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Open-source engine for Heroes of Might and Magic III
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2014-08-11 17:27:41 +03:00
AI - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
client Removed debug output 2014-08-11 17:27:41 +03:00
cmake_modules add NSIS generator settings 2014-07-14 01:23:57 +03:00
config Merged GUI refactoring into develop, fixed conflicts 2014-08-09 15:01:55 +03:00
debian Debian/Ubuntu builds will use SDL1.2 2014-07-07 09:16:28 +03:00
editor - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 2014-02-05 20:25:36 +00:00
launcher Miscellaneous improvements for Launcher UI: 2014-08-04 14:03:57 +03:00
lib Merged GUI refactoring into develop, fixed conflicts 2014-08-09 15:01:55 +03:00
Mods/vcmi Merged GUI refactoring into develop, fixed conflicts 2014-08-09 15:01:55 +03:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
scripting/erm Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-06-27 18:26:43 +02:00
server - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
test +More build target to support both SDL1 and SDL2 builds 2014-06-13 07:55:48 +04:00
.gitignore - random number generation refactoring 2014-04-10 19:22:32 +02:00
.travis.yml Added own e-mail for Travis notifications 2014-07-14 17:01:44 +03:00
AUTHORS Added myself 2014-04-27 13:40:30 +04:00
CCallback.cpp Cleanup: 2014-06-05 20:26:50 +03:00
CCallback.h One more fix for MVS compilation 2014-04-24 21:09:27 +02:00
ChangeLog Updated changelog 2014-08-04 17:45:26 +03:00
CMakeLists.txt - added all SDL2 directories to CMake (in case if any SDL2 module is installed somewhere else) 2014-08-04 20:35:23 +02:00
Global.h - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
README.linux - (linux) XDG filesystem support 2014-03-04 14:51:10 +00:00
README.md Updated readme to with info on assets license, including link to not-yet-existing vcmi-assets repository 2014-07-03 19:49:42 +03:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props Project files update/cleanup. 2012-12-19 18:23:21 +00:00
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace [c::b] configure Test project dependencies 2014-04-30 22:09:26 +04:00
vcmibuilder Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2014 VCMI Team (check AUTHORS file for the contributors list)