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Open-source engine for Heroes of Might and Magic III
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2016-09-04 04:59:30 +03:00
AI [AI] Teach BattleAI how to use offensive location spells (like fireball) 2016-08-30 12:19:55 +03:00
client Factored spell action selection for location target. 2016-08-30 12:20:15 +03:00
cmake_modules
config Add "citadel" and "fort" to all town templates. Lazy fix for issue 1911 2016-08-24 05:06:21 +03:00
debian
editor Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
include/vstd Added "const" to CLoggerBase methods 2016-08-20 13:51:20 +03:00
launcher Merge pull request #203 from vcmi/logFormat 2016-08-29 17:32:44 +04:00
lib Style tweaks 2016-09-04 04:59:30 +03:00
Mods/vcmi Start integration of map format into engine 2016-02-09 20:20:03 +03:00
osx
rpm
scripting/erm ERM convert logging 2016-08-29 19:49:52 +03:00
server Simplify getAffectedStacks arguments. casterColor not needed anymore. 2016-08-30 12:14:08 +03:00
test ERM convert logging 2016-08-29 19:49:52 +03:00
.gitignore hopefully fixed things 2016-01-09 21:23:55 +01:00
.travis.yml
AUTHORS Added my contact email address 2015-12-24 01:37:16 +03:00
CCallback.cpp CCallback::recruitCreatures: add refugee camp exception. Fix issue 2426 2016-03-13 09:02:08 +03:00
CCallback.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
ChangeLog Generated zones can now have different sizes depending on template. 2016-07-13 10:35:31 +02:00
CMakeLists.txt Merge branch 'develop' into feature/VCMIMapFormat1 2016-01-01 20:28:52 +03:00
Global.h extracted base logger class to vstd 2016-08-13 16:57:16 +03:00
license.txt
README.linux Updated apt-get parameter list 2016-04-27 14:32:43 +02:00
README.md
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
VCMI_VS10.sln
VCMI_VS11.sln
vcmi.workspace Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-08 10:17:25 +03:00
vcmibuilder Try to quick fix issue 2376 2016-08-21 05:10:03 +03:00
vcmimanual.tex

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2015 VCMI Team (check AUTHORS file for the contributors list)