.. |
vcmi_client
|
break, fix and break and fix - now its fine :)
|
2008-12-26 15:00:34 +00:00 |
AdventureMapButton.cpp
|
-Fixed Pyramid bug and incorrect behaviour of specific banks
|
2009-12-29 17:13:40 +00:00 |
AdventureMapButton.h
|
* fixed crashes with paths when fastly switching heroes
|
2009-09-12 22:17:23 +00:00 |
CAdvmapInterface.cpp
|
- First part of kingdom overview window (not a 100% stable)
|
2010-01-25 21:25:14 +00:00 |
CAdvmapInterface.h
|
More missing virtual d-tors. GCC should be pleased.
|
2010-01-02 01:48:44 +00:00 |
CBattleInterface.cpp
|
* fixed #325
|
2010-01-28 14:14:43 +00:00 |
CBattleInterface.h
|
* fix for bug 288 (and maybe other related bugs)
|
2009-12-20 11:49:43 +00:00 |
CBitmapHandler.cpp
|
* compilation fix under VC++
|
2010-01-28 13:56:48 +00:00 |
CBitmapHandler.h
|
* various improvements and code cleanups
|
2009-10-25 14:36:11 +00:00 |
CCastleInterface.cpp
|
- Full support for Mystic Pond (Rampart)
|
2010-01-28 16:15:46 +00:00 |
CCastleInterface.h
|
- First part of kingdom overview window (not a 100% stable)
|
2010-01-25 21:25:14 +00:00 |
CConfigHandler.cpp
|
* fix for bugs 47 and 89
|
2009-10-18 14:39:53 +00:00 |
CConfigHandler.h
|
* fix for bugs 47 and 89
|
2009-10-18 14:39:53 +00:00 |
CCreatureAnimation.cpp
|
Restores attacking and shooting sounds.
|
2009-10-13 02:01:29 +00:00 |
CCreatureAnimation.h
|
Restores attacking and shooting sounds.
|
2009-10-13 02:01:29 +00:00 |
CCursorHandler.cpp
|
* Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact.
|
2009-11-28 19:55:40 +00:00 |
CCursorHandler.h
|
* Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact.
|
2009-11-28 19:55:40 +00:00 |
CGameInfo.cpp
|
* moved a few files
|
2009-05-20 10:08:56 +00:00 |
CGameInfo.h
|
Video player compilation.
|
2009-06-20 01:40:52 +00:00 |
CHeroWindow.cpp
|
* Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
|
2009-12-01 23:19:43 +00:00 |
CHeroWindow.h
|
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
|
2009-09-09 06:04:42 +00:00 |
CKingdomInterface.cpp
|
- Full support for Mystic Pond (Rampart)
|
2010-01-28 16:15:46 +00:00 |
CKingdomInterface.h
|
- Full support for Mystic Pond (Rampart)
|
2010-01-28 16:15:46 +00:00 |
Client.cpp
|
More missing virtual d-tors. GCC should be pleased.
|
2010-01-02 01:48:44 +00:00 |
Client.h
|
More missing virtual d-tors. GCC should be pleased.
|
2010-01-02 01:48:44 +00:00 |
CMessage.cpp
|
-Fixed Pyramid bug and incorrect behaviour of specific banks
|
2009-12-29 17:13:40 +00:00 |
CMessage.h
|
genWindow can center on the last mouse event instead of the screen. Fixes bug 188.
|
2009-10-22 00:25:39 +00:00 |
CMT.cpp
|
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
|
2009-12-28 04:08:24 +00:00 |
CPlayerInterface.cpp
|
(linux) Saved games are not in the data directory.
|
2010-01-25 03:09:42 +00:00 |
CPlayerInterface.h
|
More missing virtual d-tors. GCC should be pleased.
|
2010-01-02 01:48:44 +00:00 |
CPreGame.cpp
|
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
|
2009-12-28 04:08:24 +00:00 |
CPreGame.h
|
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
|
2009-12-28 04:08:24 +00:00 |
CSpellWindow.cpp
|
Fixed #110.
|
2009-11-13 16:02:25 +00:00 |
CSpellWindow.h
|
Second part of GUI reorganization. Some things may not work properly.
|
2009-08-11 16:05:33 +00:00 |
DPIaware.manifest
|
Fixed issue with Windows 7 DPI upscaling.
|
2009-12-12 03:26:09 +00:00 |
FontBase.h
|
* new spell: remove obstacle
|
2009-08-19 10:59:42 +00:00 |
FunctionList.h
|
* battle options window works again
|
2009-05-19 18:23:04 +00:00 |
Graphics.cpp
|
- First part of kingdom overview window (not a 100% stable)
|
2010-01-25 21:25:14 +00:00 |
Graphics.h
|
- First part of kingdom overview window (not a 100% stable)
|
2010-01-25 21:25:14 +00:00 |
GUIBase.cpp
|
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
|
2009-12-28 04:08:24 +00:00 |
GUIBase.h
|
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
|
2009-12-28 04:08:24 +00:00 |
GUIClasses.cpp
|
- Full support for Mystic Pond (Rampart)
|
2010-01-28 16:15:46 +00:00 |
GUIClasses.h
|
- Full support for Mystic Pond (Rampart)
|
2010-01-28 16:15:46 +00:00 |
Makefile.am
|
- First part of kingdom overview window (not a 100% stable)
|
2010-01-25 21:25:14 +00:00 |
Makefile.in
|
- First part of kingdom overview window (not a 100% stable)
|
2010-01-25 21:25:14 +00:00 |
NetPacksClient.cpp
|
- First part of kingdom overview window (not a 100% stable)
|
2010-01-25 21:25:14 +00:00 |
resource.h
|
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
|
2009-10-01 20:00:21 +00:00 |
SDL_Extensions.cpp
|
* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
|
2009-12-22 21:53:50 +00:00 |
SDL_Extensions.h
|
* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
|
2009-12-22 21:53:50 +00:00 |
SDL_framerate.cpp
|
* moved a few files
|
2009-05-20 10:08:56 +00:00 |
SDL_framerate.h
|
* moved a few files
|
2009-05-20 10:08:56 +00:00 |
VCMI_client.cbp
|
* patch update from Dikamilo
|
2009-02-08 16:36:53 +00:00 |
VCMI_client.rc
|
* fixed previous fix
|
2009-10-03 10:51:05 +00:00 |
VCMI_client.vcproj
|
* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
|
2009-12-22 21:53:50 +00:00 |
vcmi.ico
|
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
|
2009-10-01 20:00:21 +00:00 |