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Konstantin 6d9859932b vcmi: add native terrain entity
Add interface which should be used on any object with native terrain

So far, it is faction, hero, creature and battle stack
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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)

Description
Open-source engine for Heroes of Might and Magic III
Readme 120 MiB
Languages
C++ 68.5%
JSON-with-Comments 25.6%
Inno Setup 3.5%
CMake 1.4%
Lua 0.3%
Other 0.4%