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Open-source engine for Heroes of Might and Magic III
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2017-08-19 12:58:59 +02:00
AI CMake: restore some of old MinGW code and improve ENABLE_PCH option 2017-08-16 16:12:36 +03:00
CI Travis CI: improve package name generation script 2017-08-17 12:01:03 +03:00
client CMake: add ENABLE_DEBUG_CONSOLE option for Windows enabled by default 2017-08-16 23:45:38 +03:00
cmake_modules CMake: structure changes and other small improvements 2017-08-16 16:10:08 +03:00
config Fixed http://bugs.vcmi.eu/view.php?id=2730 by Anubis (#361) 2017-08-03 09:03:55 +03:00
debian Linux version bump for 0.99 2016-11-01 20:45:50 +03:00
include/vstd Finished conversion to new logging API 2017-08-11 23:06:27 +03:00
launcher CMake: installer building improvements for Windows 2017-08-16 18:34:46 +03:00
lib Dimension door movement points fix 2017-08-18 21:35:48 +02:00
Mods/vcmi Version 0.99 updates. 2016-11-01 18:25:09 +01:00
osx CMake: installer building improvements for Windows 2017-08-16 18:34:46 +03:00
rpm RPM: Fix date for 0.99 release 2016-11-01 21:26:09 +03:00
scripting/erm CMake: cleanup, project generation and other improvements 2017-08-16 16:10:07 +03:00
server VCMIDirs: add hack to run from single directory on Mac and Linux 2017-08-16 16:10:08 +03:00
test CMake: massive rework for Mac build and other improvements 2017-08-16 16:10:07 +03:00
.gitignore Fix memory leak and remove some garbage files added in last commit 2017-08-13 22:15:25 +03:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml Tests improvement 2017-07-19 17:04:57 +02:00
AUTHORS Show correct quantity of guards of dwelling, fixes #2502 (#356) 2017-07-26 00:00:29 +03:00
CCallback.cpp Logging cleanup 2017-08-10 21:59:55 +03:00
CCallback.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
ChangeLog Update ChangeLog 2017-07-08 12:04:18 +02:00
CMakeLists.txt Fix CMake MSVS build problem (#366) 2017-08-18 23:11:11 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h Fix CMake MSVS build problem (#366) 2017-08-18 23:11:11 +03:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
README.linux CMake: remove Boost.Test requirement 2017-07-22 03:19:17 +03:00
README.md AppVeyor: add status badge README.md 2017-07-04 04:08:13 +03:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props Project files update/cleanup. 2012-12-19 18:23:21 +00:00
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Improve default header/library paths 2017-08-19 12:58:59 +02:00
VCMI_VS14.sln Update visual studio sln (#365) 2017-08-16 23:56:38 +03:00
vcmi.workspace [c::b] Move FuzzyLite project up one level to be prepared to submodule use 2017-05-27 02:37:35 +03:00
vcmibuilder Try to quick fix issue 2376 2016-08-21 05:10:03 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Version.h Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2017 VCMI Team (check AUTHORS file for the contributors list)