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Open-source engine for Heroes of Might and Magic III
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Andrey Filipenkov b2d2c7a2dc
Merge pull request #1501 from kambala-decapitator/townportal-doubleclick
handle double-click in Town Portal dialog
2023-01-25 17:42:15 +03:00
.github
AI Finalization of refactoring: 2023-01-20 15:18:36 +02:00
CI Reverted MXE to stable version 2023-01-17 23:15:06 +02:00
client Merge pull request #1501 from kambala-decapitator/townportal-doubleclick 2023-01-25 17:42:15 +03:00
cmake_modules Point and Rect now reside in library 2023-01-20 16:11:43 +02:00
config Moved bonus names to translation 2023-01-25 12:36:02 +02:00
debian Debian packaging update (#1468) 2023-01-19 17:40:38 +02:00
docs [Conan][docs] fix examples of using our prebuilt binaries for macOS/iOS 2023-01-15 17:28:09 +02:00
include Finalization of refactoring: 2023-01-20 15:18:36 +02:00
ios
launcher Cursor type is now configurable in Launcher 2023-01-20 15:15:19 +02:00
lib Serialization version bump 2023-01-25 12:36:03 +02:00
lib_server
mapeditor Finalization of refactoring: 2023-01-20 15:18:36 +02:00
Mods/vcmi Added german, polish, and ukrainian translations 2023-01-25 12:36:03 +02:00
osx
rpm
scripting
scripts/lib
server All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
test Merge pull request #1229 from IvanSavenko/battle_improvements 2023-01-09 22:07:13 +02:00
win
.gitignore
.gitmodules
.travis.yml
AUTHORS
CCallback.cpp
CCallback.h
ChangeLog
CMakeLists.txt Fix MXE detection check 2023-01-16 21:28:32 +02:00
CMakePresets.json
conanfile.py [Conan] ignore SDL versions with broken sound 2023-01-15 17:28:09 +02:00
fuzzylite.pc.in
Global.h
license.txt
README.md Change readme year to 2023 2023-01-23 16:05:40 +01:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props
VCMI_VS15.sln
vcmi.workspace
vcmibuilder
vcmimanual.tex
Version.cpp.in
Version.h

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)