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battle
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
bonuses
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vcmi: a bunch of forward definitions
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2023-05-07 20:37:32 +03:00 |
events
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filesystem
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Merged "music" resource type into "sound", enables ogg's use as sounds
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2023-05-15 22:22:54 +03:00 |
logging
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vcmi: reduce boost a little bit
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2023-04-11 17:11:14 +03:00 |
mapObjects
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Remove excessive CMap.h includes
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2023-05-31 23:18:38 +03:00 |
mapping
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Remove excessive CMap.h includes
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2023-05-31 23:18:38 +03:00 |
minizip
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registerTypes
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Remove excessive CMap.h includes
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2023-05-31 23:18:38 +03:00 |
rewardable
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
rmg
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Remove excessive CMap.h includes
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2023-05-31 23:18:38 +03:00 |
serializer
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Remove excessive CMap.h includes
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2023-05-31 23:18:38 +03:00 |
spells
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SpellSchool: use identifier instead of int
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2023-05-07 20:37:32 +03:00 |
vstd
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AI_Base.h
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BasicTypes.cpp
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vcmi: a bunch of forward definitions
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2023-05-07 20:37:32 +03:00 |
BattleFieldHandler.cpp
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vcmi: a bunch of forward definitions
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2023-05-07 20:37:32 +03:00 |
BattleFieldHandler.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CAndroidVMHelper.cpp
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CAndroidVMHelper.h
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CArtHandler.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CArtHandler.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CBonusTypeHandler.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CBonusTypeHandler.h
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CBuildingHandler.cpp
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CBuildingHandler.h
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CConfigHandler.cpp
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Initial part of dynamically-sized adventure map:
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2023-05-09 13:10:33 +03:00 |
CConfigHandler.h
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Initial part of dynamically-sized adventure map:
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2023-05-09 13:10:33 +03:00 |
CConsoleHandler.cpp
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vcmi: reduce boost a little bit
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2023-04-11 17:11:14 +03:00 |
CConsoleHandler.h
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vcmi: reduce boost a little bit
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2023-04-11 17:11:14 +03:00 |
CCreatureHandler.cpp
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SpellSchool: use identifier instead of int
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2023-05-07 20:37:32 +03:00 |
CCreatureHandler.h
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CCreatureSet.cpp
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vcmi: magicResistance is IFactionMember property
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2023-05-02 00:53:50 +03:00 |
CCreatureSet.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CGameInfoCallback.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CGameInfoCallback.h
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int3 now has proper hasher function
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2023-04-20 22:04:24 +03:00 |
CGameInterface.cpp
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vcmi: make some CStack properties private
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2023-04-27 20:58:49 +03:00 |
CGameInterface.h
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
CGameState.cpp
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Implemented identifiers mapping for town buildings
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2023-05-31 23:01:57 +03:00 |
CGameState.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CGameStateFwd.h
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
CGeneralTextHandler.cpp
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Disabled check for unused lines in translations due to false positives
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2023-04-03 01:12:48 +03:00 |
CGeneralTextHandler.h
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CHeroHandler.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CHeroHandler.h
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CHeroHandler: remove confusing map
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2023-05-05 18:57:40 +03:00 |
CMakeLists.txt
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CModHandler.cpp
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Split massive CMap.h a bit
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2023-05-31 23:01:57 +03:00 |
CModHandler.h
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Split massive CMap.h a bit
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2023-05-31 23:01:57 +03:00 |
CModVersion.cpp
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Split massive CMap.h a bit
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2023-05-31 23:01:57 +03:00 |
CModVersion.h
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Split massive CMap.h a bit
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2023-05-31 23:01:57 +03:00 |
Color.h
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CondSh.h
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ConstTransitivePtr.h
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CPathfinder.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CPathfinder.h
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CPlayerState.cpp
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
CPlayerState.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CRandomGenerator.cpp
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CRandomGenerator.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
CScriptingModule.cpp
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CScriptingModule.h
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CSkillHandler.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CSkillHandler.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CSoundBase.h
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CStack.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CStack.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CStopWatch.h
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CThreadHelper.cpp
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Haiku patch
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2023-03-27 10:10:09 +02:00 |
CThreadHelper.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
CTownHandler.cpp
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Added check for validness of native terrain
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2023-05-15 22:22:54 +03:00 |
CTownHandler.h
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Merge remote-tracking branch 'upstream/develop' into town-buildings
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2023-05-04 22:23:44 +04:00 |
FunctionList.h
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GameConstants.cpp
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
GameConstants.h
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Implemented identifiers mapping for town buildings
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2023-05-31 23:01:57 +03:00 |
GameSettings.cpp
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Icon index for map format is now defined in config
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2023-05-31 23:01:57 +03:00 |
GameSettings.h
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Icon index for map format is now defined in config
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2023-05-31 23:01:57 +03:00 |
IBonusTypeHandler.h
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IGameCallback.cpp
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vcmi: split CBonusSystemNode, BonusParams and prop
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2023-05-02 00:54:53 +03:00 |
IGameCallback.h
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int3 now has proper hasher function
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2023-04-20 22:04:24 +03:00 |
IGameEventsReceiver.h
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int3 now has proper hasher function
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2023-04-20 22:04:24 +03:00 |
IHandlerBase.cpp
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IHandlerBase.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
int3.h
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Reodered methods in file to group similar code
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2023-04-20 22:04:24 +03:00 |
Interprocess.h
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JsonDetail.cpp
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Merged "music" resource type into "sound", enables ogg's use as sounds
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2023-05-15 22:22:54 +03:00 |
JsonDetail.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
JsonNode.cpp
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vcmi: more optionals in bonuses
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2023-05-05 21:30:45 +03:00 |
JsonNode.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
JsonRandom.cpp
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Merge remote-tracking branch 'upstream/develop' into rewardable-expand
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2023-05-01 21:51:10 +04:00 |
JsonRandom.h
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deeper decoupling
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2023-04-30 17:13:07 +04:00 |
Languages.h
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LoadProgress.cpp
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Fix divide by zero crash
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2023-04-02 15:28:41 +04:00 |
LoadProgress.h
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LogicalExpression.cpp
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LogicalExpression.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
NetPacks.h
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int3 now has proper hasher function
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2023-04-20 22:04:24 +03:00 |
NetPacksBase.h
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vcmi: use std::variant
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2023-04-17 00:43:13 +03:00 |
NetPacksLib.cpp
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Fix broken bonuses due to calling PutArtifact before NewArtifact
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2023-05-09 16:48:52 +03:00 |
NetPacksLobby.h
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NetPackVisitor.h
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client is able to erase artifact
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2023-04-08 00:41:55 +03:00 |
ObstacleHandler.cpp
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ObstacleHandler.h
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obstacle: remove trigger animation and sound
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2023-03-31 01:01:25 +03:00 |
PathfinderUtil.h
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Point.h
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vcmi:towns now can choose if moat render is needed
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2023-03-31 01:01:25 +03:00 |
Rect.cpp
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Rect.h
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ResourceSet.cpp
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Removed vstd::advance. Added vstd::next to handle similar cases.
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2023-05-01 17:58:18 +03:00 |
ResourceSet.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
RiverHandler.cpp
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RiverHandler.h
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RoadHandler.cpp
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RoadHandler.h
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ScopeGuard.h
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Fix ScopeGuard move behavior
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2023-04-02 15:46:56 +04:00 |
ScriptHandler.cpp
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ScriptHandler.h
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StartInfo.cpp
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Remove excessive CMap.h includes
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2023-05-31 23:18:38 +03:00 |
StartInfo.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
StdInc.cpp
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StdInc.h
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StringConstants.h
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Implemented identifiers mapping for town buildings
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2023-05-31 23:01:57 +03:00 |
TerrainHandler.cpp
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TerrainHandler.h
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TextOperations.cpp
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TextOperations.h
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UnlockGuard.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
vcmi_endian.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
VCMI_lib.cbp
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
VCMI_Lib.cpp
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VCMI_Lib.h
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VCMI_lib.vcxproj
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
VCMI_lib.vcxproj.filters
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
VCMIDirs.cpp
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fix "development mode" condition when building in single process mode
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2023-04-05 20:22:29 +03:00 |
VCMIDirs.h
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