..
Filesystem
Last breaking change into mod system (will explain on forum)
2013-01-16 14:28:49 +00:00
Mapping
- Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen
2013-01-20 14:43:58 +00:00
RMG
- Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen
2013-01-20 14:43:58 +00:00
AI_Base.h
* Final commit
2011-12-13 21:35:28 +00:00
BattleAction.cpp
* Updated class - file - handling
2011-12-22 13:05:19 +00:00
BattleAction.h
- Fixed wrong creature teleported
2012-04-28 19:40:27 +00:00
BattleHex.cpp
add some missing licence headers
2012-12-19 14:54:10 +00:00
BattleHex.h
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
2012-09-23 23:10:56 +00:00
BattleState.cpp
- Fix for hero specialties (creature type limiters)
2013-01-20 16:31:18 +00:00
BattleState.h
[refactor]
2013-01-16 11:19:04 +00:00
CArtHandler.cpp
- Fix for hero specialties (creature type limiters)
2013-01-20 16:31:18 +00:00
CArtHandler.h
- Added basic mock/test generation - Added stub for terrain editing
2013-01-06 19:30:12 +00:00
CBattleCallback.cpp
Crashes realted to illegal access to enemy hero data should be fixed, including #1178 .
2013-01-20 20:29:35 +00:00
CBattleCallback.h
Crashes realted to illegal access to enemy hero data should be fixed, including #1178 .
2013-01-20 20:29:35 +00:00
CBuildingHandler.cpp
first part of town configuration:
2012-09-02 10:33:41 +00:00
CBuildingHandler.h
first part of town configuration:
2012-09-02 10:33:41 +00:00
CConfigHandler.cpp
- moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
2012-12-02 12:21:44 +00:00
CConfigHandler.h
- build system update
2012-09-29 12:02:46 +00:00
CConsoleHandler.cpp
[PLATFORM] MinGW support added
2012-09-15 19:16:16 +00:00
CConsoleHandler.h
- removed creature-related code from ModHandler
2012-11-13 11:52:23 +00:00
CCreatureHandler.cpp
Last breaking change into mod system (will explain on forum)
2013-01-16 14:28:49 +00:00
CCreatureHandler.h
- trade windows work with new creatures\artifacts
2012-12-23 10:23:41 +00:00
CCreatureSet.cpp
add some missing licence headers
2012-12-19 14:54:10 +00:00
CCreatureSet.h
add some missing licence headers
2012-12-19 14:54:10 +00:00
CDefObjInfoHandler.cpp
[refactor] a few more cleanups
2013-01-13 12:40:24 +00:00
CDefObjInfoHandler.h
- removed creature-related code from ModHandler
2012-11-13 11:52:23 +00:00
CGameInterface.cpp
- Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen
2013-01-20 14:43:58 +00:00
CGameInterface.h
* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
2012-09-29 10:59:43 +00:00
CGameState.cpp
Crashes realted to illegal access to enemy hero data should be fixed, including #1178 .
2013-01-20 20:29:35 +00:00
CGameState.h
[refactor]
2013-01-15 14:20:48 +00:00
CGeneralTextHandler.cpp
- fix for text on kingdom overview ( #1172 + some other similar cases)
2013-01-12 19:28:38 +00:00
CGeneralTextHandler.h
- fix for text on kingdom overview ( #1172 + some other similar cases)
2013-01-12 19:28:38 +00:00
CHeroHandler.cpp
- Parsing hero specialty is working (though complicated)
2013-01-19 17:38:37 +00:00
CHeroHandler.h
- Parsing hero specialty is working (though complicated)
2013-01-19 17:38:37 +00:00
CLogger.cpp
add some missing licence headers
2012-12-19 14:54:10 +00:00
CLogger.h
add some missing licence headers
2012-12-19 14:54:10 +00:00
CMakeLists.txt
- Added basic mock/test generation - Added stub for terrain editing
2013-01-06 19:30:12 +00:00
CModHandler.cpp
- Fixed serialization of limiters
2013-01-17 18:15:00 +00:00
CModHandler.h
- basic support for dependencies\conflicts for mods
2013-01-10 18:53:49 +00:00
CObjectHandler.cpp
- wrokaround/fix for #1177
2013-01-20 22:49:34 +00:00
CObjectHandler.h
Some more fixes for limiters and specialties.
2013-01-19 18:52:13 +00:00
CObstacleInstance.cpp
add some missing licence headers
2012-12-19 14:54:10 +00:00
CObstacleInstance.h
add some missing licence headers
2012-12-19 14:54:10 +00:00
CondSh.h
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
2012-02-19 21:03:43 +00:00
Connection.cpp
[c::b] renamed map subfolder to workaround dependency tracking bug
2013-01-03 12:19:20 +00:00
Connection.h
[c::b] renamed map subfolder to workaround dependency tracking bug
2013-01-03 12:19:20 +00:00
ConstTransitivePtr.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CRandomGenerator.h
- Compile fixes
2013-01-08 18:32:47 +00:00
CScriptingModule.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CSpellHandler.cpp
[refactor]
2013-01-16 11:19:04 +00:00
CSpellHandler.h
[refactor]
2013-01-16 11:19:04 +00:00
CStopWatch.h
- fixed save games issues ( #1044 )
2012-08-07 11:28:52 +00:00
CThreadHelper.cpp
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
CThreadHelper.h
- fixed #582 , #1019 and #1022
2012-06-27 20:44:01 +00:00
CTownHandler.cpp
Last breaking change into mod system (will explain on forum)
2013-01-16 14:28:49 +00:00
CTownHandler.h
- H3 creatures use subset of mod creature format (todo - unify code)
2012-12-22 16:47:12 +00:00
GameConstants.h
get rid of few more magic numbers (obj types)
2012-12-24 15:07:30 +00:00
HeroBonus.cpp
Fixed #1176 .
2013-01-20 12:06:18 +00:00
HeroBonus.h
- Fix for hero specialties (creature type limiters)
2013-01-20 16:31:18 +00:00
IGameCallback.cpp
[c::b] renamed map subfolder to workaround dependency tracking bug
2013-01-03 12:19:20 +00:00
IGameCallback.h
* much better callback function declaration (previous version inspired me to write a new coding guideline)
2012-11-14 21:19:32 +00:00
IGameEventsReceiver.h
add some missing licence headers
2012-12-19 14:54:10 +00:00
int3.h
Some improvements for AI logging.
2012-11-15 10:40:40 +00:00
Interprocess.h
- fix for boost 1.49
2012-04-02 11:14:38 +00:00
JsonNode.cpp
- Fix for hero specialties (creature type limiters)
2013-01-20 16:31:18 +00:00
JsonNode.h
- Parsing propagators and limiters
2013-01-16 13:02:01 +00:00
NetPacks.h
[c::b] renamed map subfolder to workaround dependency tracking bug
2013-01-03 12:19:20 +00:00
NetPacksLib.cpp
- Fixed serialization of limiters
2013-01-17 18:15:00 +00:00
RegisterTypes.h
Fixed #1176 .
2013-01-20 12:06:18 +00:00
ResourceSet.cpp
add some missing licence headers
2012-12-19 14:54:10 +00:00
ResourceSet.h
add some missing licence headers
2012-12-19 14:54:10 +00:00
StartInfo.h
- Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen
2013-01-20 14:43:58 +00:00
StdInc.cpp
* Final commit
2011-12-13 21:35:28 +00:00
StdInc.h
* CHexField renamed to CBattleHex
2011-12-17 18:59:59 +00:00
StringConstants.h
- Added basic mock/test generation - Added stub for terrain editing
2013-01-06 19:30:12 +00:00
UnlockGuard.h
add some missing licence headers
2012-12-19 14:54:10 +00:00
vcmi_endian.h
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
2012-11-03 13:30:47 +00:00
VCMI_lib.cbp
[c::b] update projects
2013-01-08 09:41:28 +00:00
VCMI_Lib.cpp
Last breaking change into mod system (will explain on forum)
2013-01-16 14:28:49 +00:00
VCMI_Lib.h
[c::b] renamed map subfolder to workaround dependency tracking bug
2013-01-03 12:19:20 +00:00
VCMI_lib.vcxproj
- Added basic mock/test generation - Added stub for terrain editing
2013-01-06 19:30:12 +00:00
VCMIDirs.h
Win compile fix ( #974 )
2012-05-25 14:53:56 +00:00