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Open-source engine for Heroes of Might and Magic III
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Ivan Savenko ae2368dbcf
Merge pull request #3928 from IvanSavenko/scouting_fix
[1.5.1] Reveal fow on hero recruitment
2024-05-11 21:57:27 +03:00
.github Merge pull request #3829 from IvanSavenko/goldmaster 2024-04-28 13:11:38 +03:00
AI #3876 - allow to embark after battle for AI pathfinder 2024-05-05 13:52:57 +03:00
android Version bump to 1.5.1 2024-05-10 11:14:36 +00:00
CI Add comment to clarify what needs to be updated 2024-05-05 12:24:21 +03:00
client Merge pull request #3927 from IvanSavenko/fix_doubleclick 2024-05-11 21:57:15 +03:00
cmake_modules Version bump to 1.5.1 2024-05-10 11:14:36 +00:00
config Added option to configure key modifiers (Alt, Shift, Ctrl). Fixes lobby 2024-05-07 08:58:45 +00:00
debian Version bump to 1.5.1 2024-05-10 11:14:36 +00:00
docs Update release docs 2024-05-08 13:37:24 +00:00
include Replaced assertions with exceptions for invalid input in RNG 2024-02-19 00:35:21 +02:00
ios
launcher Version bump to 1.5.1 2024-05-10 11:14:36 +00:00
lib Merge pull request #3926 from IvanSavenko/optimize_map_list_load 2024-05-11 21:56:58 +03:00
lobby Fixed check for number of players in the room 2024-04-23 19:21:30 +03:00
mapeditor Update Portuguese translation 2024-05-09 07:31:58 +00:00
Mods/vcmi Update Portuguese translation 2024-05-09 07:31:58 +00:00
osx
rpm
scripting Fix build 2024-04-09 18:56:28 +03:00
scripts/lib
server Use sight center for fow reveal actions 2024-05-10 16:48:44 +00:00
serverapp Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
test Do not check for guards when teleporting using means other than DD 2024-05-07 20:05:23 +00:00
win
xcode
.gitattributes
.gitignore
.gitmodules introduce innoextract 2024-04-13 17:19:47 +02:00
.travis.yml
AUTHORS.h
CCallback.cpp Switching costume 2024-04-27 21:35:37 +03:00
CCallback.h Saving costume 2024-04-27 21:35:37 +03:00
ChangeLog.md Update changelog to account for recent changes 2024-05-08 13:38:04 +00:00
CMakeLists.txt Added "ENABLE_GOLDMASTER" switch 2024-04-25 18:52:25 +03:00
CMakePresets.json Added "ENABLE_GOLDMASTER" switch 2024-04-25 18:52:25 +03:00
conanfile.py introduce innoextract 2024-04-13 17:19:47 +02:00
fuzzylite.pc.in
Global.h Clean up excessive operations and logs 2024-05-08 15:51:42 +02:00
license.txt
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props
VCMI_VS15.sln
vcmi.workspace
vcmibuilder
Version.cpp.in
Version.h

VCMI Github Downloads Github Downloads

VCMI Project

VCMI is an open-source recreation of Heroes of Might & Magic III engine, giving it new and extended possibilities.

Vanilla town siege in extended window Vanilla town view with radial menu for touchscreen devices Large Spellbook with German translation New widget for Hero selection, featuring Pavillon Town

Latest release

Latest release can be found in Github Releases page. As of right now we plan to have major releases around 3 times per year. Daily builds are still available at builds.vcmi.download but they are not guaranteed to be stable. So we encourage everybody to use them and report found bugs so that we can fix them. Loading saves made with different major version of VCMI is usually not supported, so you may want to finish your ongoing games before updating. Please see corresponding installation guide articles for details for your platform.

Installation guides

Forge Town in battle Asylum town with new creature dialog Ruins town siege Map editor

Documentation and guidelines for players

Documentation and guidelines for game modders

Documentation and guidelines for developers

Development environment setup instructions:

Engine documentation: (NOTE: may be outdated)

Documentation and guidelines for maintainers

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: https://github.com/vcmi/vcmi-assets

Copyright (C) 2007-2024 VCMI Team (check AUTHORS file for the contributors list)