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battle
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[tweaks] IImage * -> auto
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2018-03-30 14:02:04 +03:00 |
gui
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[tweaks] IImage * -> auto
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2018-03-30 14:02:04 +03:00 |
icons
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Changes related to Debian packaging, based on josch patch
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2014-03-20 18:17:40 +00:00 |
widgets
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CLabel: add methods getWidth, setColor, setAutoRedraw
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2018-04-03 22:11:14 +07:00 |
windows
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[tweaks] IImage * -> auto
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2018-03-30 14:02:04 +03:00 |
CBitmapHandler.cpp
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Support for creature 2-hex attack, alternate death and cast animation types
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2017-09-12 19:51:54 +03:00 |
CBitmapHandler.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CGameInfo.cpp
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[c::b] Update project, fixed build
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2017-09-05 14:31:34 +03:00 |
CGameInfo.h
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skill names and descriptions are fully managed by CSkillHandler
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2017-08-30 22:35:23 +12:00 |
Client.cpp
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Spelling fixes: privilaged -> privileged, retreive -> retrieve
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2018-02-10 21:52:23 +03:00 |
Client.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CMakeLists.txt
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CMessage.cpp
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[tweaks] IImage * -> auto
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2018-03-30 14:02:04 +03:00 |
CMessage.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CMT.cpp
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Make bonus stacking configurable + fix duplicate propagation/inheritance (#433)
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2018-03-27 14:54:58 +07:00 |
CMT.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CMusicHandler.cpp
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Code style: remove void from constructors without arguments
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2018-01-13 11:51:47 +03:00 |
CMusicHandler.h
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Code style: remove void from constructors without arguments
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2018-01-13 11:51:47 +03:00 |
CPlayerInterface.cpp
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Do not use StackLocation in netpacks
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2018-03-17 13:24:12 +08:00 |
CPlayerInterface.h
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Do not use StackLocation in netpacks
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2018-03-17 13:24:12 +08:00 |
CPreGame.cpp
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[tweaks] IImage * -> auto
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2018-03-30 14:29:55 +03:00 |
CPreGame.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CreatureCostBox.cpp
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Quick Army Purhase in Town Screen
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2017-11-12 17:37:08 +01:00 |
CreatureCostBox.h
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Adding object construction macro with parameter
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2017-11-14 08:52:33 +01:00 |
CVideoHandler.cpp
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Logging cleanup.
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2017-08-11 15:47:50 +03:00 |
CVideoHandler.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
DPIaware.manifest
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Graphics.cpp
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Enabled new secondary skills to be created (#438)
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2018-03-31 12:56:40 +07:00 |
Graphics.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
mapHandler.cpp
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[tweaks] IImage * -> auto
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2018-03-30 14:02:04 +03:00 |
mapHandler.h
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TerrainTileObject: store ambientSound for every object
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2018-01-02 09:50:05 +01:00 |
NetPacksClient.cpp
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Removes excess assertion in HeroVisit::applyCl
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2018-03-17 17:10:13 +03:00 |
resource.h
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SDLMain.h
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SDLMain.m
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SDLRWwrapper.cpp
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copyright stuff
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2016-01-31 11:13:56 +01:00 |
SDLRWwrapper.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
StdInc.cpp
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StdInc.h
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Implemented SDL2 unicode input. Hotkeys are sill broken.
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2014-06-13 07:55:42 +04:00 |
VCMI_client.cbp
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Hack fixed serializer assertion by completely disabling AI goals serialization
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2018-02-28 15:00:38 +08:00 |
VCMI_client.rc
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don't use separate .rc files for MSVC and MinGW
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2014-10-12 16:32:02 +03:00 |
VCMI_client.vcxproj
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update VS files to match spellrefactoring9 changes
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2018-02-09 18:53:07 +01:00 |
VCMI_client.vcxproj.filters
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update VS files to match spellrefactoring9 changes
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2018-02-09 18:53:07 +01:00 |
vcmi.ico
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