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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-06 00:24:11 +02:00
vcmi/client
mateuszb a6b4cfdde7 * spell scroll campaign bonus
* minor fix (gratuitous call to giveCampaignBonusToHero)
2011-02-23 11:21:40 +00:00
..
vcmi_client
AdventureMapButton.cpp - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
AdventureMapButton.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CAdvmapInterface.cpp Many fixes around bonus system. Some basic propagation mechanism (not clever but works). 2011-02-21 04:13:00 +00:00
CAdvmapInterface.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CAnimation.cpp - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
CAnimation.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CBattleInterface.cpp AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. 2011-02-23 03:57:45 +00:00
CBattleInterface.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CBitmapHandler.cpp
CBitmapHandler.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CCastleInterface.cpp * fixed bugs 470 and 523 2011-02-20 18:32:39 +00:00
CCastleInterface.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CConfigHandler.cpp AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. 2011-02-23 03:57:45 +00:00
CConfigHandler.h AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. 2011-02-23 03:57:45 +00:00
CCreatureAnimation.cpp * fixed displaying animation of creature starting moving 2011-02-09 13:56:30 +00:00
CCreatureAnimation.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CCursorHandler.cpp
CCursorHandler.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CDefHandler.cpp
CDefHandler.h
CGameInfo.cpp
CGameInfo.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CHeroWindow.cpp - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
CHeroWindow.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CKingdomInterface.cpp - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
CKingdomInterface.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
Client.cpp AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. 2011-02-23 03:57:45 +00:00
Client.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CMessage.cpp - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
CMessage.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CMT.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CMusicBase.h
CMusicHandler.cpp
CMusicHandler.h
CPlayerInterface.cpp Fixes for Altar of Sacrifice (got broken after artifact rewrite) 2011-02-14 10:38:33 +00:00
CPlayerInterface.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CPreGame.cpp - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
CPreGame.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CSndHandler.cpp Merged Warmonger's changes from trunk 2011-02-06 08:32:05 +00:00
CSndHandler.h
CSoundBase.h
CSpellWindow.cpp * fixed bug 298 2011-02-21 16:53:23 +00:00
CSpellWindow.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CVideoHandler.cpp * beegee's comments patch 2011-02-22 11:52:36 +00:00
CVideoHandler.h
DPIaware.manifest
FontBase.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
FunctionList.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
Graphics.cpp
Graphics.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
GUIBase.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
GUIBase.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
GUIClasses.cpp * spell scroll campaign bonus 2011-02-23 11:21:40 +00:00
GUIClasses.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
Makefile.am - Next part of animation system: 2011-02-06 17:26:27 +00:00
Makefile.in - Next part of animation system: 2011-02-06 17:26:27 +00:00
mapHandler.cpp
mapHandler.h
NetPacksClient.cpp More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
resource.h
SDL_Extensions.cpp - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
SDL_Extensions.h - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
SDL_framerate.cpp
SDL_framerate.h
VCMI_client.cbp
VCMI_client.rc
VCMI_client.vcproj
vcmi.ico