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Open-source engine for Heroes of Might and Magic III
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2023-04-20 13:10:03 +03:00
.github Android: building aab for release 2023-04-15 11:49:50 +03:00
AI BattleAI: avoid selfblocking on siege 2023-04-09 16:22:37 +03:00
android Android: building aab for release 2023-04-15 11:49:50 +03:00
CI Android: building aab for release 2023-04-15 11:49:50 +03:00
client RMG tab will now show all templates but will block invalid map sizes 2023-04-19 23:14:23 +03:00
cmake_modules Bump to versions 1.2.1 2023-04-19 23:08:00 +03:00
config Do not allow targeting enemy corpses for Demon summon 2023-04-13 19:07:46 +03:00
debian Bump to versions 1.2.1 2023-04-19 23:08:00 +03:00
docs [Conan][docs] improve using prebuilt binaries for Apple Silicon 2023-04-02 13:58:03 +03:00
include vcmi: manaLimit should be spellcaster property 2023-04-10 15:35:21 +03:00
ios generate ipa file with CPack directly 2023-01-24 20:10:57 +03:00
launcher Fixed Json conversion on Qt6 2023-04-19 23:10:34 +03:00
lib Fixed empty Black Market on game start 2023-04-19 23:11:17 +03:00
lib_server Yet another attempt to fix Windows compile: 2022-12-06 18:35:24 +02:00
mapeditor Fixed #2022 storing event in map editor 2023-04-20 12:30:44 +03:00
Mods/vcmi Extended some templates to support larger maps (G+U / H+U) 2023-04-14 00:24:13 +03:00
osx [macOS] don't use macdeployqt together with Conan 2022-10-22 16:59:45 +03:00
rpm
scripting vcmi: modernize lua v2 2023-02-12 21:23:00 +03:00
scripts/lib
server Good morale can no longer happen after battle is over 2023-04-20 13:10:03 +03:00
test vcmi: allow showing more than one components in infobar 2023-03-11 21:41:57 +03:00
win Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
.gitignore Add clion related folder to gitignore 2023-01-01 15:47:21 +02:00
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.travis.yml
AUTHORS Changelog and authors for 1.1 (#1184) 2022-12-09 02:40:39 +04:00
CCallback.cpp Fixed includes 2023-02-01 21:45:06 +02:00
CCallback.h fix single process build for Android 2023-03-02 12:09:48 +03:00
ChangeLog.md Good morale can no longer happen after battle is over 2023-04-20 13:10:03 +03:00
CMakeLists.txt Fixed handling of utf-8 in code on msvc 2023-04-19 23:08:21 +03:00
CMakePresets.json [CI] configure android builds 2023-03-02 12:09:48 +03:00
conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
fuzzylite.pc.in
Global.h Merge pull request #1581 from IvanSavenko/map_render_rewrite 2023-03-05 19:51:07 +02:00
license.txt
README.md Remove appveyor build status 2023-03-08 12:57:12 +02:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props
VCMI_VS15.sln
vcmi.workspace
vcmibuilder [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
vcmimanual.tex
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)