..
battle
- some effords to get rid of bottlenecks in AI code
2014-03-23 16:36:16 +00:00
gui
Part 2 of new spell configuration
2014-03-07 13:21:09 +00:00
icons
Changes related to Debian packaging, based on josch patch
2014-03-20 18:17:40 +00:00
AdventureMapClasses.cpp
[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
2014-01-16 20:24:06 +00:00
AdventureMapClasses.h
went through the rest of cppcheck warnings, mostly harmless
2013-11-07 12:48:41 +00:00
CAdvmapInterface.cpp
- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
2014-04-01 11:53:28 +00:00
CAdvmapInterface.h
Fixing spelling mistakes. Patch from josch, fixes #1759
2014-03-23 12:59:03 +00:00
CAnimation.cpp
- fixed crash on decompressing some files from gzip stream (reported on
2014-02-08 10:30:10 +00:00
CAnimation.h
Minor fixes:
2013-07-07 19:44:08 +00:00
CBitmapHandler.cpp
went through the rest of cppcheck warnings, mostly harmless
2013-11-07 12:48:41 +00:00
CBitmapHandler.h
Made speed of most of battle animations time-based
2013-07-06 16:10:20 +00:00
CCastleInterface.cpp
[Spells] More spell related refactoring
2014-03-17 13:11:10 +00:00
CCastleInterface.h
- creatures availability tests no longer check for built buildings.
2014-01-11 18:12:09 +00:00
CCreatureWindow.cpp
Fixing spelling mistakes. Patch from josch, fixes #1759
2014-03-23 12:59:03 +00:00
CCreatureWindow.h
[Spells] Added basic support for icons and sounds
2014-03-10 16:00:58 +00:00
CDefHandler.cpp
introduced zip support into vcmi
2013-07-30 15:02:55 +00:00
CDefHandler.h
Made speed of most of battle animations time-based
2013-07-06 16:10:20 +00:00
CGameInfo.cpp
Finalization of object type handler interface
2014-05-16 23:50:02 +03:00
CGameInfo.h
Finalization of object type handler interface
2014-05-16 23:50:02 +03:00
CHeroWindow.cpp
[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
2014-01-16 20:24:06 +00:00
CHeroWindow.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CKingdomInterface.cpp
Some refactoring of text display widgets:
2013-08-29 13:46:27 +00:00
CKingdomInterface.h
- wrokaround/fix for #1177
2013-01-20 22:49:34 +00:00
Client.cpp
- files in local directories (saves & configs) now always have higher
2014-03-08 16:05:23 +00:00
Client.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CMakeLists.txt
updated LD_RUNPATH_SEARCH_PATHS
2014-03-04 03:51:17 +00:00
CMessage.cpp
- files in local directories (saves & configs) now always have higher
2014-03-08 16:05:23 +00:00
CMessage.h
- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
2013-04-07 11:52:07 +00:00
CMT.cpp
Fixing spelling mistakes. Patch from josch, fixes #1759
2014-03-23 12:59:03 +00:00
CMT.h
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
2013-06-17 15:45:55 +00:00
CMusicHandler.cpp
Breaking things - first commit towards configurable object(s).
2014-04-06 23:14:26 +03:00
CMusicHandler.h
[Spells] Added basic support for icons and sounds
2014-03-10 16:00:58 +00:00
CPlayerInterface.cpp
- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
2014-04-01 11:53:28 +00:00
CPlayerInterface.h
- Fixed mantis #1422 (starting another scenario crashes VCMI for now)
2013-12-16 18:39:56 +00:00
CPreGame.cpp
Fixing spelling mistakes. Patch from josch, fixes #1759
2014-03-23 12:59:03 +00:00
CPreGame.h
- move campaigns description into new config file, campaignSets.json
2014-02-14 22:46:06 +00:00
CQuestLog.cpp
[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
2014-01-16 20:24:06 +00:00
CQuestLog.h
Fixing spelling mistakes. Patch from josch, fixes #1759
2014-03-23 12:59:03 +00:00
CSoundBase.h
- CMappedFileLoader class to remap WoG files to h3 names
2013-05-04 13:14:23 +00:00
CSpellWindow.cpp
[Spells] More spell related refactoring
2014-03-17 13:11:10 +00:00
CSpellWindow.h
[Spells] Added basic support for icons and sounds
2014-03-10 16:00:58 +00:00
CVideoHandler.cpp
It is possible to use ffmpeg with Visual Studio 2013 build by definining USE_FFMPEG macro.
2014-01-06 19:12:21 +00:00
CVideoHandler.h
It is possible to use ffmpeg with Visual Studio 2013 build by definining USE_FFMPEG macro.
2014-01-06 19:12:21 +00:00
DPIaware.manifest
Graphics.cpp
[Spells] Added basic support for icons and sounds
2014-03-10 16:00:58 +00:00
Graphics.h
[Spells] Added basic support for icons and sounds
2014-03-10 16:00:58 +00:00
GUIClasses.cpp
Some preparation towards mantis #1743 :
2014-03-17 19:51:07 +00:00
GUIClasses.h
[Spells] Added basic support for icons and sounds
2014-03-10 16:00:58 +00:00
Info.plist
Attempt to apply patch from stopiccot.
2013-03-01 21:32:26 +00:00
mapHandler.cpp
fixes #1619 and #1647
2014-01-05 13:45:44 +00:00
mapHandler.h
fixes #1619 and #1647
2014-01-05 13:45:44 +00:00
NetPacksClient.cpp
- files in local directories (saves & configs) now always have higher
2014-03-08 16:05:23 +00:00
OSX.mm
Attempt to apply patch from stopiccot.
2013-03-01 21:32:26 +00:00
resource.h
SDLMain.h
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
SDLMain.m
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
StdInc.cpp
* Final commit
2011-12-13 21:35:28 +00:00
StdInc.h
* CHexField renamed to CBattleHex
2011-12-17 18:59:59 +00:00
VCMI_client.cbp
Part 2 of new spell configuration
2014-03-07 13:21:09 +00:00
VCMI_client.rc
VCMI_client.vcxproj
- Moved FunctionList from /client to /lib -> used in client and server
2013-11-30 10:08:38 +00:00
VCMI_client.vcxproj.filters
- Fixed VS project files (added missing .cpp files)
2013-11-30 14:22:03 +00:00
vcmi.icns
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
vcmi.ico