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Open-source engine for Heroes of Might and Magic III
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AlexVinS 6f65d2484b Extract battleStackIsImmune from battleIsImmune
This fix possible problems with rising spells as now immunty is handled on stack level not on hex level
* battleIsImmune in now protected - only used in canCastThisSpellHere
2014-05-19 13:44:38 +04:00
AI Extract battleStackIsImmune from battleIsImmune 2014-05-19 13:44:38 +04:00
client Merge pull request #8 from xyzz/android-rolling 2014-05-17 05:17:54 +02:00
cmake_modules Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
config Tweak Earth, Air elemantals immunities. Also fixes #1553 2014-05-19 12:04:49 +04:00
debian Debian update, removed empty files from trunk 2014-04-08 13:30:53 +03:00
editor - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 2014-02-05 20:25:36 +00:00
launcher Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
lib Extract battleStackIsImmune from battleIsImmune 2014-05-19 13:44:38 +04:00
Mods Merge branch 'develop' of git://github.com/Macron1Robot/vcmi into WarmysBackup 2014-05-02 12:03:02 +02:00
osx make download_dependencies.sh also build vcmibuilder 2014-05-02 17:02:55 +03:00
rpm Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
scripting/erm Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
server Extract battleStackIsImmune from battleIsImmune 2014-05-19 13:44:38 +04:00
test Missing changes. 2014-04-27 14:38:20 +02:00
.gitignore - random number generation refactoring 2014-04-10 19:22:32 +02:00
AUTHORS Added myself 2014-04-27 13:40:30 +04:00
CCallback.cpp - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 2014-04-01 11:53:28 +00:00
CCallback.h One more fix for MVS compilation 2014-04-24 21:09:27 +02:00
ChangeLog added commit changes to changelog 2014-04-27 13:41:31 +04:00
CMakeLists.txt updated LD_RUNPATH_SEARCH_PATHS 2014-03-04 03:51:17 +00:00
Global.h Update Global.h 2014-04-27 13:48:22 +04:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
README Hopefully - more useful readme file 2014-04-08 13:49:18 +03:00
README.linux - (linux) XDG filesystem support 2014-03-04 14:51:10 +00:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props Project files update/cleanup. 2012-12-19 18:23:21 +00:00
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace [c::b] configure Test project dependencies 2014-04-30 22:09:26 +04:00
vcmibuilder Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

# VCMI Project
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

## Links

 * Homepage:   http://vcmi.eu/
 * Wiki:       http://wiki.vcmi.eu/
 * Forums:     http://forum.vcmi.eu/
 * Bugtracker: http://bugs.vcmi.eu/

## Installation
For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

## Copyright and license

VCMI Project is released under GPL version 2 or later

Copyright (C) 2007-2014  VCMI Team (check AUTHORS file for the contributors list)