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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib/mapping
AlexVinS ae2c72ca52 Implemented road transitions.
* untested
* still unused
2015-04-03 05:46:16 +03:00
..
CCampaignHandler.cpp Finally shattered CObjectHandler.cpp into tiny bits 2014-06-05 19:52:14 +03:00
CCampaignHandler.h Bugfixing. Game seems to be working without major bugs. 2014-06-15 23:25:10 +03:00
CDrawRoadsOperation.cpp Implemented road transitions. 2015-04-03 05:46:16 +03:00
CDrawRoadsOperation.h Implemented road transitions. 2015-04-03 05:46:16 +03:00
CMap.cpp Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports 2015-03-10 09:04:25 +01:00
CMap.h Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool 2015-03-08 16:11:23 +03:00
CMapEditManager.cpp Implemented road transitions. 2015-04-03 05:46:16 +03:00
CMapEditManager.h Implemented road transitions. 2015-04-03 05:46:16 +03:00
CMapInfo.cpp Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CMapInfo.h Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CMapService.cpp Data for campaign win/loss conditions. All campaigns should now have 2014-01-01 13:30:31 +00:00
CMapService.h Support for overriding victory/defeat conditions from h3m map or 2013-12-30 23:09:58 +00:00
MapFormatH3M.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
MapFormatH3M.h Cleanup: 2014-06-05 20:26:50 +03:00
MapFormatJson.cpp More fixes for map-specific crashes, fixes #1427 and #733 2014-02-09 12:10:02 +00:00
MapFormatJson.h Support for overriding victory/defeat conditions from h3m map or 2013-12-30 23:09:58 +00:00