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Open-source engine for Heroes of Might and Magic III
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Ivan Savenko c2f4991e99 Replaced barrier with mutex due to data races:
Destruction of barrier while one of the threads is still in barrier.wait() is illegal. This may happen if caller thread reaches wait() after helper thread and immediately return's from the function destroying barrier which is still in use by helper thread
2015-12-04 00:12:49 +02:00
AI Replaced barrier with mutex due to data races: 2015-12-04 00:12:49 +02:00
client Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
cmake_modules
config PathfinderOptions: use settings and move all defaults into schema 2015-11-21 00:32:23 +03:00
debian Debian: change rules to use SDL2 and update changelog for 0.98 2015-04-03 04:54:12 +03:00
editor
launcher
lib Fixed another uninitialized field possiblity causing issues with StupidAI 2015-12-04 00:11:44 +02:00
Mods/vcmi Fixed generation of CPU teams. 2015-06-01 21:57:43 +02:00
osx
rpm RPM: build with RelWithDebInfo instead of Release 2015-04-04 05:01:33 +03:00
scripting/erm Addition to win 64 build 2015-08-20 03:28:04 +03:00
server removed few more includes from headers 2015-12-02 22:10:46 +02:00
test Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts 2015-08-20 03:28:04 +03:00
.gitignore GitIgnore 2015-11-02 12:08:42 +01:00
.travis.yml
AUTHORS
CCallback.cpp Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CCallback.h CGameState: move two pathfinding-related functions to CPathfinderHelper 2015-11-10 02:15:27 +03:00
ChangeLog Add description of new pathfinder features into changelog 2015-11-24 13:36:51 +03:00
CMakeLists.txt Fix build 2015-09-24 11:55:23 +03:00
Global.h Move STRONG_INLINE define into Global.h 2015-11-22 07:14:52 +03:00
license.txt
README.linux update sdl packages for Ubuntu/Debian to 2.0 2015-08-30 00:10:35 +03:00
README.md
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props
VCMI_VS10.sln
VCMI_VS11.sln
vcmi.workspace Define public interface of CDrawRoadsOperation 2015-04-03 05:46:14 +03:00
vcmibuilder Fix portability issues on MacOSX 2015-10-17 09:23:28 +03:00
vcmimanual.tex

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2015 VCMI Team (check AUTHORS file for the contributors list)