Ivan Savenko
46eb0b3daf
- wrokaround/fix for #1177
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- removed assert in Fonts.cpp (can be triggered a lot by old pregame\battles code)
- fixed battle console text positioning
- fixed some new compiler warnings
2013-01-20 22:49:34 +00:00
Michał W. Urbańczyk
a96f03e947
Crashes realted to illegal access to enemy hero data should be fixed, including #1178 .
2013-01-20 20:29:35 +00:00
DjWarmonger
fff7909958
- Fix for hero specialties (creature type limiters)
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- Improved handling of new heroes / arts, check forum for fresh mod packages :)
2013-01-20 16:31:18 +00:00
beegee1
1cab54b87a
- Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen
2013-01-20 14:43:58 +00:00
Michał W. Urbańczyk
5b919d88eb
"More stable" opening AI.
2013-01-20 12:06:49 +00:00
Michał W. Urbańczyk
0e826915ed
Fixed #1176 .
2013-01-20 12:06:18 +00:00
DjWarmonger
1e90de3c9f
Some more fixes for limiters and specialties.
2013-01-19 18:52:13 +00:00
DjWarmonger
79062eb15c
- Parsing hero specialty is working (though complicated)
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- Some obvious fixed for limiters, more work needed
2013-01-19 17:38:37 +00:00
DjWarmonger
97db289d3c
Parsing for CREATURE_TYPE_LIMITER
2013-01-18 11:49:15 +00:00
DjWarmonger
ce15eb37c2
- Fixed serialization of limiters
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- Hero can now can have several separate specialty nodes
- Fixed typo (speciality->specialty)
- Fixed several crashes related to commanders
- Improvements to specialty handling, bugfixes and temporary solutions for upcoming hero specialties in mods
2013-01-17 18:15:00 +00:00
alexvins
36469f406c
Fix results of merge conflict with Warmonger. + more fixes to barseBonus.
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Bonus duration now can be array and parsed to bitmask as designed.
2013-01-16 16:41:01 +00:00
Ivan Savenko
5deb499e7e
Last breaking change into mod system (will explain on forum)
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- paths in "filesystem" node are now relative to mod directory
- "filesystem" entry in mod.json is now optional
- made "register object" log messages visible only in log
- minor fixes, including #1173
2013-01-16 14:28:49 +00:00
DjWarmonger
d7c9377843
- Parsing propagators and limiters
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- Experimental support for chaining limiters
- Added missing abilities, propagators and limiters to artifacts
- Sketch of Calculator for bonuses, ignore it for now
2013-01-16 13:02:01 +00:00
alexvins
53b684180d
[refactor]
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* use spells configuration (all timed effects for battle spells)
* a few more cleanups
+register erm resource types (useful in future and less noise in log now)
2013-01-16 11:19:04 +00:00
DjWarmonger
a86b5c1e2e
Artifacts can now have multiple types of bearers. Fixed problems with Commander arts impossible to wear.
2013-01-16 07:37:51 +00:00
alexvins
0741639baf
fix c++ standard violation.
2013-01-15 15:24:52 +00:00
alexvins
68e91ada1c
[refactor]
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* spells are now more configurable (unused yet, WiP)
* a few more cleanups
2013-01-15 14:20:48 +00:00
alexvins
264ce77ec9
[refactor] a few more cleanups
2013-01-13 12:40:24 +00:00
Ivan Savenko
2f83b211ca
- fix for text on kingdom overview ( #1172 + some other similar cases)
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- removed unused code from text handler
2013-01-12 19:28:38 +00:00
alexvins
055e922e4d
[refactor] a few more cleanups
2013-01-12 18:08:33 +00:00
alexvins
f4ee750d64
[refactor] a few more cleanups
2013-01-12 13:53:02 +00:00
alexvins
daf2c285e9
[refactor] reduce some code duplication, get rid of few magic nombers.
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*fix deletion of empty pandora box
2013-01-12 10:32:03 +00:00
Ivan Savenko
7e7d12095b
- basic support for dependencies\conflicts for mods
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- adventure map objects transparency should be more similar to h3
2013-01-10 18:53:49 +00:00
DjWarmonger
d31277c3cc
Minor compile fix, not sure why it's necessary.
2013-01-09 08:58:58 +00:00
beegee1
6d0221c0e7
- Compile fixes
2013-01-08 18:32:47 +00:00
alexvins
d8b068afd9
[c::b] update projects
2013-01-08 09:41:28 +00:00
beegee1
0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
2013-01-06 19:30:12 +00:00
alexvins
4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
2013-01-03 12:19:20 +00:00
DjWarmonger
c0e09679f1
- Mod artifacts can have components
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- Mod artifacts can be for commander / stack
- Commander / stack artifacts will be automatically disabled from random spawning is related module is disabled
2012-12-27 11:00:28 +00:00
DjWarmonger
1807a8a536
- Bonus subtype will now be resolved using string identifiers.
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- Registered secondary skills and resource names in identifier pool
2012-12-26 09:46:09 +00:00
DjWarmonger
d50f9c8d34
Moved combo artifacts to config file, they are now handled by string id.
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TODO: use same solution for new mod artifacts.
2012-12-25 19:04:15 +00:00
DjWarmonger
743a0fc3f4
Added string identifiers to artifacts.
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Some of them have lost some abilities, needs more work.
2012-12-25 17:23:26 +00:00
alexvins
9051731755
[c::b] reorganize workspace
2012-12-24 15:55:19 +00:00
alexvins
616cedb2f2
get rid of few more magic numbers (obj types)
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+stub for wog objects
2012-12-24 15:07:30 +00:00
alexvins
889031a95a
get rid of few magic numbers (obj types)
2012-12-24 10:18:30 +00:00
Ivan Savenko
0b1c215882
- end of world, at least for autotools. Removed completely in favor of CMake
2012-12-23 19:44:37 +00:00
Ivan Savenko
da6cb0ae12
- trade windows work with new creatures\artifacts
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- removed some duplicated code in creature loading
2012-12-23 10:23:41 +00:00
Ivan Savenko
8824f5e2d5
- H3 creatures use subset of mod creature format (todo - unify code)
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- creatures configs moved into confg/creatures files, similar to factions.
- creatures ID's use same camelCase format as the rest of the game
2012-12-22 16:47:12 +00:00
Michał W. Urbańczyk
bcf8cab19a
Project files update/cleanup.
2012-12-19 18:23:21 +00:00
Ivan Savenko
b5ebf443fc
- all fonts handling is now in new file, UIFramework/Fonts.cpp/h
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- common base class for H3 bmp and ttf fonts
- replaced fonts.txt with fonts.json
2012-12-19 17:24:53 +00:00
DjWarmonger
0e06ac15ad
- Commanders are now a part of faction config
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- Support for external dwellings for new towns
2012-12-19 16:35:58 +00:00
alexvins
c0ce8712c1
add some missing licence headers
2012-12-19 14:54:10 +00:00
alexvins
66d9edf76e
small refactor secskill limit check.
2012-12-18 11:24:13 +00:00
Ivan Savenko
94c55e2632
- string ID's for spells (not configurable due to hardcode)
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- spell chances in new towns guilds can be specified in config
2012-12-18 10:32:11 +00:00
Ivan Savenko
ff146a80fe
- fixed empty tavern in new towns
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- by default new heroes\new towns will be enabled on maps (no effect without mods)
2012-12-17 12:55:29 +00:00
Ivan Savenko
e36bc50504
- support for new heroes and hero classes
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- moved hero-specific data from text handler to CHero
- moved hero classes-specific data into heroClasses.json
2012-12-16 13:47:53 +00:00
DjWarmonger
99e7177d57
Fixed unitialized ptrs in CArtifacts.
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Parsing for adventure map def for artifacts.
2012-12-16 11:35:14 +00:00
Ivan Savenko
c764ce6ebe
- one more unitialized memory crash ( #1163 )
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- minor tweaks for hero handler
2012-12-15 13:40:22 +00:00
DjWarmonger
f05b398e5c
Compile fixes.
2012-12-15 09:04:55 +00:00
Ivan Savenko
d2ee602b29
- fix uninitialized cursor
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- stubs for loading heroes and classes from mods (no real code yet)
- heroes loading uses string IDs for secondary skills, some cleanup in HeroHandler
2012-12-15 08:47:02 +00:00