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vcmi_client
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break, fix and break and fix - now its fine :)
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2008-12-26 15:00:34 +00:00 |
AdventureMapButton.cpp
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-Fixed Pyramid bug and incorrect behaviour of specific banks
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2009-12-29 17:13:40 +00:00 |
AdventureMapButton.h
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* fixed crashes with paths when fastly switching heroes
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2009-09-12 22:17:23 +00:00 |
CAdvmapInterface.cpp
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Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes.
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2009-12-29 01:07:17 +00:00 |
CAdvmapInterface.h
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Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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2009-12-28 04:08:24 +00:00 |
CBattleInterface.cpp
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Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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2009-12-28 04:08:24 +00:00 |
CBattleInterface.h
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* fix for bug 288 (and maybe other related bugs)
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2009-12-20 11:49:43 +00:00 |
CBitmapHandler.cpp
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#39 and #106 - fixed cosmetic buildings behaviour
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2009-12-29 13:40:16 +00:00 |
CBitmapHandler.h
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* various improvements and code cleanups
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2009-10-25 14:36:11 +00:00 |
CCastleInterface.cpp
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Hopefully fixed compilation. Unified line endings.
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2009-12-30 07:49:25 +00:00 |
CCastleInterface.h
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Hopefully fixed compilation. Unified line endings.
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2009-12-30 07:49:25 +00:00 |
CConfigHandler.cpp
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* fix for bugs 47 and 89
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2009-10-18 14:39:53 +00:00 |
CConfigHandler.h
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* fix for bugs 47 and 89
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2009-10-18 14:39:53 +00:00 |
CCreatureAnimation.cpp
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Restores attacking and shooting sounds.
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2009-10-13 02:01:29 +00:00 |
CCreatureAnimation.h
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Restores attacking and shooting sounds.
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2009-10-13 02:01:29 +00:00 |
CCursorHandler.cpp
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* Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact.
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2009-11-28 19:55:40 +00:00 |
CCursorHandler.h
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* Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact.
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2009-11-28 19:55:40 +00:00 |
CGameInfo.cpp
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
CGameInfo.h
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Video player compilation.
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2009-06-20 01:40:52 +00:00 |
CHeroWindow.cpp
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* Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
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2009-12-01 23:19:43 +00:00 |
CHeroWindow.h
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* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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2009-09-09 06:04:42 +00:00 |
Client.cpp
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Fixed crash on closing. Fixed #326. Max movement points values follow H3 more closely. Minor fixes.
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2009-12-31 11:04:29 +00:00 |
Client.h
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Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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2009-12-28 04:08:24 +00:00 |
CMessage.cpp
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-Fixed Pyramid bug and incorrect behaviour of specific banks
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2009-12-29 17:13:40 +00:00 |
CMessage.h
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genWindow can center on the last mouse event instead of the screen. Fixes bug 188.
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2009-10-22 00:25:39 +00:00 |
CMT.cpp
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Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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2009-12-28 04:08:24 +00:00 |
CPlayerInterface.cpp
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Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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2009-12-28 04:08:24 +00:00 |
CPlayerInterface.h
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Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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2009-12-28 04:08:24 +00:00 |
CPreGame.cpp
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Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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2009-12-28 04:08:24 +00:00 |
CPreGame.h
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Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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2009-12-28 04:08:24 +00:00 |
CSpellWindow.cpp
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Fixed #110.
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2009-11-13 16:02:25 +00:00 |
CSpellWindow.h
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Second part of GUI reorganization. Some things may not work properly.
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2009-08-11 16:05:33 +00:00 |
DPIaware.manifest
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Fixed issue with Windows 7 DPI upscaling.
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2009-12-12 03:26:09 +00:00 |
FontBase.h
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* new spell: remove obstacle
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2009-08-19 10:59:42 +00:00 |
FunctionList.h
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* battle options window works again
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2009-05-19 18:23:04 +00:00 |
Graphics.cpp
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#39 and #106 - fixed cosmetic buildings behaviour
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2009-12-29 13:40:16 +00:00 |
Graphics.h
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#39 and #106 - fixed cosmetic buildings behaviour
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2009-12-29 13:40:16 +00:00 |
GUIBase.cpp
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Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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2009-12-28 04:08:24 +00:00 |
GUIBase.h
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Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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2009-12-28 04:08:24 +00:00 |
GUIClasses.cpp
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* Fixed bug #112
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2009-12-30 15:33:28 +00:00 |
GUIClasses.h
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* Fixed bug #112
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2009-12-30 15:33:28 +00:00 |
Makefile.am
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Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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2009-10-04 02:02:45 +00:00 |
Makefile.in
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Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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2009-10-04 02:02:45 +00:00 |
NetPacksClient.cpp
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Fixed crash on closing. Fixed #326. Max movement points values follow H3 more closely. Minor fixes.
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2009-12-31 11:04:29 +00:00 |
resource.h
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |
SDL_Extensions.cpp
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* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
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2009-12-22 21:53:50 +00:00 |
SDL_Extensions.h
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* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
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2009-12-22 21:53:50 +00:00 |
SDL_framerate.cpp
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
SDL_framerate.h
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
VCMI_client.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
VCMI_client.rc
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* fixed previous fix
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2009-10-03 10:51:05 +00:00 |
VCMI_client.vcproj
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* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
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2009-12-22 21:53:50 +00:00 |
vcmi.ico
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |