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vcmi_client
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AdventureMapButton.cpp
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- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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2010-07-22 00:32:45 +00:00 |
AdventureMapButton.h
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- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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2010-07-22 00:32:45 +00:00 |
CAdvmapInterface.cpp
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* fixed #438 and crash on ZMM170S.DEF
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2010-07-15 16:21:53 +00:00 |
CAdvmapInterface.h
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Fixed #15, #224, #370, #516
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2010-07-13 05:25:40 +00:00 |
CBattleInterface.cpp
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* fixed #519
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2010-07-15 17:13:17 +00:00 |
CBattleInterface.h
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* fixed #519
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2010-07-15 17:13:17 +00:00 |
CBitmapHandler.cpp
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* reading of .h3c headers
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2010-02-09 13:48:14 +00:00 |
CBitmapHandler.h
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* various improvements and code cleanups
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2009-10-25 14:36:11 +00:00 |
CCastleInterface.cpp
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- University is finally implemented, both town and map objects
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2010-07-20 14:08:13 +00:00 |
CCastleInterface.h
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- Implemented Portal of Summoning (Dungeon)
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2010-07-10 16:50:23 +00:00 |
CConfigHandler.cpp
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* Compilation fix (missing includes, do not remove)
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2010-02-01 17:07:46 +00:00 |
CConfigHandler.h
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* first part of Thieves' Guild window
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2010-01-31 18:41:22 +00:00 |
CCreatureAnimation.cpp
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* minor speedups
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2010-04-04 08:47:00 +00:00 |
CCreatureAnimation.h
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* (hopefully) full reading of h3c
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2010-02-12 15:04:01 +00:00 |
CCursorHandler.cpp
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Implemented Scuttle Boat and Dimension Door spells.
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2010-03-20 22:17:19 +00:00 |
CCursorHandler.h
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* Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact.
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2009-11-28 19:55:40 +00:00 |
CGameInfo.cpp
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CGameInfo.h
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* minor cleanups
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2010-07-16 14:22:18 +00:00 |
CHeroWindow.cpp
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Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
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2010-07-23 12:02:15 +00:00 |
CHeroWindow.h
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Fixed #15, #224, #370, #516
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2010-07-13 05:25:40 +00:00 |
CKingdomInterface.cpp
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- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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2010-07-22 00:32:45 +00:00 |
CKingdomInterface.h
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- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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2010-07-22 00:32:45 +00:00 |
Client.cpp
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Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
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2010-06-26 16:02:10 +00:00 |
Client.h
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Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
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2010-07-23 12:02:15 +00:00 |
CMessage.cpp
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Minor fixes.
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2010-07-06 02:40:42 +00:00 |
CMessage.h
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Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
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2010-07-06 02:10:26 +00:00 |
CMT.cpp
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Fixed #504. More logging for #419.
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2010-07-14 01:08:27 +00:00 |
CPlayerInterface.cpp
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- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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2010-07-22 00:32:45 +00:00 |
CPlayerInterface.h
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- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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2010-07-22 00:32:45 +00:00 |
CPreGame.cpp
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VCMI won't crash with invalid video file (should fix #92).
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2010-07-20 10:46:38 +00:00 |
CPreGame.h
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Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
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2010-07-06 02:10:26 +00:00 |
CSpellWindow.cpp
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Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
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2010-07-23 12:02:15 +00:00 |
CSpellWindow.h
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A bunch of spellbook-related fixes: #91, #454, #462, #526, #527, #536
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2010-07-21 10:09:29 +00:00 |
DPIaware.manifest
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Fixed issue with Windows 7 DPI upscaling.
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2009-12-12 03:26:09 +00:00 |
FontBase.h
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Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
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2010-07-06 02:10:26 +00:00 |
FunctionList.h
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Graphics.cpp
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* minor cleanups
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2010-07-16 14:22:18 +00:00 |
Graphics.h
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Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
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2010-07-06 02:10:26 +00:00 |
GUIBase.cpp
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- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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2010-07-22 00:32:45 +00:00 |
GUIBase.h
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- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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2010-07-22 00:32:45 +00:00 |
GUIClasses.cpp
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Minor improvements for the Hill Fort.
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2010-07-23 12:13:03 +00:00 |
GUIClasses.h
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Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
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2010-07-23 12:02:15 +00:00 |
Makefile.am
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Various compile and warning fixes.
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2010-05-12 02:32:56 +00:00 |
Makefile.in
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Various compile and warning fixes.
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2010-05-12 02:32:56 +00:00 |
mapHandler.cpp
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Support for Favourable Winds.
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2010-07-09 04:29:11 +00:00 |
mapHandler.h
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* moved mapHandler to client folder
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2010-04-06 08:59:24 +00:00 |
NetPacksClient.cpp
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- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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2010-07-22 00:32:45 +00:00 |
resource.h
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |
SDL_Extensions.cpp
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* fixed #519
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2010-07-15 17:13:17 +00:00 |
SDL_Extensions.h
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(g++) Compilation fixes.
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2010-07-17 01:19:16 +00:00 |
SDL_framerate.cpp
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SDL_framerate.h
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VCMI_client.cbp
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VCMI_client.rc
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* fixed previous fix
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2009-10-03 10:51:05 +00:00 |
VCMI_client.vcproj
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Solution file for VC9. Minor.
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2010-03-27 22:00:55 +00:00 |
vcmi.ico
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |