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Open-source engine for Heroes of Might and Magic III
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Karol 53ab0593b7 VCMIDirs update #6
- Minor fixes
- CLoadFile updated to boost::filesystem::path
2014-08-27 12:31:58 +02:00
AI VCMIDirs update #5 fix 2014-08-26 12:19:04 +02:00
client VCMIDirs update #6 2014-08-27 12:31:58 +02:00
cmake_modules add NSIS generator settings 2014-07-14 01:23:57 +03:00
config Miscellaneous fixes to banks: 2014-08-09 12:31:43 +03:00
debian Debian/Ubuntu builds will use SDL1.2 2014-07-07 09:16:28 +03:00
editor VCMIDirs update #5 2014-08-21 22:26:28 +02:00
launcher VCMIDirs update #5 2014-08-21 22:26:28 +02:00
lib VCMIDirs update #6 2014-08-27 12:31:58 +02:00
Mods/vcmi - Implemented object per zone limit 2014-07-15 22:33:51 +02:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
scripting/erm VCMIDirs update #5 2014-08-21 22:26:28 +02:00
server VCMIDirs update #5 fix 2014-08-26 12:19:04 +02:00
test VCMIDirs update #5 2014-08-21 22:26:28 +02:00
.gitignore - random number generation refactoring 2014-04-10 19:22:32 +02:00
.travis.yml Added own e-mail for Travis notifications 2014-07-14 17:01:44 +03:00
AUTHORS Added myself 2014-04-27 13:40:30 +04:00
CCallback.cpp Cleanup: 2014-06-05 20:26:50 +03:00
CCallback.h One more fix for MVS compilation 2014-04-24 21:09:27 +02:00
ChangeLog Updated changelog 2014-08-04 17:45:26 +03:00
CMakeLists.txt - added all SDL2 directories to CMake (in case if any SDL2 module is installed somewhere else) 2014-08-04 20:35:23 +02:00
Global.h VCMIDirs update #6 2014-08-27 12:31:58 +02:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
README.linux - (linux) XDG filesystem support 2014-03-04 14:51:10 +00:00
README.md Renamed readme to readme.md to enable formatting in github UI 2014-06-26 21:23:00 +03:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props Project files update/cleanup. 2012-12-19 18:23:21 +00:00
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace [c::b] configure Test project dependencies 2014-04-30 22:09:26 +04:00
vcmibuilder Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project is released under GPL version 2 or later

Copyright (C) 2007-2014 VCMI Team (check AUTHORS file for the contributors list)