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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/client
2014-07-05 01:22:56 +03:00
..
battle New creature window made without use of H3 graphics 2014-07-02 21:38:38 +03:00
gui Implemented stack experience/commander experience display for window 2014-07-04 12:48:09 +03:00
icons Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00
AdventureMapClasses.cpp Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
AdventureMapClasses.h went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CAdvmapInterface.cpp Fixed #1820, better detection of object below cursor that uses same logic as renderer 2014-07-01 17:19:08 +03:00
CAdvmapInterface.h Fixed #1820, better detection of object below cursor that uses same logic as renderer 2014-07-01 17:19:08 +03:00
CAnimation.cpp - random number generation refactoring 2014-04-10 19:22:32 +02:00
CAnimation.h Minor fixes: 2013-07-07 19:44:08 +00:00
CBitmapHandler.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CBitmapHandler.h Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
CCastleInterface.cpp Finally shattered CObjectHandler.cpp into tiny bits 2014-06-05 19:52:14 +03:00
CCastleInterface.h Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day 2014-04-24 23:36:18 +04:00
CCreatureWindow.cpp Implemented stack artifact handling, no tested yet 2014-07-05 01:22:56 +03:00
CCreatureWindow.h Implemented stack artifact handling, no tested yet 2014-07-05 01:22:56 +03:00
CDefHandler.cpp introduced zip support into vcmi 2013-07-30 15:02:55 +00:00
CDefHandler.h Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
CGameInfo.cpp Finalization of object type handler interface 2014-05-16 23:50:02 +03:00
CGameInfo.h Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
CHeroWindow.cpp Leveling up commander skills seems to be working. Optimized some png's to decrease size 2014-07-02 21:38:38 +03:00
CHeroWindow.h Cleanup: 2014-06-05 20:26:50 +03:00
CKingdomInterface.cpp Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
CKingdomInterface.h - wrokaround/fix for #1177 2013-01-20 22:49:34 +00:00
Client.cpp Cleanup: 2014-06-05 20:26:50 +03:00
Client.h Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
CMakeLists.txt More cleanup: 2014-06-05 23:51:24 +03:00
CMessage.cpp - fixed clang compiler warnings (detects now unused constant vars) 2014-05-16 19:22:21 +02:00
CMessage.h - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 2013-04-07 11:52:07 +00:00
CMT.cpp Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
CMT.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
CMusicHandler.cpp Merged changes from upstream and fixed compilation caused by API changes 2014-06-03 22:45:18 +03:00
CMusicHandler.h More cleanup: 2014-06-05 23:51:24 +03:00
CPlayerInterface.cpp New creature window made without use of H3 graphics 2014-07-02 21:38:38 +03:00
CPlayerInterface.h - Fixed mantis #1422 (starting another scenario crashes VCMI for now) 2013-12-16 18:39:56 +00:00
CPreGame.cpp Button overlays are now more generic (not necessarily text), removed old version of creature window 2014-07-02 21:38:38 +03:00
CPreGame.h sorting by filename implemented for save and load screens 2014-06-11 00:03:08 +03:00
CQuestLog.cpp Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
CQuestLog.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
CSpellWindow.cpp Cleanup: 2014-06-05 20:26:50 +03:00
CSpellWindow.h [Spells] Added basic support for icons and sounds 2014-03-10 16:00:58 +00:00
CVideoHandler.cpp fix a few comments. No code changes. 2014-05-21 13:02:20 +04:00
CVideoHandler.h It is possible to use ffmpeg with Visual Studio 2013 build by definining USE_FFMPEG macro. 2014-01-06 19:12:21 +00:00
DPIaware.manifest
Graphics.cpp - Implemented "mapObject" entry for hero classes 2014-06-16 19:27:26 +03:00
Graphics.h [Spells] Added basic support for icons and sounds 2014-03-10 16:00:58 +00:00
GUIClasses.cpp New creature window made without use of H3 graphics 2014-07-02 21:38:38 +03:00
GUIClasses.h [Spells] Added basic support for icons and sounds 2014-03-10 16:00:58 +00:00
Info.plist Attempt to apply patch from stopiccot. 2013-03-01 21:32:26 +00:00
mapHandler.cpp Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
mapHandler.h Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
NetPacksClient.cpp Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
OSX.mm Attempt to apply patch from stopiccot. 2013-03-01 21:32:26 +00:00
resource.h
SDLMain.h Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
SDLMain.m Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
VCMI_client.cbp [C::B] Small projects fix 2014-06-30 11:19:55 +04:00
VCMI_client.rc
VCMI_client.vcxproj Trying to sort out project changes and compile issues. 2014-06-23 19:58:19 +02:00
VCMI_client.vcxproj.filters Trying to sort out project changes and compile issues. 2014-06-23 19:58:19 +02:00
vcmi.icns Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
vcmi.ico