1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/client
2009-12-31 11:04:29 +00:00
..
vcmi_client break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
AdventureMapButton.cpp -Fixed Pyramid bug and incorrect behaviour of specific banks 2009-12-29 17:13:40 +00:00
AdventureMapButton.h * fixed crashes with paths when fastly switching heroes 2009-09-12 22:17:23 +00:00
CAdvmapInterface.cpp Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes. 2009-12-29 01:07:17 +00:00
CAdvmapInterface.h Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW. 2009-12-28 04:08:24 +00:00
CBattleInterface.cpp Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW. 2009-12-28 04:08:24 +00:00
CBattleInterface.h * fix for bug 288 (and maybe other related bugs) 2009-12-20 11:49:43 +00:00
CBitmapHandler.cpp #39 and #106 - fixed cosmetic buildings behaviour 2009-12-29 13:40:16 +00:00
CBitmapHandler.h * various improvements and code cleanups 2009-10-25 14:36:11 +00:00
CCastleInterface.cpp Hopefully fixed compilation. Unified line endings. 2009-12-30 07:49:25 +00:00
CCastleInterface.h Hopefully fixed compilation. Unified line endings. 2009-12-30 07:49:25 +00:00
CConfigHandler.cpp * fix for bugs 47 and 89 2009-10-18 14:39:53 +00:00
CConfigHandler.h * fix for bugs 47 and 89 2009-10-18 14:39:53 +00:00
CCreatureAnimation.cpp Restores attacking and shooting sounds. 2009-10-13 02:01:29 +00:00
CCreatureAnimation.h Restores attacking and shooting sounds. 2009-10-13 02:01:29 +00:00
CCursorHandler.cpp * Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact. 2009-11-28 19:55:40 +00:00
CCursorHandler.h * Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact. 2009-11-28 19:55:40 +00:00
CGameInfo.cpp * moved a few files 2009-05-20 10:08:56 +00:00
CGameInfo.h Video player compilation. 2009-06-20 01:40:52 +00:00
CHeroWindow.cpp * Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack. 2009-12-01 23:19:43 +00:00
CHeroWindow.h * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
Client.cpp Fixed crash on closing. Fixed #326. Max movement points values follow H3 more closely. Minor fixes. 2009-12-31 11:04:29 +00:00
Client.h Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW. 2009-12-28 04:08:24 +00:00
CMessage.cpp -Fixed Pyramid bug and incorrect behaviour of specific banks 2009-12-29 17:13:40 +00:00
CMessage.h genWindow can center on the last mouse event instead of the screen. Fixes bug 188. 2009-10-22 00:25:39 +00:00
CMT.cpp Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW. 2009-12-28 04:08:24 +00:00
CPlayerInterface.cpp Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW. 2009-12-28 04:08:24 +00:00
CPlayerInterface.h Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW. 2009-12-28 04:08:24 +00:00
CPreGame.cpp Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW. 2009-12-28 04:08:24 +00:00
CPreGame.h Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW. 2009-12-28 04:08:24 +00:00
CSpellWindow.cpp Fixed #110. 2009-11-13 16:02:25 +00:00
CSpellWindow.h Second part of GUI reorganization. Some things may not work properly. 2009-08-11 16:05:33 +00:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
FontBase.h * new spell: remove obstacle 2009-08-19 10:59:42 +00:00
FunctionList.h * battle options window works again 2009-05-19 18:23:04 +00:00
Graphics.cpp #39 and #106 - fixed cosmetic buildings behaviour 2009-12-29 13:40:16 +00:00
Graphics.h #39 and #106 - fixed cosmetic buildings behaviour 2009-12-29 13:40:16 +00:00
GUIBase.cpp Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW. 2009-12-28 04:08:24 +00:00
GUIBase.h Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW. 2009-12-28 04:08:24 +00:00
GUIClasses.cpp * Fixed bug #112 2009-12-30 15:33:28 +00:00
GUIClasses.h * Fixed bug #112 2009-12-30 15:33:28 +00:00
Makefile.am Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
Makefile.in Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
NetPacksClient.cpp Fixed crash on closing. Fixed #326. Max movement points values follow H3 more closely. Minor fixes. 2009-12-31 11:04:29 +00:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDL_Extensions.cpp * Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted. 2009-12-22 21:53:50 +00:00
SDL_Extensions.h * Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted. 2009-12-22 21:53:50 +00:00
SDL_framerate.cpp * moved a few files 2009-05-20 10:08:56 +00:00
SDL_framerate.h * moved a few files 2009-05-20 10:08:56 +00:00
VCMI_client.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_client.rc * fixed previous fix 2009-10-03 10:51:05 +00:00
VCMI_client.vcproj * Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted. 2009-12-22 21:53:50 +00:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00