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Filesystem
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[refactor] h3m reader
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2013-02-07 17:02:15 +00:00 |
Mapping
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
RMG
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* refactoring
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2013-02-11 19:11:34 +00:00 |
AI_Base.h
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BattleAction.cpp
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* JsonReader can convert to enums
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2013-02-03 21:05:44 +00:00 |
BattleAction.h
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* JsonReader can convert to enums
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2013-02-03 21:05:44 +00:00 |
BattleHex.cpp
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
BattleHex.h
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- gcc compile fix
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2013-02-05 19:56:28 +00:00 |
BattleState.cpp
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
BattleState.h
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
CArtHandler.cpp
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* refactoring, a few intriguing problems remain
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2013-02-13 23:55:42 +00:00 |
CArtHandler.h
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* refactoring, a few intriguing problems remain
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2013-02-13 23:55:42 +00:00 |
CBattleCallback.cpp
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* refactoring, a few intriguing problems remain
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2013-02-13 23:55:42 +00:00 |
CBattleCallback.h
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* refactoring, a few intriguing problems remain
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2013-02-13 23:55:42 +00:00 |
CBuildingHandler.cpp
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* fixes for town building campaign bonus
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2013-02-13 14:21:11 +00:00 |
CBuildingHandler.h
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* refactoring
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2013-02-11 19:11:34 +00:00 |
CConfigHandler.cpp
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CConfigHandler.h
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CConsoleHandler.cpp
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* bug 1193 should be fixed
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2013-01-30 21:28:31 +00:00 |
CConsoleHandler.h
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CCreatureHandler.cpp
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
CCreatureHandler.h
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
CCreatureSet.cpp
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
CCreatureSet.h
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
CDefObjInfoHandler.cpp
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* refactoring, including a generic solution for IDs
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2013-02-10 23:24:57 +00:00 |
CDefObjInfoHandler.h
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* refactoring, including a generic solution for IDs
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2013-02-10 23:24:57 +00:00 |
CGameInterface.cpp
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* JsonReader can convert to enums
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2013-02-03 21:05:44 +00:00 |
CGameInterface.h
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* refactoring
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2013-02-12 19:49:40 +00:00 |
CGameState.cpp
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
CGameState.h
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
CGeneralTextHandler.cpp
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* editor menus
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2013-02-16 16:37:43 +00:00 |
CGeneralTextHandler.h
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* editor menus
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2013-02-16 16:37:43 +00:00 |
CHeroHandler.cpp
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* refactoring
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2013-02-12 22:24:48 +00:00 |
CHeroHandler.h
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* refactoring
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2013-02-12 22:24:48 +00:00 |
CLogger.cpp
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
CLogger.h
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
CMakeLists.txt
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[c::b] update projects
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2013-02-11 19:27:37 +00:00 |
CModHandler.cpp
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- Fixed serialization of limiters
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2013-01-17 18:15:00 +00:00 |
CModHandler.h
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- basic support for dependencies\conflicts for mods
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2013-01-10 18:53:49 +00:00 |
CObjectHandler.cpp
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
CObjectHandler.h
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
CObstacleInstance.cpp
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[refactor] spell handling
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2013-02-13 19:35:43 +00:00 |
CObstacleInstance.h
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
CondSh.h
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Connection.cpp
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Fixed #1208.
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2013-02-14 15:19:35 +00:00 |
Connection.h
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compile fix
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2013-02-16 19:53:57 +00:00 |
ConstTransitivePtr.h
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CRandomGenerator.h
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- Compile fixes
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2013-01-08 18:32:47 +00:00 |
CScriptingModule.h
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CSpellHandler.cpp
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[refactor] spell handling
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2013-02-13 19:35:43 +00:00 |
CSpellHandler.h
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[refactor] spell handling
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2013-02-13 19:35:43 +00:00 |
CStopWatch.h
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CThreadHelper.cpp
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CThreadHelper.h
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CTownHandler.cpp
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[refactor] spell handling
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2013-02-13 19:35:43 +00:00 |
CTownHandler.h
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* refactoring
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2013-02-12 22:24:48 +00:00 |
GameConstants.cpp
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
GameConstants.h
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
HeroBonus.cpp
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
HeroBonus.h
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
IGameCallback.cpp
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
IGameCallback.h
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
IGameEventsReceiver.h
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* refactoring, a few intriguing problems remain
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2013-02-13 23:55:42 +00:00 |
int3.h
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Interprocess.h
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JsonNode.cpp
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
JsonNode.h
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* refactoring, including a generic solution for IDs
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2013-02-10 23:24:57 +00:00 |
NetPacks.h
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
NetPacksLib.cpp
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* SlotID refactoring
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2013-02-16 14:03:47 +00:00 |
RegisterTypes.h
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Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp)
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2013-02-12 12:51:31 +00:00 |
ResourceSet.cpp
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
ResourceSet.h
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
StartInfo.h
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* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
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2013-02-01 22:04:25 +00:00 |
StdInc.cpp
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StdInc.h
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StringConstants.h
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* refactoring
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2013-02-12 19:49:40 +00:00 |
UnlockGuard.h
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
vcmi_endian.h
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- gcc compile fix
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2013-02-05 19:56:28 +00:00 |
VCMI_lib.cbp
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[c::b] update projects
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2013-02-11 19:27:37 +00:00 |
VCMI_Lib.cpp
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Last breaking change into mod system (will explain on forum)
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2013-01-16 14:28:49 +00:00 |
VCMI_Lib.h
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[c::b] renamed map subfolder to workaround dependency tracking bug
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2013-01-03 12:19:20 +00:00 |
VCMI_lib.vcxproj
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* refactoring, including a generic solution for IDs
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2013-02-10 23:24:57 +00:00 |
VCMIDirs.h
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A patch from stopiccot http://forum.vcmi.eu/viewtopic.php?p=8340#8340
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2013-02-04 23:12:43 +00:00 |