.. |
vcmi_client
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break, fix and break and fix - now its fine :)
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2008-12-26 15:00:34 +00:00 |
AdventureMapButton.cpp
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Fixed #712 and #713
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2011-05-28 10:05:25 +00:00 |
AdventureMapButton.h
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Fixed #712 and #713
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2011-05-28 10:05:25 +00:00 |
CAdvmapInterface.cpp
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Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85.
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2011-06-03 03:23:50 +00:00 |
CAdvmapInterface.h
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- added new files to build system
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2011-04-07 17:54:08 +00:00 |
CAnimation.cpp
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Fixed #712 and #713
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2011-05-28 10:05:25 +00:00 |
CAnimation.h
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Fixed #712 and #713
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2011-05-28 10:05:25 +00:00 |
CBattleInterface.cpp
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* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
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2011-06-25 13:53:15 +00:00 |
CBattleInterface.h
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* Implemented parabolic trajectory of the trebuchet
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2011-05-30 14:16:34 +00:00 |
CBitmapHandler.cpp
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- recursive directory parser for LodHandler - for creature abilities and new main menu images
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2011-04-23 10:27:44 +00:00 |
CBitmapHandler.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CCastleInterface.cpp
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* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
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2011-06-25 13:53:15 +00:00 |
CCastleInterface.h
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- several changes to get reusable code
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2011-04-30 18:16:58 +00:00 |
CConfigHandler.cpp
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Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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2011-05-25 13:11:03 +00:00 |
CConfigHandler.h
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Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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2011-05-25 13:11:03 +00:00 |
CCreatureAnimation.cpp
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* Fixed #30
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2011-05-26 14:47:45 +00:00 |
CCreatureAnimation.h
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* Fixed #30
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2011-05-26 14:47:45 +00:00 |
CCreatureWindow.cpp
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* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
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2011-06-25 13:53:15 +00:00 |
CCreatureWindow.h
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Compile and warning fixes.
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2011-05-27 22:34:58 +00:00 |
CCursorHandler.cpp
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Fixed all warnings "take address of temporary".
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2011-06-11 04:54:41 +00:00 |
CCursorHandler.h
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* PreGame interface gets now redrawn every frame.
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2011-04-17 18:02:13 +00:00 |
CDefHandler.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CDefHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CGameInfo.cpp
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Compile fixes, more work on new artifact system.
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2010-12-26 14:34:11 +00:00 |
CGameInfo.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CHeroWindow.cpp
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* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
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2011-06-25 13:53:15 +00:00 |
CHeroWindow.h
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* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
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2011-06-25 13:53:15 +00:00 |
CKingdomInterface.cpp
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More fixes. Estates skill is now handled as a Bonus.
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2011-06-24 18:16:28 +00:00 |
CKingdomInterface.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
Client.cpp
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Fixed #755 and #759.
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2011-06-25 14:22:19 +00:00 |
Client.h
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Fixed #755 and #759.
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2011-06-25 14:22:19 +00:00 |
CMessage.cpp
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Fixed #260, improvement for #250.
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2011-05-25 22:44:02 +00:00 |
CMessage.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CMT.cpp
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Interactive mode for ERM interpreter.
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2011-06-23 21:42:30 +00:00 |
CMusicBase.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CMusicHandler.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CMusicHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CPlayerInterface.cpp
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Fixed total spell immunity granted by 2212.
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2011-06-25 15:05:01 +00:00 |
CPlayerInterface.h
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Implemented #479
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2011-06-21 12:45:57 +00:00 |
CPreGame.cpp
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ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
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2011-06-20 11:41:04 +00:00 |
CPreGame.h
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ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
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2011-06-20 11:41:04 +00:00 |
CSndHandler.cpp
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Final changes for 0.84b:
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2011-05-26 01:03:35 +00:00 |
CSndHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CSoundBase.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CSpellWindow.cpp
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Fixed #293
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2011-06-25 06:55:35 +00:00 |
CSpellWindow.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CVideoHandler.cpp
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av_free_packet is a library call. Don't reproduce its code here.
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2011-05-04 03:42:09 +00:00 |
CVideoHandler.h
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* Reverted previously changed PreGame code
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2011-04-26 13:30:29 +00:00 |
DPIaware.manifest
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Fixed issue with Windows 7 DPI upscaling.
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2009-12-12 03:26:09 +00:00 |
FontBase.h
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Implementation of WOG and ROE campaign selection screen
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2011-03-15 14:35:36 +00:00 |
FunctionList.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
Graphics.cpp
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New files for lib:
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2011-05-09 22:20:47 +00:00 |
Graphics.h
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* bug 392 fixed
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2011-02-23 18:21:51 +00:00 |
GUIBase.cpp
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* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
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2011-06-25 13:53:15 +00:00 |
GUIBase.h
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* Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
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2011-04-30 19:52:35 +00:00 |
GUIClasses.cpp
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Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85.
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2011-06-03 03:23:50 +00:00 |
GUIClasses.h
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Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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2011-05-25 13:11:03 +00:00 |
Makefile.am
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Makefiles update - new files
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2011-03-04 17:18:45 +00:00 |
Makefile.in
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(linux) Added configure test for the icc and clang compilers, and set some extra parameters for them.
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2011-04-09 17:28:51 +00:00 |
mapHandler.cpp
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Fixed all warnings "take address of temporary".
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2011-06-11 04:54:41 +00:00 |
mapHandler.h
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* bug 392 fixed
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2011-02-23 18:21:51 +00:00 |
NetPacksClient.cpp
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Fixed #755 and #759.
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2011-06-25 14:22:19 +00:00 |
resource.h
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |
SDL_Extensions.cpp
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drawBorder should not crash when attempted drawing outside the surface.
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2011-04-29 00:50:54 +00:00 |
SDL_Extensions.h
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
SDL_framerate.cpp
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Better implementation of the framerate manager, FPS timer added, minor improvements
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2011-04-05 17:38:24 +00:00 |
SDL_framerate.h
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Various gcc compile fixes, and updates to linux code.
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2011-04-07 02:16:32 +00:00 |
VCMI_client.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
VCMI_client.rc
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* fixed previous fix
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2009-10-03 10:51:05 +00:00 |
VCMI_client.vcxproj
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For 0.84c dev build.
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2011-05-29 01:44:47 +00:00 |
vcmi.ico
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |