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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/lib/battle
2023-10-17 22:06:08 +02:00
..
AccessibilityInfo.cpp fix #1621 2023-03-01 19:22:06 +03:00
AccessibilityInfo.h vcmi: modernize lib/battle 2023-02-16 23:37:19 +03:00
AutocombatPreferences.h Comment out unused OH3 options so they do not clutter code suggestions 2023-08-20 19:11:36 +02:00
BattleAction.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
BattleAction.h Fixed ending of battles due to retreat/surrender 2023-08-23 18:46:56 +03:00
BattleAttackInfo.cpp Fixes compilation due to changes in callback interface 2023-01-20 15:18:10 +02:00
BattleAttackInfo.h Fixes compilation due to changes in callback interface 2023-01-20 15:18:10 +02:00
BattleHex.cpp Removed neighbouringTilesWithDirection and using 2023-06-11 18:40:47 +03:00
BattleHex.h Converted (almost) all namespace enum's to enum classes 2023-08-25 13:38:02 +03:00
BattleInfo.cpp typos found by lintian 2023-10-17 22:06:08 +02:00
BattleInfo.h Separated game and battle callback (server & client only) 2023-09-06 16:03:39 +03:00
BattleProxy.cpp Separated game and battle callback (server & client only) 2023-09-06 16:03:39 +03:00
BattleProxy.h Separated game and battle callback (server & client only) 2023-09-06 16:03:39 +03:00
BattleStateInfoForRetreat.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
BattleStateInfoForRetreat.h BattleAI: avoid selfblocking on siege 2023-04-09 16:22:37 +03:00
CBattleInfoCallback.cpp Fix negative spell cost 2023-09-22 01:12:10 +02:00
CBattleInfoCallback.h Client-side support for multiple battles 2023-09-06 16:03:47 +03:00
CBattleInfoEssentials.cpp Separated game and battle callback (server & client only) 2023-09-06 16:03:39 +03:00
CBattleInfoEssentials.h Client-side support for multiple battles 2023-09-06 16:03:47 +03:00
CObstacleInstance.cpp Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
CObstacleInstance.h Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
CPlayerBattleCallback.cpp Fix build 2023-09-06 16:03:47 +03:00
CPlayerBattleCallback.h Fix build 2023-09-06 16:03:47 +03:00
CUnitState.cpp Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
CUnitState.h Small changes after review. 2023-06-23 20:05:15 +03:00
DamageCalculator.cpp Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
DamageCalculator.h Show information on potential kills in attack tooltip 2023-03-24 17:18:47 +02:00
Destination.cpp vcmi: modernize lib/battle 2023-02-16 23:37:19 +03:00
Destination.h vcmi: modernize lib/battle 2023-02-16 23:37:19 +03:00
IBattleInfoCallback.h Fix build 2023-09-06 16:03:47 +03:00
IBattleState.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
IBattleState.h Separated game and battle callback (server & client only) 2023-09-06 16:03:39 +03:00
IUnitInfo.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
PossiblePlayerBattleAction.h Fix spellcasters with massive spells 2023-03-25 01:23:49 +02:00
ReachabilityInfo.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
ReachabilityInfo.h vcmi: really correct BFS 2023-03-27 15:45:41 +03:00
SideInBattle.cpp Update SideInBattle.cpp 2023-07-25 15:02:28 +03:00
SideInBattle.h vcmi: modernize lib/battle 2023-02-16 23:37:19 +03:00
SiegeInfo.cpp vcmi: modernize lib/battle 2023-02-16 23:37:19 +03:00
SiegeInfo.h EWallPart & EWallState are now enum class 2023-01-13 00:35:58 +02:00
Unit.cpp Renamed MetaString methods to more logical names 2023-06-20 19:37:27 +03:00
Unit.h Renamed MetaString methods to more logical names 2023-06-20 19:37:27 +03:00