.. |
vcmi_client
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break, fix and break and fix - now its fine :)
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2008-12-26 15:00:34 +00:00 |
AdventureMapButton.cpp
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Fixed #712 and #713
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2011-05-28 10:05:25 +00:00 |
AdventureMapButton.h
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Fixed #712 and #713
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2011-05-28 10:05:25 +00:00 |
CAdvmapInterface.cpp
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Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85.
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2011-06-03 03:23:50 +00:00 |
CAdvmapInterface.h
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- added new files to build system
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2011-04-07 17:54:08 +00:00 |
CAnimation.cpp
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Fixed #712 and #713
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2011-05-28 10:05:25 +00:00 |
CAnimation.h
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Fixed #712 and #713
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2011-05-28 10:05:25 +00:00 |
CBattleInterface.cpp
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* Fixed battle positions bugs: #174, #172, #400
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2011-06-27 17:11:17 +00:00 |
CBattleInterface.h
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* Implemented parabolic trajectory of the trebuchet
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2011-05-30 14:16:34 +00:00 |
CBitmapHandler.cpp
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- recursive directory parser for LodHandler - for creature abilities and new main menu images
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2011-04-23 10:27:44 +00:00 |
CBitmapHandler.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CCastleInterface.cpp
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* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
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2011-06-25 13:53:15 +00:00 |
CCastleInterface.h
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- several changes to get reusable code
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2011-04-30 18:16:58 +00:00 |
CConfigHandler.cpp
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Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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2011-05-25 13:11:03 +00:00 |
CConfigHandler.h
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Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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2011-05-25 13:11:03 +00:00 |
CCreatureAnimation.cpp
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- (linux) fixed searching/loading of scripting libraries
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2011-06-28 14:19:16 +00:00 |
CCreatureAnimation.h
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* Fixed #30
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2011-05-26 14:47:45 +00:00 |
CCreatureWindow.cpp
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- (linux) fixed searching/loading of scripting libraries
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2011-06-28 14:19:16 +00:00 |
CCreatureWindow.h
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Compile and warning fixes.
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2011-05-27 22:34:58 +00:00 |
CCursorHandler.cpp
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Fixed all warnings "take address of temporary".
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2011-06-11 04:54:41 +00:00 |
CCursorHandler.h
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* PreGame interface gets now redrawn every frame.
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2011-04-17 18:02:13 +00:00 |
CDefHandler.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CDefHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CGameInfo.cpp
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Compile fixes, more work on new artifact system.
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2010-12-26 14:34:11 +00:00 |
CGameInfo.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CHeroWindow.cpp
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Partial support for Death Cloud & Magog's Fire Ball.
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2011-07-02 16:49:22 +00:00 |
CHeroWindow.h
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* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
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2011-06-25 13:53:15 +00:00 |
CKingdomInterface.cpp
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More fixes. Estates skill is now handled as a Bonus.
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2011-06-24 18:16:28 +00:00 |
CKingdomInterface.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
Client.cpp
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- missed file from previous commit
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2011-07-01 16:26:36 +00:00 |
Client.h
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Fixed #755 and #759.
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2011-06-25 14:22:19 +00:00 |
CMessage.cpp
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Fixed #260, improvement for #250.
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2011-05-25 22:44:02 +00:00 |
CMessage.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CMT.cpp
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Interactive mode for ERM interpreter.
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2011-06-23 21:42:30 +00:00 |
CMusicBase.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CMusicHandler.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CMusicHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CPlayerInterface.cpp
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- missed file from previous commit
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2011-07-01 16:26:36 +00:00 |
CPlayerInterface.h
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Implemented #479
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2011-06-21 12:45:57 +00:00 |
CPreGame.cpp
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ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
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2011-06-20 11:41:04 +00:00 |
CPreGame.h
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ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
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2011-06-20 11:41:04 +00:00 |
CSndHandler.cpp
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Final changes for 0.84b:
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2011-05-26 01:03:35 +00:00 |
CSndHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CSoundBase.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CSpellWindow.cpp
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Fixed #293
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2011-06-25 06:55:35 +00:00 |
CSpellWindow.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CVideoHandler.cpp
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av_free_packet is a library call. Don't reproduce its code here.
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2011-05-04 03:42:09 +00:00 |
CVideoHandler.h
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* Reverted previously changed PreGame code
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2011-04-26 13:30:29 +00:00 |
DPIaware.manifest
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Fixed issue with Windows 7 DPI upscaling.
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2009-12-12 03:26:09 +00:00 |
FontBase.h
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Implementation of WOG and ROE campaign selection screen
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2011-03-15 14:35:36 +00:00 |
FunctionList.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
Graphics.cpp
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* Fixed battle positions bugs: #174, #172, #400
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2011-06-27 17:11:17 +00:00 |
Graphics.h
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* bug 392 fixed
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2011-02-23 18:21:51 +00:00 |
GUIBase.cpp
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* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
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2011-06-25 13:53:15 +00:00 |
GUIBase.h
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* Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
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2011-04-30 19:52:35 +00:00 |
GUIClasses.cpp
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- fixed crash in #761
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2011-07-02 15:12:35 +00:00 |
GUIClasses.h
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Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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2011-05-25 13:11:03 +00:00 |
Makefile.am
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Makefiles update - new files
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2011-03-04 17:18:45 +00:00 |
Makefile.in
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- (linux) fixed searching/loading of scripting libraries
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2011-06-28 14:19:16 +00:00 |
mapHandler.cpp
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Fixed all warnings "take address of temporary".
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2011-06-11 04:54:41 +00:00 |
mapHandler.h
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* bug 392 fixed
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2011-02-23 18:21:51 +00:00 |
NetPacksClient.cpp
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Fixed #755 and #759.
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2011-06-25 14:22:19 +00:00 |
resource.h
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |
SDL_Extensions.cpp
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drawBorder should not crash when attempted drawing outside the surface.
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2011-04-29 00:50:54 +00:00 |
SDL_Extensions.h
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
SDL_framerate.cpp
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Better implementation of the framerate manager, FPS timer added, minor improvements
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2011-04-05 17:38:24 +00:00 |
SDL_framerate.h
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Various gcc compile fixes, and updates to linux code.
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2011-04-07 02:16:32 +00:00 |
VCMI_client.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
VCMI_client.rc
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* fixed previous fix
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2009-10-03 10:51:05 +00:00 |
VCMI_client.vcxproj
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For 0.84c dev build.
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2011-05-29 01:44:47 +00:00 |
vcmi.ico
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |