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Open-source engine for Heroes of Might and Magic III
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mateuszb 5222be8d94 * upgrades in moveHero function
* new folder structure
2007-08-30 10:11:53 +00:00
defSorter Poprawiony defSorter - sprawdź czy teraz łapie wszystko. 2007-06-24 12:40:50 +00:00
hch * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CAdvmapInterface.cpp * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CAdvmapInterface.h * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CCallback.cpp * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CCallback.h Empty function for hero movement 2007-08-29 10:05:50 +00:00
CConsoleHandler.cpp * partially written hero moving 2007-08-29 12:18:31 +00:00
CConsoleHandler.h * working pathfinder 2007-08-17 17:42:21 +00:00
CCursorHandler.cpp * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CCursorHandler.h * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) 2007-08-21 13:48:18 +00:00
CGameInfo.cpp Nagłówek. 2007-06-09 21:52:23 +00:00
CGameInfo.h * partially written hero moving 2007-08-29 12:18:31 +00:00
CGameInterface.cpp * partially written hero moving 2007-08-29 12:18:31 +00:00
CGameInterface.h * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CGameState.h * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CMessage.cpp * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CMessage.h * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CMT.cpp * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CPathfinder.cpp * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CPathfinder.h * working pathfinder 2007-08-17 17:42:21 +00:00
CPreGame.cpp * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CPreGame.h * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CREDEFS.TXT CREDEFS.TXT is REQUIRED!!!!!!!!!!!!! 2007-08-01 14:07:07 +00:00
CScreenHandler.cpp * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CScreenHandler.h * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) 2007-08-21 13:48:18 +00:00
DefSorter.exe Poprawiony defSorter - sprawdź czy teraz łapie wszystko. 2007-06-24 12:40:50 +00:00
global.h * half-working minimap 2007-08-19 21:12:55 +00:00
h3m.txt * improved minimap 2007-08-27 14:15:03 +00:00
int3.h * partially written hero moving 2007-08-29 12:18:31 +00:00
manisfest VCMI.txt Przerobiona wersja manisfestu. 2007-06-02 23:15:09 +00:00
map.cpp * improved minimap 2007-08-27 14:15:03 +00:00
map.h * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
mapHandler.cpp * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
mapHandler.h * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
minimap.txt * half-working minimap 2007-08-19 21:12:55 +00:00
nodrze.h * new files (TownHandler) - add them to your project 2007-07-23 12:13:33 +00:00
portrety.txt * reading 8. byte of player description from map header 2007-07-19 23:38:11 +00:00
Projekt.dia blokowanie bohaterów, projekt w Dia 2007-06-02 13:18:50 +00:00
SDL_Extensions.cpp * partially written hero moving 2007-08-29 12:18:31 +00:00
SDL_Extensions.h *improvements in CPreGame 2007-08-24 08:27:32 +00:00
SDL_framerate.cpp * CLodHandler now stories entries in nodrze (much faster searching) 2007-07-17 20:51:49 +00:00
SDL_framerate.h framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak 2007-07-15 13:36:04 +00:00
SDL_rotozoom.cpp Na początek. 2007-06-06 16:12:12 +00:00
SDL_rotozoom.h egzek do spr + poprawka 2007-06-06 18:55:26 +00:00
StartInfo.h * a bit of pathfinding (still needs testing and implementation of something like BFS (I consider Dijkstra usless in this case)) 2007-08-07 13:49:15 +00:00
stdafx.cpp Na początek. 2007-06-06 16:12:12 +00:00
stdafx.h * some stuff with pathfinding (some functions need to be written, maybe someone help me?) 2007-08-12 17:48:05 +00:00
timeHandler.h drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów 2007-06-26 12:38:58 +00:00