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3dd4fa2528
Final goal (of multiple PR's) is to remove all remaining pointers from serializeable game state, and replace them with either identifiers or with shared/unique pointers. CGTownInstance::town and CGHeroInstance::type members have been removed. Now this data is computed dynamically using subID member. VLC entity of a town can now be accessed via following methods: - getFactionID() returns ID of a faction - getFaction() returns pointer to a faction - getTown() returns pointer to a town VLC entity of a hero can now be accessed via following methods: - getHeroTypeID() returns ID of a hero - getHeroClassID() returns ID of a hero class - getHeroType() returns pointer to a hero - getHeroClass() returns pointer to a hero class |
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.. | ||
CDrawRoadsOperation.cpp | ||
CDrawRoadsOperation.h | ||
CMap.cpp | ||
CMap.h | ||
CMapDefines.h | ||
CMapEditManager.cpp | ||
CMapEditManager.h | ||
CMapHeader.cpp | ||
CMapHeader.h | ||
CMapInfo.cpp | ||
CMapInfo.h | ||
CMapOperation.cpp | ||
CMapOperation.h | ||
CMapService.cpp | ||
CMapService.h | ||
MapEditUtils.cpp | ||
MapEditUtils.h | ||
MapFeaturesH3M.cpp | ||
MapFeaturesH3M.h | ||
MapFormat.h | ||
MapFormatH3M.cpp | ||
MapFormatH3M.h | ||
MapFormatJson.cpp | ||
MapFormatJson.h | ||
MapIdentifiersH3M.cpp | ||
MapIdentifiersH3M.h | ||
MapReaderH3M.cpp | ||
MapReaderH3M.h | ||
ObstacleProxy.cpp | ||
ObstacleProxy.h |