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Open-source engine for Heroes of Might and Magic III
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2009-04-07 17:51:50 +00:00
aclocal/m4 Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
AI * minor bugfixes 2009-04-07 17:51:50 +00:00
client Common changes (ours): 2009-04-04 19:26:41 +00:00
config * probably fixed #8 from 0.7b forum 2009-02-20 13:06:20 +00:00
hch * resting in town with mage guild will replenih all the mana points 2009-04-03 22:34:31 +00:00
lib * resting in town with mage guild will replenih all the mana points 2009-04-03 22:34:31 +00:00
scripts/lua/objects Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
server Common changes (ours): 2009-04-04 19:26:41 +00:00
aclocal.m4 AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure 2009-01-31 02:36:44 +00:00
AdventureMapButton.cpp * it's possible to revisit object under hero by pressing Space 2009-03-26 23:05:40 +00:00
AdventureMapButton.h * fixed crash when there was no hero available to hire for some player 2009-02-09 16:18:48 +00:00
AI_Base.h unified guardians names 2008-12-26 01:46:53 +00:00
AUTHORS * fixed crashbug on savegame choice when no savegames were available 2009-01-24 22:17:49 +00:00
bootstrap.sh fixed build scripts (credist goes to scoruppa) 2009-03-14 18:16:23 +00:00
CAdvmapInterface.cpp * basic in-game console 2009-04-03 15:55:26 +00:00
CAdvmapInterface.h * resting in town with mage guild will replenih all the mana points 2009-04-03 22:34:31 +00:00
CBattleInterface.cpp * minor bugfixes 2009-04-07 17:51:50 +00:00
CBattleInterface.h * basic in-game console 2009-04-03 15:55:26 +00:00
CCallback.cpp * further console improvements 2009-04-05 14:37:14 +00:00
CCallback.h Common changes (ours): 2009-04-04 19:26:41 +00:00
CCastleInterface.cpp * it's possible to stop hero movement 2009-03-12 18:50:36 +00:00
CCastleInterface.h * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows) 2009-02-11 17:03:30 +00:00
CConsoleHandler.cpp REMOVED FILES: CPatgFinder.h/cpp 2009-03-19 14:17:19 +00:00
CConsoleHandler.h unified guardians names 2008-12-26 01:46:53 +00:00
CCursorHandler.cpp * corrected indentation 2008-12-23 13:59:03 +00:00
CCursorHandler.h unified guardians names 2008-12-26 01:46:53 +00:00
CGameInfo.cpp * save/load partially working 2009-01-10 22:08:18 +00:00
CGameInfo.h REMOVED FILES: CPatgFinder.h/cpp 2009-03-19 14:17:19 +00:00
CGameInterface.cpp * battle settings will be remembered between battles 2009-03-28 18:46:20 +00:00
CGameInterface.h * First Aid Tent won't get move 2009-03-31 20:47:53 +00:00
CGameState.cpp Common changes (ours): 2009-04-04 19:26:41 +00:00
CGameState.h Common changes (ours): 2009-04-04 19:26:41 +00:00
ChangeLog Added 0.71 release date to the changelog 2009-04-01 18:38:53 +00:00
CHeroWindow.cpp * resting in town with mage guild will replenih all the mana points 2009-04-03 22:34:31 +00:00
CHeroWindow.h Common changes (ours): 2009-04-04 19:26:41 +00:00
CMessage.cpp * amounts of units taking actions / being an object of actions won't be shown until action ends 2009-03-28 00:38:48 +00:00
CMessage.h * it's possible to revisit object under hero by pressing Space 2009-03-26 23:05:40 +00:00
CMT.cpp Common changes (ours): 2009-04-04 19:26:41 +00:00
config.h.in AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure 2009-01-31 02:36:44 +00:00
configure.ac fixed build scripts (credist goes to scoruppa) 2009-03-14 18:16:23 +00:00
CPlayerInterface.cpp * further console improvements 2009-04-05 14:37:14 +00:00
CPlayerInterface.h * further console improvements 2009-04-05 14:37:14 +00:00
CPreGame.cpp * amounts of units taking actions / being an object of actions won't be shown until action ends 2009-03-28 00:38:48 +00:00
CPreGame.h * changed map reading routine in pregame, minor changes for events 2009-02-08 06:42:15 +00:00
CThreadHelper.cpp Missing files 2008-08-06 13:18:28 +00:00
CThreadHelper.h unified guardians names 2008-12-26 01:46:53 +00:00
global.h * resting in town with mage guild will replenih all the mana points 2009-04-03 22:34:31 +00:00
h3m.txt * right click popups in towns 2008-03-06 18:54:35 +00:00
int3.h New file for VCMI_Server - NetPacksServer.cpp 2009-03-09 10:37:49 +00:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
Makefile Standard GCC Makefile for AmigaOS4 (Linux/Macosx) 2008-07-17 07:20:56 +00:00
Makefile.am fixed build scripts (credist goes to scoruppa) 2009-03-14 18:16:23 +00:00
Makefile.x Patch from keen: compatibility fixes for Mac OS X 2009-03-24 21:28:17 +00:00
map.cpp Common changes (ours): 2009-04-04 19:26:41 +00:00
map.h * fixed crash on saving when some objects havebeen removed 2009-03-21 12:49:58 +00:00
mapHandler.cpp * improved comment coverage in CPlayerInterface.h and CBattleInterface.h 2009-03-22 16:04:46 +00:00
mapHandler.h * added missing movement arrows (advmap interface) 2009-02-02 13:05:19 +00:00
NEWS Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
nodrze.h corrected that missclick! hope so 2008-12-26 01:15:47 +00:00
README Reverted r731 2009-02-14 14:37:13 +00:00
SDL_Extensions.cpp * basic in-game console 2009-04-03 15:55:26 +00:00
SDL_Extensions.h * basic in-game console 2009-04-03 15:55:26 +00:00
SDL_framerate.cpp * CLodHandler now stories entries in nodrze (much faster searching) 2007-07-17 20:51:49 +00:00
SDL_framerate.h framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak 2007-07-15 13:36:04 +00:00
StartInfo.h * changed map reading routine in pregame, minor changes for events 2009-02-08 06:42:15 +00:00
stdafx.cpp Na początek. 2007-06-06 16:12:12 +00:00
stdafx.h unified guardians names 2008-12-26 01:46:53 +00:00
tchar_amigaos4.h Merged most of the changes from trunk. 2008-08-02 15:08:03 +00:00
timeHandler.h unified guardians names 2008-12-26 01:46:53 +00:00
vcmi.workspace * patch update from Dikamilo 2009-02-08 16:36:53 +00:00

    VCMI Project
    Copyright (C) 2007-2009  VCMI Team (check AUTHORS file for the contributors list)

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 (included in the license.txt)
    of the License, or (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License along
    with this program; if not, write to the Free Software Foundation, Inc.,
    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.