1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-01-02 00:10:22 +02:00
vcmi/client
Arseniy Shestakov ab2b9086d3 CLabel: add methods getWidth, setColor, setAutoRedraw
For somethign like map list we need to change CLabel data without redrawing it.
2018-04-03 22:11:14 +07:00
..
battle [tweaks] IImage * -> auto 2018-03-30 14:02:04 +03:00
gui [tweaks] IImage * -> auto 2018-03-30 14:02:04 +03:00
icons Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00
widgets CLabel: add methods getWidth, setColor, setAutoRedraw 2018-04-03 22:11:14 +07:00
windows [tweaks] IImage * -> auto 2018-03-30 14:02:04 +03:00
CBitmapHandler.cpp Support for creature 2-hex attack, alternate death and cast animation types 2017-09-12 19:51:54 +03:00
CBitmapHandler.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CGameInfo.cpp [c::b] Update project, fixed build 2017-09-05 14:31:34 +03:00
CGameInfo.h skill names and descriptions are fully managed by CSkillHandler 2017-08-30 22:35:23 +12:00
Client.cpp Spelling fixes: privilaged -> privileged, retreive -> retrieve 2018-02-10 21:52:23 +03:00
Client.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CMakeLists.txt Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CMessage.cpp [tweaks] IImage * -> auto 2018-03-30 14:02:04 +03:00
CMessage.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CMT.cpp Make bonus stacking configurable + fix duplicate propagation/inheritance (#433) 2018-03-27 14:54:58 +07:00
CMT.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CMusicHandler.cpp Code style: remove void from constructors without arguments 2018-01-13 11:51:47 +03:00
CMusicHandler.h Code style: remove void from constructors without arguments 2018-01-13 11:51:47 +03:00
CPlayerInterface.cpp Do not use StackLocation in netpacks 2018-03-17 13:24:12 +08:00
CPlayerInterface.h Do not use StackLocation in netpacks 2018-03-17 13:24:12 +08:00
CPreGame.cpp [tweaks] IImage * -> auto 2018-03-30 14:29:55 +03:00
CPreGame.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CreatureCostBox.cpp Quick Army Purhase in Town Screen 2017-11-12 17:37:08 +01:00
CreatureCostBox.h Adding object construction macro with parameter 2017-11-14 08:52:33 +01:00
CVideoHandler.cpp Logging cleanup. 2017-08-11 15:47:50 +03:00
CVideoHandler.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
DPIaware.manifest
Graphics.cpp Enabled new secondary skills to be created (#438) 2018-03-31 12:56:40 +07:00
Graphics.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
mapHandler.cpp [tweaks] IImage * -> auto 2018-03-30 14:02:04 +03:00
mapHandler.h TerrainTileObject: store ambientSound for every object 2018-01-02 09:50:05 +01:00
NetPacksClient.cpp Removes excess assertion in HeroVisit::applyCl 2018-03-17 17:10:13 +03:00
resource.h
SDLMain.h
SDLMain.m
SDLRWwrapper.cpp copyright stuff 2016-01-31 11:13:56 +01:00
SDLRWwrapper.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
StdInc.cpp
StdInc.h Implemented SDL2 unicode input. Hotkeys are sill broken. 2014-06-13 07:55:42 +04:00
VCMI_client.cbp Hack fixed serializer assertion by completely disabling AI goals serialization 2018-02-28 15:00:38 +08:00
VCMI_client.rc don't use separate .rc files for MSVC and MinGW 2014-10-12 16:32:02 +03:00
VCMI_client.vcxproj update VS files to match spellrefactoring9 changes 2018-02-09 18:53:07 +01:00
VCMI_client.vcxproj.filters update VS files to match spellrefactoring9 changes 2018-02-09 18:53:07 +01:00
vcmi.ico