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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib
2014-12-20 22:13:10 +01:00
..
filesystem initializer lists part1 2014-10-02 19:43:46 +04:00
logging initializer lists part1 2014-10-02 19:43:46 +04:00
mapObjects Merge branch 'develop' of https://github.com/vcmi/vcmi into fuzzyFix 2014-12-19 14:21:44 +01:00
mapping initializer lists part1 2014-10-02 19:43:46 +04:00
minizip fix minizip build error for MSVC 2014-10-12 16:41:05 +03:00
registerTypes Breaking things - trying to remove server-side knowledge of selected objects 2014-09-19 00:18:49 +03:00
rmg Wood & ore mines will be placed close to zone center. 2014-12-20 22:13:10 +01:00
AI_Base.h
BattleAction.cpp - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
BattleAction.h - Compile fixes for MVS 2013-11-09 21:29:46 +00:00
BattleHex.cpp Minor fixes. 2014-08-30 18:45:11 +02:00
BattleHex.h Minor fixes. 2014-08-30 18:45:11 +02:00
BattleState.cpp initializer lists part1 2014-10-02 19:43:46 +04:00
BattleState.h Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
CArtHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CArtHandler.h Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
CBattleCallback.cpp Disallow rising spells for genie 2014-11-28 21:08:34 +03:00
CBattleCallback.h Extract battleStackIsImmune from battleIsImmune 2014-05-19 13:44:38 +04:00
CBonusTypeHandler.cpp Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod. 2014-10-28 19:04:34 +01:00
CBonusTypeHandler.h Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
CBuildingHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CBuildingHandler.h * refactoring 2013-02-11 19:11:34 +00:00
CConfigHandler.cpp - files in local directories (saves & configs) now always have higher 2014-03-08 16:05:23 +00:00
CConfigHandler.h Fall back to first available resolution if config contains invalid value. 2014-09-18 14:20:53 +03:00
CConsoleHandler.cpp VCMIDirs update #6 fix 2014-08-30 15:04:00 +02:00
CConsoleHandler.h VCMIDirs update #5 fix 2014-08-26 12:19:04 +02:00
CCreatureHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CCreatureHandler.h Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
CCreatureSet.cpp VERY buggy, unusable, but progress is being made... 2014-10-25 19:05:49 -04:00
CCreatureSet.h More fixes for map-specific crashes, fixes #1427 and #733 2014-02-09 12:10:02 +00:00
CGameInfoCallback.cpp Breaking things - trying to remove server-side knowledge of selected objects 2014-09-19 00:18:49 +03:00
CGameInfoCallback.h Breaking things - trying to remove server-side knowledge of selected objects 2014-09-19 00:18:49 +03:00
CGameInterface.cpp Android fix 2014-09-02 19:18:47 +02:00
CGameInterface.h Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 2014-09-21 16:42:08 +03:00
CGameState.cpp small cleanup 2014-11-06 14:28:34 +03:00
CGameState.h Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 2014-09-21 16:42:08 +03:00
CGameStateFwd.h Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 2014-09-21 16:42:08 +03:00
CGeneralTextHandler.cpp Merge branch 'feature/creatureWindow' into refactoring/guiClasses 2014-07-14 17:23:24 +03:00
CGeneralTextHandler.h Implement Unicode support for ingame console 2014-07-02 19:16:05 +04:00
CHeroHandler.cpp Modding-related bugfixes: 2014-06-30 17:13:01 +03:00
CHeroHandler.h - random number generation refactoring 2014-04-10 19:22:32 +02:00
CMakeLists.txt use system version of minizip 2014-09-02 17:00:20 +02:00
CModHandler.cpp Modding-related bugfixes: 2014-06-30 17:13:01 +03:00
CModHandler.h Bugfixing. Game seems to be working without major bugs. 2014-06-15 23:25:10 +03:00
CObstacleInstance.cpp - fixed missing DLL_LINKAGE 2013-11-09 13:49:36 +00:00
CObstacleInstance.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CondSh.h Minor fixes. 2014-08-30 18:45:11 +02:00
Connection.cpp reverted changes back 2014-11-20 15:33:22 +03:00
Connection.h VCMIDirs update #6 2014-08-27 12:31:58 +02:00
ConstTransitivePtr.h Fixed #1430, work-around to make #1435 non-crashing. 2013-09-11 21:57:08 +00:00
CRandomGenerator.cpp - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
CRandomGenerator.h - Fixed crash caused by randomShuffle 2014-07-09 14:27:12 +02:00
CScriptingModule.h Clean up. 2014-04-20 12:40:15 +04:00
CSoundBase.h Fixed sound effect when hero disappears 2014-08-06 17:19:53 +02:00
CSpellHandler.cpp Revert @24efb9b4 2014-11-14 03:29:11 +03:00
CSpellHandler.h Small cleanup 2014-11-12 03:48:10 +03:00
CStopWatch.h - fixed save games issues (#1044) 2012-08-07 11:28:52 +00:00
CThreadHelper.cpp add support for the HURD 2014-11-17 16:43:26 +01:00
CThreadHelper.h - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
CTownHandler.cpp - Option to configure monster types spawning in a zone 2014-10-30 13:03:53 +01:00
CTownHandler.h - Option to configure monster types spawning in a zone 2014-10-30 13:03:53 +01:00
FunctionList.h Minor refactoring of FunctionList using variadic templates. 2014-11-12 22:46:37 +02:00
GameConstants.cpp initializer lists part1 2014-10-02 19:43:46 +04:00
GameConstants.h Fix bonuses of Rampart's Treasury and Fountain of Fortune 2014-11-17 03:26:18 +03:00
HeroBonus.cpp initializer lists part1 2014-10-02 19:43:46 +04:00
HeroBonus.h - Added and improved some propagators, including Crystal Dragons ability (#1232) 2014-03-29 21:39:19 +00:00
IBonusTypeHandler.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
IGameCallback.cpp Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
IGameCallback.h Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
IGameEventsReceiver.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
IHandlerBase.cpp Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
IHandlerBase.h Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
int3.h Minor fixes. fix 2014-08-30 19:08:04 +02:00
Interprocess.h - fix for boost 1.49 2012-04-02 11:14:38 +00:00
JsonDetail.cpp initializer lists part1 2014-10-02 19:43:46 +04:00
JsonDetail.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
JsonNode.cpp - Implementation of overrides for towns 2014-06-15 19:43:01 +03:00
JsonNode.h More cleanup: 2014-06-05 23:51:24 +03:00
LogicalExpression.cpp Extended building dependencies: 2013-12-02 11:58:02 +00:00
LogicalExpression.h Proper fix for #1712 - Building requirement tests are now fixed 2014-08-07 19:53:07 +03:00
NetPacks.h Fixed cheats - sendMesssage will also pass current object. 2014-09-21 20:35:53 +03:00
NetPacksBase.h fix mingw build 2014-06-24 18:17:25 +04:00
NetPacksLib.cpp Fix #1928 2014-11-28 20:39:23 +03:00
ResourceSet.cpp Fixed all the issues with Quests, #828 and #1223. 2013-07-23 15:03:01 +00:00
ResourceSet.h Added serializer-based class able to make deep copies of objects — CMemorySerializer. 2014-02-08 21:54:35 +00:00
ScopeGuard.h - Improved json validation. Now it support most of features from latest json schema draft 2013-04-02 17:06:43 +00:00
StartInfo.h two patches/pull requests from janisozaur 2013-11-12 10:45:42 +00:00
StdInc.cpp
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
StringConstants.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
UnlockGuard.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
vcmi_endian.h Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h 2014-05-14 09:49:25 +04:00
VCMI_lib.cbp Merge branch 'develop' into SDL2 2014-07-02 17:15:12 +04:00
VCMI_Lib.cpp Option to allow / ban certain types of town in a template. 2014-10-30 10:00:29 +01:00
VCMI_Lib.h Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
VCMI_lib.vcxproj Migrating to MSVS 2013, which allows to delete inttypes.h file. 2014-08-31 19:08:39 +02:00
VCMI_lib.vcxproj.filters Something that compiles. 2014-06-26 22:05:27 +02:00
VCMIDirs.cpp rename preprocessor variable VCMI_LINUX to VCMI_XDG 2014-11-17 12:19:52 +01:00
VCMIDirs.h VCMIDirs update #5 2014-08-21 22:26:28 +02:00