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Open-source engine for Heroes of Might and Magic III
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Andrii Danylchenko 55914290ca
Merge pull request #1109 from trofi/fix-format-string
mapeditor/mainwindow.cpp: use '%s' (not '%b') for string formatter
2022-11-07 14:06:56 +02:00
.github/workflows [CI] use setup-python action 2022-11-02 11:07:20 +03:00
AI Battle AI: add some comments + refactoring 2022-10-23 11:41:03 +03:00
CI [CI] use specific GitHub release for macOS dependencies 2022-10-18 20:50:38 +03:00
client Fix [965] 2022-11-01 19:16:45 +04:00
cmake_modules Merge pull request #1083 from vcmi/fix-android 2022-10-23 10:39:25 +03:00
config Merge pull request #972 from vcmi/cpp-map-editor 2022-10-22 12:42:27 +03:00
debian Disable tests to fix building deb packages 2020-11-12 13:59:06 +02:00
docs [Conan] add docs 2022-10-18 20:50:37 +03:00
include wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
ios [iOS] workaround having TBB symlink in NullkillerAI’s RPATH 2022-10-18 20:50:38 +03:00
launcher [Linux] add proper desktop entry for the map editor 2022-10-22 17:08:55 +03:00
lib Mantis-2934: fix conditions to upgrade town in h3m format parser 2022-10-23 16:40:07 +03:00
lib_client add ability to build VCMI as single process 2022-09-24 15:55:21 +03:00
lib_server add ability to build VCMI as single process 2022-09-24 15:55:21 +03:00
mapeditor mapeditor/mainwindow.cpp: use '%s' (not '%b') for string formatter 2022-11-05 20:25:51 +00:00
Mods/vcmi Final preparations for merge into develop (#780) 2022-09-11 11:31:27 +03:00
osx [macOS] don't use macdeployqt together with Conan 2022-10-22 16:59:45 +03:00
rpm
scripting Merge remote-tracking branch 'origin/develop' into terrain-rewrite 2022-09-27 07:50:17 +02:00
scripts/lib battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00
server Fix dead server 2022-10-08 22:23:02 +04:00
test Remove T prefix from new typedefs 2022-09-29 11:44:46 +02:00
win Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
.gitignore update gitignore 2022-10-18 20:50:38 +03:00
.gitmodules
.travis.yml Squashing editor 2022-09-18 03:23:17 +04:00
AUTHORS update AUTHORS 2022-09-24 15:55:24 +03:00
CCallback.cpp Merge pull request #1052 from Nordsoft91/mp-disconnection 2022-10-19 09:56:18 +03:00
CCallback.h BattleAI: retreat 2022-10-14 12:00:56 +03:00
ChangeLog Increment vcmi version 2022-09-22 16:41:23 +04:00
CMakeLists.txt disable tests by default 2022-11-03 11:33:17 +03:00
CMakePresets.json Merge pull request #972 from vcmi/cpp-map-editor 2022-10-22 12:42:27 +03:00
conanfile.py [Conan] save install folder to CMake variable 2022-10-22 16:59:45 +03:00
fuzzylite.pc.in
Global.h NKAI: namespace 2022-10-04 08:40:14 +03:00
license.txt Configure github actions 2021-07-13 14:56:35 +01:00
README.md [Conan] add docs 2022-10-18 20:50:37 +03:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props
VCMI_VS15.sln
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder vcmibuilder: remove references to deprecated (and disabled) core.zip download 2022-10-03 14:48:09 +02:00
vcmimanual.tex
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)