icons and sounds
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2014-03-10 16:00:58 +00:00 |
CPlayerInterface.cpp
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- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
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2014-04-01 11:53:28 +00:00 |
CPlayerInterface.h
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- Fixed mantis #1422 (starting another scenario crashes VCMI for now)
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2013-12-16 18:39:56 +00:00 |
CPreGame.cpp
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- random number generation refactoring
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2014-04-10 19:22:32 +02:00 |
CPreGame.h
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- move campaigns description into new config file, campaignSets.json
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2014-02-14 22:46:06 +00:00 |
CQuestLog.cpp
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[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
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2014-01-16 20:24:06 +00:00 |
CQuestLog.h
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Fixing spelling mistakes. Patch from josch, fixes #1759
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2014-03-23 12:59:03 +00:00 |
CSoundBase.h
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- CMappedFileLoader class to remap WoG files to h3 names
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2013-05-04 13:14:23 +00:00 |
CSpellWindow.cpp
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[Spells] More spell related refactoring
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2014-03-17 13:11:10 +00:00 |
CSpellWindow.h
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[Spells] Added basic support for icons and sounds
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2014-03-10 16:00:58 +00:00 |
CVideoHandler.cpp
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It is possible to use ffmpeg with Visual Studio 2013 build by definining USE_FFMPEG macro.
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2014-01-06 19:12:21 +00:00 |
CVideoHandler.h
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It is possible to use ffmpeg with Visual Studio 2013 build by definining USE_FFMPEG macro.
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2014-01-06 19:12:21 +00:00 |
DPIaware.manifest
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Fixed issue with Windows 7 DPI upscaling.
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2009-12-12 03:26:09 +00:00 |
Graphics.cpp
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[Spells] Added basic support for icons and sounds
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2014-03-10 16:00:58 +00:00 |
Graphics.h
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[Spells] Added basic support for icons and sounds
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2014-03-10 16:00:58 +00:00 |
GUIClasses.cpp
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Some preparation towards mantis #1743:
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2014-03-17 19:51:07 +00:00 |
GUIClasses.h
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[Spells] Added basic support for icons and sounds
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2014-03-10 16:00:58 +00:00 |
Info.plist
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Attempt to apply patch from stopiccot.
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2013-03-01 21:32:26 +00:00 |
mapHandler.cpp
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- random number generation refactoring
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2014-04-10 19:22:32 +02:00 |
mapHandler.h
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fixes #1619 and #1647
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2014-01-05 13:45:44 +00:00 |
NetPacksClient.cpp
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- files in local directories (saves & configs) now always have higher
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2014-03-08 16:05:23 +00:00 |
OSX.mm
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Attempt to apply patch from stopiccot.
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2013-03-01 21:32:26 +00:00 |
resource.h
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SDLMain.h
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
SDLMain.m
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
VCMI_client.cbp
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Part 2 of new spell configuration
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2014-03-07 13:21:09 +00:00 |
VCMI_client.rc
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VCMI_client.vcxproj
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Missing changes.
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2014-04-27 14:38:20 +02:00 |
VCMI_client.vcxproj.filters
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- Fixed VS project files (added missing .cpp files)
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2013-11-30 14:22:03 +00:00 |
vcmi.icns
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
vcmi.ico
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