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battle
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New creature window made without use of H3 graphics
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2014-07-02 21:38:38 +03:00 |
gui
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Implemented stack experience/commander experience display for window
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2014-07-04 12:48:09 +03:00 |
icons
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Changes related to Debian packaging, based on josch patch
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2014-03-20 18:17:40 +00:00 |
AdventureMapClasses.cpp
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Refactoring of hoverText from objects:
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2014-06-24 20:39:47 +03:00 |
AdventureMapClasses.h
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went through the rest of cppcheck warnings, mostly harmless
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2013-11-07 12:48:41 +00:00 |
CAdvmapInterface.cpp
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Fixed #1820, better detection of object below cursor that uses same logic as renderer
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2014-07-01 17:19:08 +03:00 |
CAdvmapInterface.h
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Fixed #1820, better detection of object below cursor that uses same logic as renderer
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2014-07-01 17:19:08 +03:00 |
CAnimation.cpp
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- random number generation refactoring
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2014-04-10 19:22:32 +02:00 |
CAnimation.h
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Minor fixes:
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2013-07-07 19:44:08 +00:00 |
CBitmapHandler.cpp
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went through the rest of cppcheck warnings, mostly harmless
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2013-11-07 12:48:41 +00:00 |
CBitmapHandler.h
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Made speed of most of battle animations time-based
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2013-07-06 16:10:20 +00:00 |
CCastleInterface.cpp
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Finally shattered CObjectHandler.cpp into tiny bits
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2014-06-05 19:52:14 +03:00 |
CCastleInterface.h
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Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day
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2014-04-24 23:36:18 +04:00 |
CCreatureWindow.cpp
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Implemented stack artifact handling, no tested yet
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2014-07-05 01:22:56 +03:00 |
CCreatureWindow.h
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Implemented stack artifact handling, no tested yet
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2014-07-05 01:22:56 +03:00 |
CDefHandler.cpp
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introduced zip support into vcmi
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2013-07-30 15:02:55 +00:00 |
CDefHandler.h
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Made speed of most of battle animations time-based
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2013-07-06 16:10:20 +00:00 |
CGameInfo.cpp
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Finalization of object type handler interface
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2014-05-16 23:50:02 +03:00 |
CGameInfo.h
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Object class handler is now a proper "handler"
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2014-05-24 01:56:51 +03:00 |
CHeroWindow.cpp
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Leveling up commander skills seems to be working. Optimized some png's to decrease size
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2014-07-02 21:38:38 +03:00 |
CHeroWindow.h
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Cleanup:
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2014-06-05 20:26:50 +03:00 |
CKingdomInterface.cpp
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Refactoring of hoverText from objects:
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2014-06-24 20:39:47 +03:00 |
CKingdomInterface.h
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- wrokaround/fix for #1177
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2013-01-20 22:49:34 +00:00 |
Client.cpp
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Cleanup:
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2014-06-05 20:26:50 +03:00 |
Client.h
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Refactoring of hoverText from objects:
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2014-06-24 20:39:47 +03:00 |
CMakeLists.txt
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More cleanup:
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2014-06-05 23:51:24 +03:00 |
CMessage.cpp
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- fixed clang compiler warnings (detects now unused constant vars)
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2014-05-16 19:22:21 +02:00 |
CMessage.h
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- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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2013-04-07 11:52:07 +00:00 |
CMT.cpp
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Refactoring of hoverText from objects:
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2014-06-24 20:39:47 +03:00 |
CMT.h
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* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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2013-06-17 15:45:55 +00:00 |
CMusicHandler.cpp
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Merged changes from upstream and fixed compilation caused by API changes
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2014-06-03 22:45:18 +03:00 |
CMusicHandler.h
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More cleanup:
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2014-06-05 23:51:24 +03:00 |
CPlayerInterface.cpp
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New creature window made without use of H3 graphics
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2014-07-02 21:38:38 +03:00 |
CPlayerInterface.h
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- Fixed mantis #1422 (starting another scenario crashes VCMI for now)
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2013-12-16 18:39:56 +00:00 |
CPreGame.cpp
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Button overlays are now more generic (not necessarily text), removed old version of creature window
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2014-07-02 21:38:38 +03:00 |
CPreGame.h
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sorting by filename implemented for save and load screens
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2014-06-11 00:03:08 +03:00 |
CQuestLog.cpp
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Refactoring of hoverText from objects:
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2014-06-24 20:39:47 +03:00 |
CQuestLog.h
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Fixing spelling mistakes. Patch from josch, fixes #1759
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2014-03-23 12:59:03 +00:00 |
CSpellWindow.cpp
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Cleanup:
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2014-06-05 20:26:50 +03:00 |
CSpellWindow.h
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[Spells] Added basic support for icons and sounds
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2014-03-10 16:00:58 +00:00 |
CVideoHandler.cpp
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fix a few comments. No code changes.
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2014-05-21 13:02:20 +04:00 |
CVideoHandler.h
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It is possible to use ffmpeg with Visual Studio 2013 build by definining USE_FFMPEG macro.
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2014-01-06 19:12:21 +00:00 |
DPIaware.manifest
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Graphics.cpp
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- Implemented "mapObject" entry for hero classes
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2014-06-16 19:27:26 +03:00 |
Graphics.h
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[Spells] Added basic support for icons and sounds
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2014-03-10 16:00:58 +00:00 |
GUIClasses.cpp
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New creature window made without use of H3 graphics
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2014-07-02 21:38:38 +03:00 |
GUIClasses.h
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[Spells] Added basic support for icons and sounds
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2014-03-10 16:00:58 +00:00 |
Info.plist
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Attempt to apply patch from stopiccot.
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2013-03-01 21:32:26 +00:00 |
mapHandler.cpp
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Refactoring of hoverText from objects:
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2014-06-24 20:39:47 +03:00 |
mapHandler.h
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Refactoring of hoverText from objects:
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2014-06-24 20:39:47 +03:00 |
NetPacksClient.cpp
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
OSX.mm
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Attempt to apply patch from stopiccot.
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2013-03-01 21:32:26 +00:00 |
resource.h
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SDLMain.h
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
SDLMain.m
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
VCMI_client.cbp
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[C::B] Small projects fix
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2014-06-30 11:19:55 +04:00 |
VCMI_client.rc
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VCMI_client.vcxproj
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Trying to sort out project changes and compile issues.
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2014-06-23 19:58:19 +02:00 |
VCMI_client.vcxproj.filters
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Trying to sort out project changes and compile issues.
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2014-06-23 19:58:19 +02:00 |
vcmi.icns
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
vcmi.ico
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