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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib
mateuszb 8e3de98059 * restoring campaign features
* minor improvements
2012-09-21 17:59:54 +00:00
..
Filesystem Parsing & loading for new creatures. A lot of tweaks & improvements. Still needs some work. 2012-09-19 16:10:45 +00:00
AI_Base.h * Final commit 2011-12-13 21:35:28 +00:00
BattleAction.cpp * Updated class - file - handling 2011-12-22 13:05:19 +00:00
BattleAction.h - Fixed wrong creature teleported 2012-04-28 19:40:27 +00:00
BattleHex.cpp Fixed #1056, #1057 and #1058. 2012-08-28 12:28:13 +00:00
BattleHex.h * New files for lib: CBattleCallback.cpp and CBattleCallback.h 2012-08-26 09:07:48 +00:00
BattleState.cpp Work in progress on BattleAI. Related changes: 2012-09-20 16:55:21 +00:00
BattleState.h Work in progress on BattleAI. Related changes: 2012-09-20 16:55:21 +00:00
CArtHandler.cpp Work in progress on BattleAI. Related changes: 2012-09-20 16:55:21 +00:00
CArtHandler.h * New files for lib: CBattleCallback.cpp and CBattleCallback.h 2012-08-26 09:07:48 +00:00
CBattleCallback.cpp - filesystem.json files for wog and vcmi data 2012-09-20 21:28:18 +00:00
CBattleCallback.h Work in progress on BattleAI. Related changes: 2012-09-20 16:55:21 +00:00
CBuildingHandler.cpp first part of town configuration: 2012-09-02 10:33:41 +00:00
CBuildingHandler.h first part of town configuration: 2012-09-02 10:33:41 +00:00
CCampaignHandler.cpp * restoring campaign features 2012-09-21 17:59:54 +00:00
CCampaignHandler.h * restoring campaign features 2012-09-21 17:59:54 +00:00
CConsoleHandler.cpp [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
CConsoleHandler.h * Final commit 2011-12-13 21:35:28 +00:00
CCreatureHandler.cpp - New creatures now work in game (more or less) 2012-09-20 18:41:16 +00:00
CCreatureHandler.h - New creatures now work in game (more or less) 2012-09-20 18:41:16 +00:00
CCreatureSet.cpp * servers will not allow using out-of-range slots ( #1061 ) 2012-08-30 16:01:19 +00:00
CCreatureSet.h [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
CDefObjInfoHandler.cpp - removed multiple unused files 2012-08-02 11:03:26 +00:00
CDefObjInfoHandler.h large filesystem update. Filesysytem is now fully functional, everything should work. 2012-08-01 12:02:54 +00:00
CGameInterface.cpp - makefiles for fuzzylite (#911) 2012-03-12 20:11:46 +00:00
CGameInterface.h Work in progress on BattleAI. Related changes: 2012-09-20 16:55:21 +00:00
CGameState.cpp * restoring campaign features 2012-09-21 17:59:54 +00:00
CGameState.h * restoring campaign features 2012-09-21 17:59:54 +00:00
CGeneralTextHandler.cpp * removed unnecessary include in .h -- they should be avoided 2012-09-18 15:06:29 +00:00
CGeneralTextHandler.h - replaced loadToIt with better H3 parser. 2012-08-25 08:44:51 +00:00
CHeroHandler.cpp - filesystem.json files for wog and vcmi data 2012-09-20 21:28:18 +00:00
CHeroHandler.h - filesystem.json files for wog and vcmi data 2012-09-20 21:28:18 +00:00
CLogger.cpp * Final commit 2011-12-13 21:35:28 +00:00
CLogger.h * Final commit 2011-12-13 21:35:28 +00:00
CMakeLists.txt - build system update 2012-08-26 09:59:07 +00:00
CMapInfo.cpp large filesystem update. Filesysytem is now fully functional, everything should work. 2012-08-01 12:02:54 +00:00
CMapInfo.h large filesystem update. Filesysytem is now fully functional, everything should work. 2012-08-01 12:02:54 +00:00
CModHandler.cpp Fixed adventure map defs for new creatures. 2012-09-21 08:08:18 +00:00
CModHandler.h Next part of town configuration: 2012-09-05 12:49:23 +00:00
CObjectHandler.cpp Work in progress on BattleAI. Related changes: 2012-09-20 16:55:21 +00:00
CObjectHandler.h Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI. 2012-09-16 13:34:01 +00:00
CObstacleInstance.cpp - moved ParseBonus to JsonNode.cpp (linkage errors) 2012-07-19 18:52:44 +00:00
CObstacleInstance.h - moved ParseBonus to JsonNode.cpp (linkage errors) 2012-07-19 18:52:44 +00:00
CondSh.h * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
Connection.cpp Mod Handler class. It is connected with engine, but doesn't do anything yet. 2012-08-10 13:07:53 +00:00
Connection.h * restoring campaign features 2012-09-21 17:59:54 +00:00
ConstTransitivePtr.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CScriptingModule.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CSpellHandler.cpp Implemented spell countering. 2012-09-13 23:41:03 +00:00
CSpellHandler.h Implemented spell countering. 2012-09-13 23:41:03 +00:00
CStopWatch.h - fixed save games issues (#1044) 2012-08-07 11:28:52 +00:00
CThreadHelper.cpp [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
CThreadHelper.h - fixed #582, #1019 and #1022 2012-06-27 20:44:01 +00:00
CTownHandler.cpp - filesystem.json files for wog and vcmi data 2012-09-20 21:28:18 +00:00
CTownHandler.h - filesystem.json files for wog and vcmi data 2012-09-20 21:28:18 +00:00
GameConstants.h - filesystem.json files for wog and vcmi data 2012-09-20 21:28:18 +00:00
HeroBonus.cpp Work in progress on BattleAI. Related changes: 2012-09-20 16:55:21 +00:00
HeroBonus.h Work in progress on BattleAI. Related changes: 2012-09-20 16:55:21 +00:00
IGameCallback.cpp - removed lib headers from PCH 2012-09-06 10:39:48 +00:00
IGameCallback.h * New files for lib: CBattleCallback.cpp and CBattleCallback.h 2012-08-26 09:07:48 +00:00
IGameEventsReceiver.h Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 2012-07-15 15:34:00 +00:00
int3.h - first part of CIntObject API clean-up. 2012-06-02 15:16:54 +00:00
Interprocess.h - fix for boost 1.49 2012-04-02 11:14:38 +00:00
JsonNode.cpp Next part of town configuration: 2012-09-05 12:49:23 +00:00
JsonNode.h first part of town configuration: 2012-09-02 10:33:41 +00:00
Makefile.am - build system update 2012-08-26 09:59:07 +00:00
Makefile.in - build system update 2012-08-26 09:59:07 +00:00
map.cpp Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI. 2012-09-16 13:34:01 +00:00
map.h Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI. 2012-09-16 13:34:01 +00:00
NetPacks.h * restoring campaign features 2012-09-21 17:59:54 +00:00
NetPacksLib.cpp Work in progress on BattleAI. Related changes: 2012-09-20 16:55:21 +00:00
RegisterTypes.h Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI. 2012-09-16 13:34:01 +00:00
ResourceSet.cpp Next part of town configuration: 2012-09-05 12:49:23 +00:00
ResourceSet.h [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
StartInfo.h * restoring campaign features 2012-09-21 17:59:54 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
UnlockGuard.h - fixes for gcc-4.7 2012-04-08 10:34:23 +00:00
vcmi_endian.h - removed multiple unused files 2012-08-02 11:03:26 +00:00
VCMI_Lib.cpp - filesystem.json files for wog and vcmi data 2012-09-20 21:28:18 +00:00
VCMI_Lib.h first part of town configuration: 2012-09-02 10:33:41 +00:00
VCMI_lib.vcxproj * New files for lib: CBattleCallback.cpp and CBattleCallback.h 2012-08-26 09:07:48 +00:00
VCMIDirs.h Win compile fix (#974) 2012-05-25 14:53:56 +00:00