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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client
Ivan Savenko 6f0f6564d7 - partial implementation of kingdom overview:
-- moved some kingdom overview values to config
-- small fix to garrison window
-- small fix to button class
2010-01-30 19:08:26 +00:00
..
vcmi_client break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
AdventureMapButton.cpp - partial implementation of kingdom overview: 2010-01-30 19:08:26 +00:00
AdventureMapButton.h - partial implementation of kingdom overview: 2010-01-30 19:08:26 +00:00
CAdvmapInterface.cpp * fixed bug #20 2010-01-29 16:19:12 +00:00
CAdvmapInterface.h More missing virtual d-tors. GCC should be pleased. 2010-01-02 01:48:44 +00:00
CBattleInterface.cpp * fixed #282, #295 and partially #299 2010-01-28 17:23:01 +00:00
CBattleInterface.h * fixed #282, #295 and partially #299 2010-01-28 17:23:01 +00:00
CBitmapHandler.cpp * compilation fix under VC++ 2010-01-28 13:56:48 +00:00
CBitmapHandler.h * various improvements and code cleanups 2009-10-25 14:36:11 +00:00
CCastleInterface.cpp - Full support for Mystic Pond (Rampart) 2010-01-28 16:15:46 +00:00
CCastleInterface.h - First part of kingdom overview window (not a 100% stable) 2010-01-25 21:25:14 +00:00
CConfigHandler.cpp - partial implementation of kingdom overview: 2010-01-30 19:08:26 +00:00
CConfigHandler.h - partial implementation of kingdom overview: 2010-01-30 19:08:26 +00:00
CCreatureAnimation.cpp Restores attacking and shooting sounds. 2009-10-13 02:01:29 +00:00
CCreatureAnimation.h Restores attacking and shooting sounds. 2009-10-13 02:01:29 +00:00
CCursorHandler.cpp * Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact. 2009-11-28 19:55:40 +00:00
CCursorHandler.h * Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact. 2009-11-28 19:55:40 +00:00
CGameInfo.cpp * moved a few files 2009-05-20 10:08:56 +00:00
CGameInfo.h Video player compilation. 2009-06-20 01:40:52 +00:00
CHeroWindow.cpp * Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack. 2009-12-01 23:19:43 +00:00
CHeroWindow.h * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
CKingdomInterface.cpp - partial implementation of kingdom overview: 2010-01-30 19:08:26 +00:00
CKingdomInterface.h - partial implementation of kingdom overview: 2010-01-30 19:08:26 +00:00
Client.cpp Further victory conditions supported: 2010-01-30 12:46:15 +00:00
Client.h More missing virtual d-tors. GCC should be pleased. 2010-01-02 01:48:44 +00:00
CMessage.cpp -Fixed Pyramid bug and incorrect behaviour of specific banks 2009-12-29 17:13:40 +00:00
CMessage.h genWindow can center on the last mouse event instead of the screen. Fixes bug 188. 2009-10-22 00:25:39 +00:00
CMT.cpp First part of support for victory & loss conditions. 2010-01-29 20:52:45 +00:00
CPlayerInterface.cpp First part of support for victory & loss conditions. 2010-01-29 20:52:45 +00:00
CPlayerInterface.h First part of support for victory & loss conditions. 2010-01-29 20:52:45 +00:00
CPreGame.cpp First part of support for victory & loss conditions. 2010-01-29 20:52:45 +00:00
CPreGame.h Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW. 2009-12-28 04:08:24 +00:00
CSpellWindow.cpp * fixed bug #20 2010-01-29 16:19:12 +00:00
CSpellWindow.h Second part of GUI reorganization. Some things may not work properly. 2009-08-11 16:05:33 +00:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
FontBase.h * new spell: remove obstacle 2009-08-19 10:59:42 +00:00
FunctionList.h * battle options window works again 2009-05-19 18:23:04 +00:00
Graphics.cpp - First part of kingdom overview window (not a 100% stable) 2010-01-25 21:25:14 +00:00
Graphics.h - First part of kingdom overview window (not a 100% stable) 2010-01-25 21:25:14 +00:00
GUIBase.cpp Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW. 2009-12-28 04:08:24 +00:00
GUIBase.h Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW. 2009-12-28 04:08:24 +00:00
GUIClasses.cpp - partial implementation of kingdom overview: 2010-01-30 19:08:26 +00:00
GUIClasses.h - Full support for Mystic Pond (Rampart) 2010-01-28 16:15:46 +00:00
Makefile.am - First part of kingdom overview window (not a 100% stable) 2010-01-25 21:25:14 +00:00
Makefile.in - First part of kingdom overview window (not a 100% stable) 2010-01-25 21:25:14 +00:00
NetPacksClient.cpp First part of support for victory & loss conditions. 2010-01-29 20:52:45 +00:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDL_Extensions.cpp * Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted. 2009-12-22 21:53:50 +00:00
SDL_Extensions.h * Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted. 2009-12-22 21:53:50 +00:00
SDL_framerate.cpp * moved a few files 2009-05-20 10:08:56 +00:00
SDL_framerate.h * moved a few files 2009-05-20 10:08:56 +00:00
VCMI_client.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_client.rc * fixed previous fix 2009-10-03 10:51:05 +00:00
VCMI_client.vcproj First part of support for victory & loss conditions. 2010-01-29 20:52:45 +00:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00