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battle
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Fix checking PlayerColor's for validness
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2023-08-27 01:35:38 +03:00 |
bonuses
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
campaign
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
constants
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Remove unused variable
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2023-08-28 17:10:52 +04:00 |
events
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Fix turn ending
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2023-08-24 23:34:33 +03:00 |
filesystem
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Merge pull request #2530 from Nordsoft91/tutorial
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2023-08-19 18:06:15 +04:00 |
gameState
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Merge pull request #2668 from IvanSavenko/remove_current_player
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2023-08-28 17:10:28 +04:00 |
logging
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
mapObjectConstructors
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
mapObjects
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Fix checking PlayerColor's for validness
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2023-08-27 01:35:38 +03:00 |
mapping
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Fix checking PlayerColor's for validness
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2023-08-27 01:35:38 +03:00 |
minizip
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remove copy-pasted functions from ioapi.c
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2023-02-24 13:42:26 +03:00 |
modding
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
pathfinder
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
registerTypes
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Fix handling of "7 days without town" loss condition
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2023-08-24 23:34:33 +03:00 |
rewardable
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Converted several namespace enums to enum class
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2023-08-25 13:38:02 +03:00 |
rmg
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
serializer
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
spells
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
vstd
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Merge pull request #2637 from Laserlicht/autosave
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2023-08-25 00:09:49 +04:00 |
AI_Base.h
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ArtifactUtils.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
ArtifactUtils.h
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
BasicTypes.cpp
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Converted several namespace enums to enum class
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2023-08-25 13:38:02 +03:00 |
BattleFieldHandler.cpp
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vcmi: a bunch of forward definitions
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2023-05-07 20:37:32 +03:00 |
BattleFieldHandler.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CAndroidVMHelper.cpp
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fix using JNI from server in single process build
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2023-03-02 12:09:48 +03:00 |
CAndroidVMHelper.h
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fix using JNI from server in single process build
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2023-03-02 12:09:48 +03:00 |
CArtHandler.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
CArtHandler.h
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+ Handled banning spells and artifacts
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2023-07-17 17:21:28 +02:00 |
CArtifactInstance.cpp
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Fix build in debug mode
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2023-07-11 15:21:31 +03:00 |
CArtifactInstance.h
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
CBonusTypeHandler.cpp
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Fix build
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2023-08-25 13:46:42 +03:00 |
CBonusTypeHandler.h
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CBuildingHandler.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
CBuildingHandler.h
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vcmi: modernize rest of lib
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2023-03-16 17:55:20 +03:00 |
CConfigHandler.cpp
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Reorganization of boost filesystem usage
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2023-07-28 19:12:04 +03:00 |
CConfigHandler.h
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Initial part of dynamically-sized adventure map:
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2023-05-09 13:10:33 +03:00 |
CConsoleHandler.cpp
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Slightly better thread names
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2023-08-23 16:32:29 +03:00 |
CConsoleHandler.h
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vcmi: reduce boost a little bit
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2023-04-11 17:11:14 +03:00 |
CCreatureHandler.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
CCreatureHandler.h
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Implemented support for fixed monster def's from hota
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2023-06-20 19:37:27 +03:00 |
CCreatureSet.cpp
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Converted creature ID and spell ID to new form
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2023-08-25 13:38:02 +03:00 |
CCreatureSet.h
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Converted several enumerations into constants
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2023-08-25 13:38:02 +03:00 |
CGameInfoCallback.cpp
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Replace "currentPlayer" from gamestate with "activePlayers"
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2023-08-25 18:56:15 +03:00 |
CGameInfoCallback.h
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Replace "currentPlayer" from gamestate with "activePlayers"
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2023-08-25 18:56:15 +03:00 |
CGameInterface.cpp
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Minor rework & cleanup of combat replays
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2023-07-27 19:25:55 +03:00 |
CGameInterface.h
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Implement player start turn query
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2023-08-28 18:56:36 +04:00 |
CGeneralTextHandler.cpp
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Merge remote-tracking branch 'vcmi/beta' into develop
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2023-08-12 17:28:47 +03:00 |
CGeneralTextHandler.h
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Fix incorrect warnings about missing translations
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2023-07-30 13:19:52 +03:00 |
CHeroHandler.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
CHeroHandler.h
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Converted several namespace enums to enum class
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2023-08-25 13:38:02 +03:00 |
CMakeLists.txt
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enable StupidAI and EmptyAI for static AI
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2023-03-02 12:09:49 +03:00 |
Color.h
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vcmi/client: make ColorRGBA constexpr
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2023-02-12 19:11:24 +03:00 |
CondSh.h
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Introduced animation phases for beter ordering of visuals in battles
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2022-12-13 21:31:49 +02:00 |
ConstTransitivePtr.h
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vcmi: make ConstTransitivePtr always init self.
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2023-02-12 17:59:06 +03:00 |
CPlayerState.cpp
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Moved hero pool logic to the separate files
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2023-07-15 19:55:29 +03:00 |
CPlayerState.h
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
CRandomGenerator.cpp
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
CRandomGenerator.h
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
CScriptingModule.cpp
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vcmi: modernize rest of lib
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2023-03-16 17:55:20 +03:00 |
CScriptingModule.h
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vcmi: modernize rest of lib
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2023-03-16 17:55:20 +03:00 |
CSkillHandler.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
CSkillHandler.h
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Ban Navigation on maps without water
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2023-07-18 10:54:36 +02:00 |
CSoundBase.h
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Fix for missing Death Blow sound
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2022-12-25 20:11:22 +02:00 |
CStack.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CStack.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CStopWatch.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
CThreadHelper.cpp
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
CThreadHelper.h
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
CTownHandler.cpp
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Converted several enumerations into constants
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2023-08-25 13:38:02 +03:00 |
CTownHandler.h
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
FunctionList.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
GameConstants.h
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
GameSettings.cpp
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Implemented support for showing amount of guards in banks
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2023-07-19 13:17:50 +03:00 |
GameSettings.h
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Implemented support for showing amount of guards in banks
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2023-07-19 13:17:50 +03:00 |
IBonusTypeHandler.h
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vcmi: modernize rest of lib
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2023-03-16 17:55:20 +03:00 |
IGameCallback.cpp
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Fix checking PlayerColor's for validness
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2023-08-27 01:35:38 +03:00 |
IGameCallback.h
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Converted several namespace enums to enum class
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2023-08-25 13:38:02 +03:00 |
IGameEventsReceiver.h
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Converted several namespace enums to enum class
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2023-08-25 13:38:02 +03:00 |
IHandlerBase.cpp
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
IHandlerBase.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
int3.h
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Reodered methods in file to group similar code
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2023-04-20 22:04:24 +03:00 |
JsonDetail.cpp
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
JsonDetail.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
JsonNode.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
JsonNode.h
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Text of configurable/rewardable objects now uses translator
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2023-07-19 22:25:52 +03:00 |
JsonRandom.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
JsonRandom.h
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deeper decoupling
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2023-04-30 17:13:07 +04:00 |
Languages.h
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Update Languages.h
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2023-07-28 00:48:06 +00:00 |
LoadProgress.cpp
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Redesign loading solution
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2023-08-22 20:10:20 +04:00 |
LoadProgress.h
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Redesign loading solution
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2023-08-22 20:10:20 +04:00 |
LogicalExpression.cpp
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vcmi: modernize rest of lib
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2023-03-16 17:55:20 +03:00 |
LogicalExpression.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
MetaString.cpp
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Heroes placed on water in map will be automatically given boat
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2023-06-20 19:37:27 +03:00 |
MetaString.h
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Fix build
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2023-06-20 19:37:27 +03:00 |
NetPacks.h
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Implement player start turn query
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2023-08-28 18:56:36 +04:00 |
NetPacksBase.h
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CArtifactInstance::putAt, CArtifactInstance::removeFrom, CArtifactInstance::move interface unified. Small optimization.
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2023-06-24 19:01:36 +03:00 |
NetPacksLib.cpp
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Merge pull request #2668 from IvanSavenko/remove_current_player
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2023-08-28 17:10:28 +04:00 |
NetPacksLobby.h
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Merge pull request #2635 from Nordsoft91/loading-bar
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2023-08-23 17:28:19 +04:00 |
NetPackVisitor.h
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Fixes according to review
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2023-08-24 23:34:33 +03:00 |
ObstacleHandler.cpp
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
ObstacleHandler.h
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Implemented foreground/background obstacles:
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2023-06-06 15:53:14 +03:00 |
Point.h
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implement speed and move
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2023-08-26 21:13:33 +02:00 |
Rect.cpp
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Refactoring of MapView
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2023-03-05 17:48:02 +02:00 |
Rect.h
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Rect: fix serialization
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2023-07-14 11:39:04 +03:00 |
ResourceSet.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
ResourceSet.h
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First step at unifying game identifiers code
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2023-08-25 13:38:01 +03:00 |
RiverHandler.cpp
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
RiverHandler.h
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Moved hardcoded terrain palette-cycling animations to config
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2023-07-05 22:07:20 +03:00 |
RoadHandler.cpp
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
RoadHandler.h
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
ScopeGuard.h
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Fix ScopeGuard move behavior
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2023-04-02 15:46:56 +04:00 |
ScriptHandler.cpp
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
ScriptHandler.h
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
StartInfo.cpp
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Fix checking PlayerColor's for validness
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2023-08-27 01:35:38 +03:00 |
StartInfo.h
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revert uuid
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2023-08-23 20:03:40 +02:00 |
StdInc.cpp
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StdInc.h
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TerrainHandler.cpp
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
TerrainHandler.h
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Moved hardcoded terrain palette-cycling animations to config
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2023-07-05 22:07:20 +03:00 |
TextOperations.cpp
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fix
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2023-08-24 20:31:06 +02:00 |
TextOperations.h
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count unicode chars to extra function
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2023-08-24 18:34:00 +02:00 |
TurnTimerInfo.cpp
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Battle timer
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2023-08-14 23:31:44 +04:00 |
TurnTimerInfo.h
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TurnTimerInfo
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2023-08-14 02:16:25 +04:00 |
UnlockGuard.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
vcmi_endian.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
VCMI_lib.cbp
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
VCMI_Lib.cpp
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
VCMI_Lib.h
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
VCMI_lib.vcxproj
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extra function: getFormattedDateTime
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2023-08-12 01:13:03 +02:00 |
VCMI_lib.vcxproj.filters
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extra function: getFormattedDateTime
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2023-08-12 01:13:03 +02:00 |
VCMIDirs.cpp
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fix "development mode" condition when building in single process mode
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2023-04-05 20:22:29 +03:00 |
VCMIDirs.h
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editorPath -> mapEditorPath
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2022-12-28 17:59:16 +02:00 |