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AccessibilityInfo.cpp
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fix #1621
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2023-03-01 19:22:06 +03:00 |
AccessibilityInfo.h
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vcmi: modernize lib/battle
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2023-02-16 23:37:19 +03:00 |
AutocombatPreferences.h
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Comment out unused OH3 options so they do not clutter code suggestions
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2023-08-20 19:11:36 +02:00 |
BattleAction.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
BattleAction.h
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Fixed ending of battles due to retreat/surrender
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2023-08-23 18:46:56 +03:00 |
BattleAttackInfo.cpp
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Fixes compilation due to changes in callback interface
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2023-01-20 15:18:10 +02:00 |
BattleAttackInfo.h
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Fixes compilation due to changes in callback interface
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2023-01-20 15:18:10 +02:00 |
BattleHex.cpp
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Removed neighbouringTilesWithDirection and using
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2023-06-11 18:40:47 +03:00 |
BattleHex.h
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Converted (almost) all namespace enum's to enum classes
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2023-08-25 13:38:02 +03:00 |
BattleInfo.cpp
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typos found by lintian
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2023-10-17 22:06:08 +02:00 |
BattleInfo.h
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Separated game and battle callback (server & client only)
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2023-09-06 16:03:39 +03:00 |
BattleProxy.cpp
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Separated game and battle callback (server & client only)
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2023-09-06 16:03:39 +03:00 |
BattleProxy.h
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Separated game and battle callback (server & client only)
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2023-09-06 16:03:39 +03:00 |
BattleStateInfoForRetreat.cpp
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
BattleStateInfoForRetreat.h
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BattleAI: avoid selfblocking on siege
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2023-04-09 16:22:37 +03:00 |
CBattleInfoCallback.cpp
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Fix negative spell cost
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2023-09-22 01:12:10 +02:00 |
CBattleInfoCallback.h
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Client-side support for multiple battles
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2023-09-06 16:03:47 +03:00 |
CBattleInfoEssentials.cpp
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Separated game and battle callback (server & client only)
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2023-09-06 16:03:39 +03:00 |
CBattleInfoEssentials.h
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Client-side support for multiple battles
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2023-09-06 16:03:47 +03:00 |
CObstacleInstance.cpp
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Use ResourcePath for audio files
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2023-09-04 18:22:34 +03:00 |
CObstacleInstance.h
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Use ResourcePath for audio files
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2023-09-04 18:22:34 +03:00 |
CPlayerBattleCallback.cpp
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Fix build
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2023-09-06 16:03:47 +03:00 |
CPlayerBattleCallback.h
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Fix build
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2023-09-06 16:03:47 +03:00 |
CUnitState.cpp
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Converted several namespace enums to enum class
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2023-08-25 13:38:02 +03:00 |
CUnitState.h
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Small changes after review.
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2023-06-23 20:05:15 +03:00 |
DamageCalculator.cpp
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Converted several namespace enums to enum class
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2023-08-25 13:38:02 +03:00 |
DamageCalculator.h
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Show information on potential kills in attack tooltip
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2023-03-24 17:18:47 +02:00 |
Destination.cpp
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vcmi: modernize lib/battle
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2023-02-16 23:37:19 +03:00 |
Destination.h
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vcmi: modernize lib/battle
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2023-02-16 23:37:19 +03:00 |
IBattleInfoCallback.h
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Fix build
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2023-09-06 16:03:47 +03:00 |
IBattleState.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
IBattleState.h
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Separated game and battle callback (server & client only)
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2023-09-06 16:03:39 +03:00 |
IUnitInfo.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
PossiblePlayerBattleAction.h
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Fix spellcasters with massive spells
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2023-03-25 01:23:49 +02:00 |
ReachabilityInfo.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
ReachabilityInfo.h
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vcmi: really correct BFS
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2023-03-27 15:45:41 +03:00 |
SideInBattle.cpp
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Update SideInBattle.cpp
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2023-07-25 15:02:28 +03:00 |
SideInBattle.h
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vcmi: modernize lib/battle
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2023-02-16 23:37:19 +03:00 |
SiegeInfo.cpp
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vcmi: modernize lib/battle
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2023-02-16 23:37:19 +03:00 |
SiegeInfo.h
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EWallPart & EWallState are now enum class
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2023-01-13 00:35:58 +02:00 |
Unit.cpp
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Renamed MetaString methods to more logical names
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2023-06-20 19:37:27 +03:00 |
Unit.h
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Renamed MetaString methods to more logical names
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2023-06-20 19:37:27 +03:00 |