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modificators
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Merge pull request #2229 from vcmi/zone_placement_improvements
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2023-06-17 08:53:08 +02:00 |
threadpool
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Remove another pragma
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2023-05-20 14:16:18 +02:00 |
CMapGenerator.cpp
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Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength
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2023-06-06 20:40:35 +02:00 |
CMapGenerator.h
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Add option for single-thread generation. Still doesn't guarantee excactly identical maps :?
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2023-05-24 18:02:11 +02:00 |
CMapGenOptions.cpp
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Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength
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2023-06-06 20:40:35 +02:00 |
CMapGenOptions.h
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Added zone guard strength "none"
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2023-05-21 00:13:45 +02:00 |
CRmgTemplate.cpp
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Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength
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2023-06-06 20:40:35 +02:00 |
CRmgTemplate.h
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Added zone guard strength "none"
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2023-05-21 00:13:45 +02:00 |
CRmgTemplateStorage.cpp
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
CRmgTemplateStorage.h
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
CZonePlacer.cpp
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Simplify and correct ZonePlacer main loop, make sure to save optimal solution at every step.
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2023-06-14 14:07:31 +02:00 |
CZonePlacer.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
float3.h
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vcmi: reduce boost::lexical_cast usage
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2023-03-09 16:36:46 +03:00 |
Functions.cpp
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
Functions.h
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Refactored Functions.cpp, removed unused function.
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2023-05-20 07:55:28 +02:00 |
RmgArea.cpp
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+ Maintain clear perimeter of a treasure pile.
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2023-06-10 14:56:03 +02:00 |
RmgArea.h
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+ Maintain clear perimeter of a treasure pile.
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2023-06-10 14:56:03 +02:00 |
RmgMap.cpp
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Merge branch 'develop' into rmg-split-enum-monster-strength
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2023-05-31 19:53:19 +02:00 |
RmgMap.h
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Give every Zone its own RNG
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2023-05-20 11:46:32 +02:00 |
RmgObject.cpp
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Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure.
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2023-06-08 19:51:21 +02:00 |
RmgObject.h
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Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure.
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2023-06-08 19:51:21 +02:00 |
RmgPath.cpp
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RmgPath.h
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TileInfo.cpp
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TileInfo.h
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Zone.cpp
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Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly.
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2023-06-10 18:02:26 +02:00 |
Zone.h
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Give every Zone its own RNG
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2023-05-20 11:46:32 +02:00 |