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vcmi_client
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AdventureMapButton.cpp
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
AdventureMapButton.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CAdvmapInterface.cpp
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Many fixes around bonus system. Some basic propagation mechanism (not clever but works).
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2011-02-21 04:13:00 +00:00 |
CAdvmapInterface.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CAnimation.cpp
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
CAnimation.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CBattleInterface.cpp
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AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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2011-02-23 03:57:45 +00:00 |
CBattleInterface.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CBitmapHandler.cpp
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CBitmapHandler.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CCastleInterface.cpp
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* fixed bugs 470 and 523
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2011-02-20 18:32:39 +00:00 |
CCastleInterface.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CConfigHandler.cpp
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AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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2011-02-23 03:57:45 +00:00 |
CConfigHandler.h
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AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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2011-02-23 03:57:45 +00:00 |
CCreatureAnimation.cpp
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* fixed displaying animation of creature starting moving
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2011-02-09 13:56:30 +00:00 |
CCreatureAnimation.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CCursorHandler.cpp
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CCursorHandler.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CDefHandler.cpp
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CDefHandler.h
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CGameInfo.cpp
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CGameInfo.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CHeroWindow.cpp
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
CHeroWindow.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CKingdomInterface.cpp
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
CKingdomInterface.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
Client.cpp
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AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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2011-02-23 03:57:45 +00:00 |
Client.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CMessage.cpp
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
CMessage.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CMT.cpp
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
CMusicBase.h
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CMusicHandler.cpp
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CMusicHandler.h
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CPlayerInterface.cpp
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Fixes for Altar of Sacrifice (got broken after artifact rewrite)
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2011-02-14 10:38:33 +00:00 |
CPlayerInterface.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CPreGame.cpp
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
CPreGame.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CSndHandler.cpp
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Merged Warmonger's changes from trunk
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2011-02-06 08:32:05 +00:00 |
CSndHandler.h
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CSoundBase.h
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CSpellWindow.cpp
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* fixed bug 298
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2011-02-21 16:53:23 +00:00 |
CSpellWindow.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CVideoHandler.cpp
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CVideoHandler.h
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DPIaware.manifest
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FontBase.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
FunctionList.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
Graphics.cpp
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Graphics.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
GUIBase.cpp
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
GUIBase.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
GUIClasses.cpp
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* spell scroll campaign bonus
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2011-02-23 11:21:40 +00:00 |
GUIClasses.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
Makefile.am
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
Makefile.in
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
mapHandler.cpp
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mapHandler.h
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NetPacksClient.cpp
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More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison.
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2011-02-04 14:58:14 +00:00 |
resource.h
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SDL_Extensions.cpp
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
SDL_Extensions.h
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
SDL_framerate.cpp
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SDL_framerate.h
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VCMI_client.cbp
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VCMI_client.rc
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VCMI_client.vcproj
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vcmi.ico
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