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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client
DjWarmonger 9ca5d9048a Fixed total spell immunity granted by 2212.
Improvements for Life Drain.
2011-06-25 15:05:01 +00:00
..
vcmi_client break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
AdventureMapButton.cpp Fixed #712 and #713 2011-05-28 10:05:25 +00:00
AdventureMapButton.h Fixed #712 and #713 2011-05-28 10:05:25 +00:00
CAdvmapInterface.cpp Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85. 2011-06-03 03:23:50 +00:00
CAdvmapInterface.h - added new files to build system 2011-04-07 17:54:08 +00:00
CAnimation.cpp Fixed #712 and #713 2011-05-28 10:05:25 +00:00
CAnimation.h Fixed #712 and #713 2011-05-28 10:05:25 +00:00
CBattleInterface.cpp * Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation) 2011-06-25 13:53:15 +00:00
CBattleInterface.h * Implemented parabolic trajectory of the trebuchet 2011-05-30 14:16:34 +00:00
CBitmapHandler.cpp - recursive directory parser for LodHandler - for creature abilities and new main menu images 2011-04-23 10:27:44 +00:00
CBitmapHandler.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CCastleInterface.cpp * Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation) 2011-06-25 13:53:15 +00:00
CCastleInterface.h - several changes to get reusable code 2011-04-30 18:16:58 +00:00
CConfigHandler.cpp Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window. 2011-05-25 13:11:03 +00:00
CConfigHandler.h Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window. 2011-05-25 13:11:03 +00:00
CCreatureAnimation.cpp * Fixed #30 2011-05-26 14:47:45 +00:00
CCreatureAnimation.h * Fixed #30 2011-05-26 14:47:45 +00:00
CCreatureWindow.cpp * Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation) 2011-06-25 13:53:15 +00:00
CCreatureWindow.h Compile and warning fixes. 2011-05-27 22:34:58 +00:00
CCursorHandler.cpp Fixed all warnings "take address of temporary". 2011-06-11 04:54:41 +00:00
CCursorHandler.h * PreGame interface gets now redrawn every frame. 2011-04-17 18:02:13 +00:00
CDefHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CDefHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CGameInfo.cpp Compile fixes, more work on new artifact system. 2010-12-26 14:34:11 +00:00
CGameInfo.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CHeroWindow.cpp * Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation) 2011-06-25 13:53:15 +00:00
CHeroWindow.h * Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation) 2011-06-25 13:53:15 +00:00
CKingdomInterface.cpp More fixes. Estates skill is now handled as a Bonus. 2011-06-24 18:16:28 +00:00
CKingdomInterface.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
Client.cpp Fixed #755 and #759. 2011-06-25 14:22:19 +00:00
Client.h Fixed #755 and #759. 2011-06-25 14:22:19 +00:00
CMessage.cpp Fixed #260, improvement for #250. 2011-05-25 22:44:02 +00:00
CMessage.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CMT.cpp Interactive mode for ERM interpreter. 2011-06-23 21:42:30 +00:00
CMusicBase.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMusicHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMusicHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CPlayerInterface.cpp Fixed total spell immunity granted by 2212. 2011-06-25 15:05:01 +00:00
CPlayerInterface.h Implemented #479 2011-06-21 12:45:57 +00:00
CPreGame.cpp ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib. 2011-06-20 11:41:04 +00:00
CPreGame.h ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib. 2011-06-20 11:41:04 +00:00
CSndHandler.cpp Final changes for 0.84b: 2011-05-26 01:03:35 +00:00
CSndHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CSoundBase.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CSpellWindow.cpp Fixed #293 2011-06-25 06:55:35 +00:00
CSpellWindow.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CVideoHandler.cpp av_free_packet is a library call. Don't reproduce its code here. 2011-05-04 03:42:09 +00:00
CVideoHandler.h * Reverted previously changed PreGame code 2011-04-26 13:30:29 +00:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
FontBase.h Implementation of WOG and ROE campaign selection screen 2011-03-15 14:35:36 +00:00
FunctionList.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
Graphics.cpp New files for lib: 2011-05-09 22:20:47 +00:00
Graphics.h * bug 392 fixed 2011-02-23 18:21:51 +00:00
GUIBase.cpp * Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation) 2011-06-25 13:53:15 +00:00
GUIBase.h * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt 2011-04-30 19:52:35 +00:00
GUIClasses.cpp Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85. 2011-06-03 03:23:50 +00:00
GUIClasses.h Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window. 2011-05-25 13:11:03 +00:00
Makefile.am Makefiles update - new files 2011-03-04 17:18:45 +00:00
Makefile.in (linux) Added configure test for the icc and clang compilers, and set some extra parameters for them. 2011-04-09 17:28:51 +00:00
mapHandler.cpp Fixed all warnings "take address of temporary". 2011-06-11 04:54:41 +00:00
mapHandler.h * bug 392 fixed 2011-02-23 18:21:51 +00:00
NetPacksClient.cpp Fixed #755 and #759. 2011-06-25 14:22:19 +00:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDL_Extensions.cpp drawBorder should not crash when attempted drawing outside the surface. 2011-04-29 00:50:54 +00:00
SDL_Extensions.h - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
SDL_framerate.cpp Better implementation of the framerate manager, FPS timer added, minor improvements 2011-04-05 17:38:24 +00:00
SDL_framerate.h Various gcc compile fixes, and updates to linux code. 2011-04-07 02:16:32 +00:00
VCMI_client.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_client.rc * fixed previous fix 2009-10-03 10:51:05 +00:00
VCMI_client.vcxproj For 0.84c dev build. 2011-05-29 01:44:47 +00:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00