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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/config
2023-05-31 23:01:57 +03:00
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ai NKAI: more fixes to defense and pandora 2023-04-02 10:02:33 +03:00
creatures SpellSchool: use identifier instead of int 2023-05-07 20:37:32 +03:00
factions Few more fixes to building ordering 2023-05-15 22:22:54 +03:00
heroes SpellSchool: use identifier instead of int 2023-05-07 20:37:32 +03:00
objects Removed hota objects desription, will be added to hota mod instead 2023-05-31 23:01:57 +03:00
schemas Merge fix for battlefield 2023-05-19 21:23:08 +03:00
spells SpellSchool: use identifier instead of int 2023-05-07 20:37:32 +03:00
widgets Added separate borderless & exclusive fullscreen options 2023-05-19 22:43:52 +03:00
ambientSounds.json Restored ambient sounds functionality 2023-03-05 18:02:59 +02:00
artifacts.json SpellSchool: use identifier instead of int 2023-05-07 20:37:32 +03:00
battleEffects.json Fix teleport animation speed 2023-03-25 23:54:51 +02:00
battlefields.json SpellSchool: use identifier instead of int 2023-05-07 20:37:32 +03:00
battles_graphics.json
battleStartpos.json
bonuses.json vcmi: remove DIRECT_DAMAGE_IMMUNITY bonus 2023-05-05 18:57:40 +03:00
campaign_regions.json
campaignMedia.json
campaignSets.json Added commented-out wog campaigns set 2023-05-01 18:00:35 +03:00
commanders.json fix commander jousting 2023-03-17 21:03:47 +03:00
ERMU_to_picture.json
filesystem.json
fonts.json
gameConfig.json Implemented identifiers mapping for town buildings 2023-05-31 23:01:57 +03:00
heroClasses.json Fix affinities of Dungeon heroes 2023-03-28 18:58:30 +03:00
mainmenu.json Implementation of (very basic) shortcuts system 2023-05-01 17:58:17 +03:00
mapOverrides.json
NEUTRAL.PAL
obstacles.json
randomMap.json By deafult use multithreaded RMG 2023-05-24 18:16:04 +02:00
resources.json
rivers.json Added translatable strings for roads & rivers, for use in editor 2023-01-10 00:01:35 +02:00
roads.json Added translatable strings for roads & rivers, for use in editor 2023-01-10 00:01:35 +02:00
skills.json SpellSchool: use identifier instead of int 2023-05-07 20:37:32 +03:00
startres.json
terrains.json Refactoring of new code, multiple functionality changes: 2023-03-05 18:02:58 +02:00
terrainViewPatterns.json