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vcmi_lib
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break, fix and break and fix - now its fine :)
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2008-12-26 15:00:34 +00:00 |
BattleAction.h
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* next ubuntux's patch
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2009-04-16 11:14:13 +00:00 |
CGameState.cpp
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* Fixed bug #112
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2009-12-30 15:33:28 +00:00 |
CGameState.h
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#39 and #106 - fixed cosmetic buildings behaviour
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2009-12-29 13:40:16 +00:00 |
CondSh.h
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* version set 0.73b
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2009-08-03 23:53:18 +00:00 |
Connection.cpp
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Hopefully fixed compilation. Unified line endings.
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2009-12-30 07:49:25 +00:00 |
Connection.h
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Fixed crash on closing. Fixed #326. Max movement points values follow H3 more closely. Minor fixes.
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2009-12-31 11:04:29 +00:00 |
HeroBonus.h
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* Giants/Titans now immune to Blind.
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2009-08-23 20:33:05 +00:00 |
IGameCallback.cpp
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1.Support for Skyship - revealing entire map
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2009-11-11 17:45:03 +00:00 |
IGameCallback.h
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* please don't include headers in headers if not necessary
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2009-10-25 10:41:58 +00:00 |
Interprocess.h
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* refactorings and comment coverage improvements
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2009-05-07 17:20:41 +00:00 |
Makefile.am
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Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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2009-10-04 02:02:45 +00:00 |
Makefile.in
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Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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2009-10-04 02:02:45 +00:00 |
map.cpp
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* Fixed bug #112
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2009-12-30 15:33:28 +00:00 |
map.h
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* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
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2009-12-22 21:53:50 +00:00 |
NetPacks.h
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Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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2009-12-28 04:08:24 +00:00 |
NetPacksLib.cpp
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Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version.
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2009-11-28 01:42:08 +00:00 |
RegisterTypes.cpp
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* Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
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2009-12-01 23:19:43 +00:00 |
RegisterTypes.h
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* further changes towards support for ranged spells
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2009-04-15 14:03:31 +00:00 |
StackFeature.h
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* support for HP regeneration
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2009-08-22 14:39:44 +00:00 |
VCMI_lib.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
VCMI_Lib.cpp
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Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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2009-10-04 02:02:45 +00:00 |
VCMI_Lib.h
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Mostly done .BIK video handling (WIN only).
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2009-06-23 08:14:49 +00:00 |
VCMI_lib.vcproj
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Implemented flagged garrisons passableness ( #150 ). Full support for BorderGates.
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2009-12-20 17:14:14 +00:00 |
VCMIDirs.h
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Fixed #110.
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2009-11-13 16:02:25 +00:00 |