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filesystem
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
logging
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Relaxed Mutex of Logger. Attempt to optimize format function.
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2015-08-30 19:26:19 +02:00 |
mapObjects
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Add backward compatability for patrol and bump save format version
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2015-11-28 17:58:59 +03:00 |
mapping
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CMapLoaderH3M: support for patrol initialPos in readHero
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2015-11-27 11:34:03 +03:00 |
minizip
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Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts
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2015-08-20 03:28:04 +03:00 |
registerTypes
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Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
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2015-03-10 09:04:25 +01:00 |
rmg
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PreGame: avoid crashing on random map options
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2015-11-25 07:25:44 +03:00 |
spells
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More comments about dispell special cases.
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2015-10-13 07:11:49 +03:00 |
AI_Base.h
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BattleAction.cpp
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BattleAction.h
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BattleHex.cpp
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BattleHex.h
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BattleState.cpp
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Tweak BattleSpellCastParameters
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2015-09-29 17:26:41 +03:00 |
BattleState.h
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Tweak BattleSpellCastParameters
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2015-09-29 17:26:41 +03:00 |
CArtHandler.cpp
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Artifacts: use ArtifactID instead of ints
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2015-11-06 21:54:51 +03:00 |
CArtHandler.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CBattleCallback.cpp
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Use ISpellCaster in battle callback
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2015-09-29 17:26:52 +03:00 |
CBattleCallback.h
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Use ISpellCaster in battle callback
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2015-09-29 17:26:52 +03:00 |
CBonusTypeHandler.cpp
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CBonusTypeHandler.h
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CBuildingHandler.cpp
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CBuildingHandler.h
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CConfigHandler.cpp
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CConfigHandler.h
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CConsoleHandler.cpp
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Fix header case for Linux to Windows cross compilation using MingGW
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2015-11-03 14:40:36 +03:00 |
CConsoleHandler.h
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CCreatureHandler.cpp
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Introduced absolute specific spell immunity.
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2015-09-29 17:26:44 +03:00 |
CCreatureHandler.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CCreatureSet.cpp
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Possible fix for #923
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2015-04-11 07:18:40 +03:00 |
CCreatureSet.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CGameInfoCallback.cpp
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Merge branch 'develop' into mutexRelax
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2015-10-24 18:30:43 +02:00 |
CGameInfoCallback.h
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Mingw build fix
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2015-10-24 22:21:54 +03:00 |
CGameInterface.cpp
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CGameInterface.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CGameState.cpp
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CGameState: move two pathfinding-related functions to CPathfinderHelper
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2015-11-10 02:15:27 +03:00 |
CGameState.h
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CGameState: move two pathfinding-related functions to CPathfinderHelper
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2015-11-10 02:15:27 +03:00 |
CGameStateFwd.h
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Move all pathfinding-related code into new file
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2015-10-27 03:34:47 +03:00 |
CGeneralTextHandler.cpp
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CGeneralTextHandler.h
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CHeroHandler.cpp
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CHeroHandler.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CMakeLists.txt
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Move all pathfinding-related code into new file
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2015-10-27 03:34:47 +03:00 |
CModHandler.cpp
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- VCMI will now read templates from mods
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2015-05-26 18:19:41 +02:00 |
CModHandler.h
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CObstacleInstance.cpp
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CObstacleInstance.h
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CondSh.h
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Connection.cpp
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Connection.h
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Add backward compatability for patrol and bump save format version
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2015-11-28 17:58:59 +03:00 |
ConstTransitivePtr.h
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CPathfinder.cpp
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CPathfinder: fix special movement boundary check
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2015-11-23 14:11:08 +03:00 |
CPathfinder.h
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CPathfinder: fix special movement boundary check
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2015-11-23 14:11:08 +03:00 |
CRandomGenerator.cpp
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CRandomGenerator.h
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CScriptingModule.h
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CSoundBase.h
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CStopWatch.h
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CThreadHelper.cpp
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CThreadHelper.h
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CTownHandler.cpp
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CTownHandler.h
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FunctionList.h
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GameConstants.cpp
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GameConstants: move operators into header and always inline them
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2015-11-22 07:24:12 +03:00 |
GameConstants.h
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Merge pull request #133 from vcmi/feature/pathfinderLayers
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2015-11-24 13:09:06 +03:00 |
HeroBonus.cpp
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addNewBonus: add turnsRemain check for N_TURNS, N_DAYS and ONE_WEEK
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2015-11-20 14:37:57 +03:00 |
HeroBonus.h
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Bonus system: use duration helpers in selecters
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2015-11-20 13:24:48 +03:00 |
IBonusTypeHandler.h
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IGameCallback.cpp
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getFreeTiles: filter ROCK tiles. Fix issue 1870
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2015-11-25 09:12:09 +03:00 |
IGameCallback.h
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fixed mantiss 0002254
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2015-09-04 18:08:25 +03:00 |
IGameEventsReceiver.h
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IHandlerBase.cpp
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IHandlerBase.h
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int3.h
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Interprocess.h
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JsonDetail.cpp
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JsonDetail.h
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JsonNode.cpp
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JsonNode.h
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LogicalExpression.cpp
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LogicalExpression.h
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NetPacks.h
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Some fixes for previous commit.
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2015-10-24 17:02:00 +02:00 |
NetPacksBase.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
NetPacksLib.cpp
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Merge pull request #142 from edeksumo/Fix-Defence-Ani
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2015-11-24 21:37:32 +01:00 |
ResourceSet.cpp
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ResourceSet.h
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ScopeGuard.h
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StartInfo.h
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StdInc.cpp
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StdInc.h
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StringConstants.h
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UnlockGuard.h
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vcmi_endian.h
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VCMI_lib.cbp
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[c::b] update projects
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2015-11-01 00:01:41 +03:00 |
VCMI_Lib.cpp
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- VCMI will now read templates from mods
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2015-05-26 18:19:41 +02:00 |
VCMI_Lib.h
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VCMI_lib.vcxproj
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Updated MSVS project.
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2015-10-31 15:08:13 +01:00 |
VCMI_lib.vcxproj.filters
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Updated MSVS project.
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2015-10-31 15:08:13 +01:00 |
VCMIDirs.cpp
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Fix header case for Linux to Windows cross compilation using MingGW
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2015-11-03 14:40:36 +03:00 |
VCMIDirs.h
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