.. |
battle
|
Allow custom effect animation on any stack during spell cast.
|
2015-09-14 06:21:49 +03:00 |
gui
|
More correct usage of SDL_Palette
|
2015-09-05 15:03:37 +03:00 |
icons
|
|
|
widgets
|
Fix 2258
|
2015-09-19 17:16:09 +03:00 |
windows
|
CQuestLog: boost::bind->std::bind
|
2015-09-02 20:00:56 +03:00 |
CBitmapHandler.cpp
|
Get rid of CSDL_Ext::colorSetAlpha
|
2015-09-02 18:49:29 +03:00 |
CBitmapHandler.h
|
|
|
CDefHandler.cpp
|
More correct usage of SDL_Palette
|
2015-09-05 15:03:37 +03:00 |
CDefHandler.h
|
Cleanup CDefHandler
|
2015-09-02 18:27:56 +03:00 |
CGameInfo.cpp
|
|
|
CGameInfo.h
|
|
|
Client.cpp
|
Start spell-relatet files reorganisation
|
2015-02-26 08:39:48 +03:00 |
Client.h
|
fixed mantiss 0002254
|
2015-09-04 18:08:25 +03:00 |
CMakeLists.txt
|
don't use separate .rc files for MSVC and MinGW
|
2014-10-12 16:32:02 +03:00 |
CMessage.cpp
|
Split CIntObjectClasses into multiple smaller files. This should be the last change in files
|
2014-07-15 10:14:49 +03:00 |
CMessage.h
|
|
|
CMT.cpp
|
Buttons: Add CVolumeSlider widget
|
2015-08-22 12:40:14 -04:00 |
CMT.h
|
Merge branch 'SDL1Wipe' into develop
|
2015-06-22 14:24:00 +03:00 |
CMusicHandler.cpp
|
SDL1 wipe, part 1. Untested.
|
2015-06-21 01:59:30 +03:00 |
CMusicHandler.h
|
CSoundHandler: fix memory leak and implement cache
|
2015-02-15 22:51:33 +03:00 |
CPlayerInterface.cpp
|
Extract fps counter drawing
|
2015-06-22 23:57:34 +03:00 |
CPlayerInterface.h
|
Move gui locking to GUIHandler
|
2015-06-22 21:53:47 +03:00 |
CPreGame.cpp
|
Fix mantiss 2235, 2237
|
2015-08-22 16:47:40 +03:00 |
CPreGame.h
|
Move gui locking to GUIHandler
|
2015-06-22 21:53:47 +03:00 |
CVideoHandler.cpp
|
SDL1 wipe, part 1. Untested.
|
2015-06-21 01:59:30 +03:00 |
CVideoHandler.h
|
SDL1 wipe, part 3. Untested.
|
2015-06-21 01:59:32 +03:00 |
DPIaware.manifest
|
|
|
Graphics.cpp
|
Added some checks & logs for empty def names, but it only delays the crash.
|
2015-09-20 13:02:13 +02:00 |
Graphics.h
|
|
|
Info.plist
|
|
|
mapHandler.cpp
|
Added some checks & logs for empty def names, but it only delays the crash.
|
2015-09-20 13:02:13 +02:00 |
mapHandler.h
|
Move VievXXX logic to server side (except expert ViewEarth)
|
2015-02-26 17:15:17 +03:00 |
NetPacksClient.cpp
|
Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
|
2015-03-10 09:04:25 +01:00 |
OSX.mm
|
|
|
resource.h
|
|
|
SDLMain.h
|
|
|
SDLMain.m
|
|
|
StdInc.cpp
|
|
|
StdInc.h
|
Implemented SDL2 unicode input. Hotkeys are sill broken.
|
2014-06-13 07:55:42 +04:00 |
VCMI_client.cbp
|
Changed windows minimum version back to winxp due to mingw bug
|
2015-08-20 04:22:54 +03:00 |
VCMI_client.rc
|
don't use separate .rc files for MSVC and MinGW
|
2014-10-12 16:32:02 +03:00 |
VCMI_client.vcxproj
|
Migrated to SDL2. It also fixes animation speed in combat.
|
2015-03-10 08:57:45 +01:00 |
VCMI_client.vcxproj.filters
|
Compile fixes for Visual.
|
2014-09-05 20:13:58 +02:00 |
vcmi.icns
|
|
|
vcmi.ico
|
|
|