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Open-source engine for Heroes of Might and Magic III
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Łukasz Wychrystenko c1239b3d29 little change for gcc
2008-12-18 08:04:53 +00:00
aclocal/m4 Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
AI Several improvements. 2008-12-15 21:37:22 +00:00
client * improved support for bigger resolutions (border around castle interface) 2008-12-07 22:38:04 +00:00
config * better support for non-800x600 resolutions 2008-11-28 01:36:34 +00:00
hch * improved support for bigger resolutions (border around castle interface) 2008-12-07 22:38:04 +00:00
lib * animation of water tiles 2008-11-30 00:15:38 +00:00
scripts/lua/objects Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
server * added spells: shield, air shield, bless, curse, bloodlust, weakness, stone skin, prayer 2008-12-06 16:45:54 +00:00
aclocal.m4 Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
AdventureMapButton.cpp * better support for non-800x600 resolutions 2008-11-28 01:36:34 +00:00
AdventureMapButton.h * Adventure Map interface elements configurable (new screen resolutions possible!) 2008-11-12 18:26:23 +00:00
AI_Base.h Merged most of the changes from trunk. 2008-08-02 15:08:03 +00:00
AUTHORS Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
CAdvmapInterface.cpp little change for gcc 2008-12-17 21:47:48 +00:00
CAdvmapInterface.h * improved support for bigger resolutions (border around castle interface) 2008-12-07 22:38:04 +00:00
CBattleInterface.cpp * added spells: shield, air shield, bless, curse, bloodlust, weakness, stone skin, prayer 2008-12-06 16:45:54 +00:00
CBattleInterface.h * merged CBattleConsole::stackKilled into CBattleInterface::stacksAreAttacked (I hope it'll work even better than before) 2008-11-28 12:11:31 +00:00
CCallback.cpp * forgetfulness spell implemented 2008-11-17 18:47:43 +00:00
CCallback.h * added heroes pool for heroes available for hiring 2008-10-26 20:58:34 +00:00
CCastleInterface.cpp * improved support for bigger resolutions (border around castle interface) 2008-12-07 22:38:04 +00:00
CCastleInterface.h * improved support for bigger resolutions (border around castle interface) 2008-12-07 22:38:04 +00:00
CConsoleHandler.cpp * added heroes pool for heroes available for hiring 2008-10-26 20:58:34 +00:00
CConsoleHandler.h gcc fixes(bad idea to call global vars such as log2, this name used by math function). Colored log support on some non-win32 platforms. Small Automake project update 2008-09-18 20:24:53 +00:00
CCursorHandler.cpp small fixes 2008-10-17 17:43:25 +00:00
CCursorHandler.h * directional attack in battles 2008-09-25 14:09:31 +00:00
CGameInfo.cpp Merged most of the changes from trunk. 2008-08-02 15:08:03 +00:00
CGameInfo.h * better support for non-800x600 resolutions 2008-11-28 01:36:34 +00:00
CGameInterface.cpp * loading AI dll for neutrals 2008-11-15 00:55:19 +00:00
CGameInterface.h Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents: 2008-10-18 23:20:48 +00:00
CGameState.cpp * improved support for bigger resolutions (border around castle interface) 2008-12-07 22:38:04 +00:00
CGameState.h * improved support for bigger resolutions (border around castle interface) 2008-12-07 22:38:04 +00:00
ChangeLog * animation of water tiles 2008-11-30 00:15:38 +00:00
CHeroWindow.cpp * animation of water tiles 2008-11-30 00:15:38 +00:00
CHeroWindow.h classes for buttons group and functionlist with arg 2008-09-24 08:15:49 +00:00
CLua.cpp * added shots limit 2008-10-31 22:41:22 +00:00
CLua.h * started making support for save/load options 2008-11-16 01:06:15 +00:00
CLuaHandler.cpp Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC 2008-08-04 09:05:52 +00:00
CLuaHandler.h Merged most of the changes from trunk. 2008-08-02 15:08:03 +00:00
CMessage.cpp * improved support for bigger resolutions (border around castle interface) 2008-12-07 22:38:04 +00:00
CMessage.h * improved support for bigger resolutions (border around castle interface) 2008-12-07 22:38:04 +00:00
CMT.cpp * animation of water tiles 2008-11-30 00:15:38 +00:00
config.h.in Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
configure.ac Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
CPathfinder.cpp Some gcc fixups. Automake project updates 2008-11-19 07:55:17 +00:00
CPathfinder.h * reverted pathfinder with necessary updates including handling of visitDir and code cleanup (needs a bit of testing but Zamolxis will probably do it for us ;]) 2008-11-15 13:44:32 +00:00
CPlayerInterface.cpp little change for gcc 2008-12-17 21:16:19 +00:00
CPlayerInterface.h little change for gcc 2008-12-17 21:17:58 +00:00
CPreGame.cpp * merged CBattleConsole::stackKilled into CBattleInterface::stacksAreAttacked (I hope it'll work even better than before) 2008-11-28 12:11:31 +00:00
CPreGame.h * better support for non-800x600 resolutions 2008-11-28 01:36:34 +00:00
CThreadHelper.cpp Missing files 2008-08-06 13:18:28 +00:00
CThreadHelper.h Missing files 2008-08-06 13:18:28 +00:00
global.h * Adventure Map interface elements configurable (new screen resolutions possible!) 2008-11-12 18:26:23 +00:00
h3m.txt * right click popups in towns 2008-03-06 18:54:35 +00:00
int3.h * new spell: implosion 2008-11-12 18:59:33 +00:00
Makefile Standard GCC Makefile for AmigaOS4 (Linux/Macosx) 2008-07-17 07:20:56 +00:00
Makefile.am Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
manisfest VCMI.txt * done #40, #32, #21 2007-10-14 12:11:18 +00:00
map.cpp * loading AI dll for neutrals 2008-11-15 00:55:19 +00:00
map.h * better support for non-800x600 resolutions 2008-11-28 01:36:34 +00:00
mapHandler.cpp little change for gcc 2008-12-18 08:04:53 +00:00
mapHandler.h * choosing adventure map scroll speed 2008-11-30 14:08:07 +00:00
NEWS Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
nodrze.h * make compatible with boost 1.36.0 (there was breaking change in boost::function) 2008-08-20 06:57:53 +00:00
README Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
SDL_Extensions.cpp * animation of water tiles 2008-11-30 00:15:38 +00:00
SDL_Extensions.h * animation of water tiles 2008-11-30 00:15:38 +00:00
SDL_framerate.cpp * CLodHandler now stories entries in nodrze (much faster searching) 2007-07-17 20:51:49 +00:00
SDL_framerate.h framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak 2007-07-15 13:36:04 +00:00
StartInfo.h * added heroes pool for heroes available for hiring 2008-10-26 20:58:34 +00:00
stdafx.cpp Na początek. 2007-06-06 16:12:12 +00:00
stdafx.h Merged most of the changes from trunk. 2008-08-02 15:08:03 +00:00
tchar_amigaos4.h Merged most of the changes from trunk. 2008-08-02 15:08:03 +00:00
timeHandler.h Merged most of the changes from trunk. 2008-08-02 15:08:03 +00:00