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Open-source engine for Heroes of Might and Magic III
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josch b962e11bd7 Launcher: add setting allowing not to automatically check remote repositories
- add a button to the launcher which allows manual downloading
 - add a configuration option autoCheckRepositories to launcher settings
 - add ui elements to settings dialog to change autoCheckRepositories
2014-11-10 08:21:47 +01:00
AI Fix for MSVS project. 2014-11-02 18:07:32 +01:00
client Fix android build. 2014-11-02 16:19:14 +03:00
cmake_modules move minizip detection to module 2014-10-12 16:50:39 +03:00
config Launcher: add setting allowing not to automatically check remote repositories 2014-11-10 08:21:47 +01:00
debian Debian/Ubuntu builds will use SDL1.2 2014-07-07 09:16:28 +03:00
editor Final part of the merge 2014-09-04 20:59:07 +03:00
launcher Launcher: add setting allowing not to automatically check remote repositories 2014-11-10 08:21:47 +01:00
lib Fix android build. 2014-11-02 16:19:14 +03:00
Mods/vcmi Fixed #1718 2014-10-01 14:20:00 +02:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
scripting/erm Cleanup 2014-10-02 18:23:22 +04:00
server multiplayerload changes (committing so I can revert...) 2014-10-25 19:05:49 -04:00
test [c::b] update prejects, fix build 2014-09-11 17:53:25 +04:00
.gitignore Updated .gitignore 2014-07-20 14:26:26 +04:00
.travis.yml fix package name 2014-10-25 19:05:49 -04:00
AUTHORS Added myself 2014-04-27 13:40:30 +04:00
CCallback.cpp Fixed cheats - sendMesssage will also pass current object. 2014-09-21 20:35:53 +03:00
CCallback.h Fixed cheats - sendMesssage will also pass current object. 2014-09-21 20:35:53 +03:00
ChangeLog Version 0.97. Updated changelog. 2014-11-01 12:57:17 +01:00
CMakeLists.txt install MSVC runtime 2014-10-12 18:03:47 +03:00
Global.h Fix android build. 2014-11-02 16:19:14 +03:00
license.txt
README.linux Updated build instructions with Fedora focus 2014-08-06 17:19:53 +02:00
README.md Updated readme to with info on assets license, including link to not-yet-existing vcmi-assets repository 2014-07-03 19:49:42 +03:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props Project files update/cleanup. 2012-12-19 18:23:21 +00:00
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace [c::b] configure Test project dependencies 2014-04-30 22:09:26 +04:00
vcmibuilder Updated vcmibuilder: 2014-09-21 22:01:07 +03:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2014 VCMI Team (check AUTHORS file for the contributors list)