mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-13 19:54:17 +02:00
adbfa09e3164d9e537245c69b27234e948db54ac
- MinGW: restore DLL deploy for MXE builds - MinGW: restore linking options for: dbghelp, mswsock, iconv, etc - MinGW: build with -Og when Debug is used to avoid crashes / freezes - Cotire: when ENABLE_PCH is OFF we won't include Cotire at all - FuzzyLite: enable FORCE_BUNDLED_FL by default for Linux to avoid FL5 usage - Remove Version.cpp from lib source list so it's won't appear in projects - Add option ENABLE_GITVERSION to disable Version.cpp usage
VCMI Project
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.
Links
- Homepage: http://vcmi.eu/
- Wiki: http://wiki.vcmi.eu/
- Forums: http://forum.vcmi.eu/
- Bugtracker: http://bugs.vcmi.eu/
- Slack: https://slack.vcmi.eu/
Installation
For installation of latest release see release announcement on http://vcmi.eu/
For building from source see project wiki at http://wiki.vcmi.eu/
Copyright and license
VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]
Copyright (C) 2007-2017 VCMI Team (check AUTHORS file for the contributors list)
Languages
C++
67.1%
JSON-with-Comments
24.5%
Inno Setup
3.4%
Java
1.5%
CMake
1.4%
Other
1.8%