1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
Commit Graph

324 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
5be449b6ca Fixed crash on closing. Fixed #326. Max movement points values follow H3 more closely. Minor fixes. 2009-12-31 11:04:29 +00:00
OnionKnight
ef5b1ca1de * Fixed bug #112
* Improved the security checks for ExchangeArtifact and SetArtifact, but have also come to realize that SetArtifact  is inherently broken and can be used for cheating. :(
* Preliminary work for combination artifacts, it's now possible to identify artifacts that are combined and what they're made up of.
* Happy New Year!
2009-12-30 15:33:28 +00:00
Michał W. Urbańczyk
5d74e61e3e Hopefully fixed compilation. Unified line endings. 2009-12-30 07:49:25 +00:00
Ivan Savenko
def041a8c9 #39 and #106 - fixed cosmetic buildings behaviour
#102 - fixed config + requirements system
#161 - extended clickable rectangle
and some minor fixes
2009-12-29 13:40:16 +00:00
Michał W. Urbańczyk
eb6f7fffc9 Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes. 2009-12-29 01:07:17 +00:00
Michał W. Urbańczyk
01831e912a Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
Restructured thread structure: no new thread on yourturn, instead of that introduced update() method called by thread dispatching GUI events. 

Further changes are planned.
2009-12-28 04:08:24 +00:00
Michał W. Urbańczyk
6c4b4f21bc * Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
* Hopefully fixed all issues with bliwWithRotate functions family. If there are any artefacts on terrain drawing, let me know.
* Fixed drawing of objects shadows.
2009-12-22 21:53:50 +00:00
Michał W. Urbańczyk
1c32679f93 Implemented flagged garrisons passableness ( #150 ). Full support for BorderGates. 2009-12-20 17:14:14 +00:00
mateuszb
4780bcd1a6 * fix for bug 272, 176 and (probably) 273 (creatures cannot be attacked with catapult, position of explosion of catapult shot seems to be fixed for non 800x600 resolutions) 2009-12-20 13:35:59 +00:00
Michał W. Urbańczyk
d037bec1be Fixed #229, #290.
Fixed problems with accessing shared memory sometimes occurring after application has previously crashed.
2009-12-19 12:31:57 +00:00
OnionKnight
0a96decf87 * Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
* Preliminary work on bug #112, a bigArtifacts set is added to CArtHandler.
2009-12-01 23:19:43 +00:00
Michał W. Urbańczyk
df3ef1c330 Incremented versions. Updated changelog. 2009-12-01 22:14:25 +00:00
Michał W. Urbańczyk
a3bfde9a41 Hopefully fixed #261, #263, #246. 2009-12-01 21:05:57 +00:00
DjWarmonger
1408269aeb Fixed wrong sight center (#276) 2009-12-01 10:23:23 +00:00
Michał W. Urbańczyk
7f97a56a28 Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version.
Disabled adventure AI. Will be released as dev build.
2009-11-28 01:42:08 +00:00
Michał W. Urbańczyk
82faf7538e Fixed #160, #167 2009-11-24 20:29:50 +00:00
Michał W. Urbańczyk
8f217c5cdf Fixed #50, #191, minor 2009-11-20 22:35:18 +00:00
DjWarmonger
adf3c9fd4b Resolved bugs #76 and #168 which always gave same heroes in tavern. 2009-11-15 14:06:25 +00:00
Michał W. Urbańczyk
a6f61e33bd * restored 0.74 savegames compatibility (for easier reproducing reported issues)
* Fixed #184 and #189
* minor fixes
2009-11-13 19:04:36 +00:00
Michał W. Urbańczyk
f99c4d3c66 Fixed #110.
Some minor changes / fixes.
2009-11-13 16:02:25 +00:00
DjWarmonger
e1c793068d 1.Support for Skyship - revealing entire map
2.Reorganization of visible tiles processing
3.Turned off revealing the map at build structure as it caused odd conflict
2009-11-11 17:45:03 +00:00
OnionKnight
64a72c39cb * Fixed bug 101, placing artifacts in specific slots in the backpack. Cleaned up swapArtifacts() to use more descriptive names as well. 2009-11-10 03:10:14 +00:00
mateuszb
db4ee5844f * implemented 206 and 207 from mantis 2009-11-08 14:44:58 +00:00
Frank Zago
359ca49f26 (gcc) Fixed some warnings. 2009-10-31 16:32:18 +00:00
DjWarmonger
e4417e9204 Added feature #111 - external dwellings increase town growth. 2009-10-26 09:11:10 +00:00
mateuszb
60a401384f * please don't include headers in headers if not necessary 2009-10-25 10:41:58 +00:00
DjWarmonger
1683a419a3 Implemented artifact placement rules for advMap objects, but not for the random artifacts placed via editor. (feature #119) 2009-10-24 19:21:32 +00:00
Frank Zago
21f574f5ee Added a destuctor to CISer to fix some memory leaks. 2009-10-24 15:54:08 +00:00
Frank Zago
aa43938117 Fixed bug 7 & 153. 2009-10-24 03:28:14 +00:00
mateuszb
88f209a86f * bug 151 fixed 2009-10-17 14:53:16 +00:00
mateuszb
c08151cb5b * bug 123 fixed 2009-10-17 14:32:42 +00:00
Frank Zago
3cdefa2790 accesible->accessible 2009-10-16 02:09:58 +00:00
Frank Zago
c4e82959f1 Added file missing from previous commit. 2009-10-10 15:09:02 +00:00
Frank Zago
668b203486 Work with full file paths instead of partial ones. 2009-10-10 01:42:33 +00:00
Frank Zago
77812c8e36 Added missing is_base_of header. 2009-10-06 14:02:47 +00:00
Michał W. Urbańczyk
fe7ef6bbe1 Smart map object serialization over net.
Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
DjWarmonger
2cf3e6885f Support for Castle Stables. These are compatible with advMap Stables. 2009-10-05 16:38:54 +00:00
Frank Zago
1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
DjWarmonger
913c0af6fa Fixed bugs 11, 24 & 26
Next part of Shops script, however still no GUI.
2009-10-03 11:16:42 +00:00
Michał W. Urbańczyk
310a6f5828 Changelog update, minor fix. 2009-10-01 22:12:30 +00:00
Michał W. Urbańczyk
3d4db35df0 Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
mateuszb
7382314dfd * battle should now end automatically when last stack of one of sides is killed by a spell
* minor changes
2009-09-28 14:21:48 +00:00
OnionKnight
e3eeed0b70 gcc compilation fixes. 2009-09-25 21:11:13 +00:00
mateuszb
4dbc54f335 * minor changes (a few new consts introduced) 2009-09-25 12:33:29 +00:00
mateuszb
45e60cc826 * minor fix in IGameCallback::getAllowedSpells 2009-09-25 09:33:59 +00:00
Frank Zago
66541027b5 Correct spelling. 2009-09-25 04:05:01 +00:00
DjWarmonger
0937653e0a getAllowedSpells fixed. Shrines will use it from now on. 2009-09-24 19:28:26 +00:00
DjWarmonger
55925e0eea 1.Fixes for RazeStructures net packs.
2.Support for Pyramid. Unfortunately untested entirely as combats won't work on my system.
2009-09-24 17:54:02 +00:00
mateuszb
9a1669b926 * animation of catapult
* stacks won't be reversed when attacked by turrets
2009-09-24 13:44:55 +00:00
Michał W. Urbańczyk
307c20e7dc * fixed crash on clicking on the map frame
* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00