..
vcmi_client
AdventureMapButton.cpp
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
2010-07-06 02:10:26 +00:00
AdventureMapButton.h
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
2010-07-06 02:10:26 +00:00
CAdvmapInterface.cpp
Support for Cover of Darkness
2010-06-06 06:05:39 +00:00
CAdvmapInterface.h
Implemented Scuttle Boat and Dimension Door spells.
2010-03-20 22:17:19 +00:00
CBattleInterface.cpp
Reverted r1596
2010-06-01 19:05:30 +00:00
CBattleInterface.h
* mostly working hero flying and water walking; support for artifacts:
2010-05-16 13:42:19 +00:00
CBitmapHandler.cpp
* reading of .h3c headers
2010-02-09 13:48:14 +00:00
CBitmapHandler.h
* various improvements and code cleanups
2009-10-25 14:36:11 +00:00
CCastleInterface.cpp
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
2010-07-06 02:10:26 +00:00
CCastleInterface.h
- Skeleton transformer implemented
2010-07-03 12:00:53 +00:00
CConfigHandler.cpp
* Compilation fix (missing includes, do not remove)
2010-02-01 17:07:46 +00:00
CConfigHandler.h
* first part of Thieves' Guild window
2010-01-31 18:41:22 +00:00
CCreatureAnimation.cpp
* minor speedups
2010-04-04 08:47:00 +00:00
CCreatureAnimation.h
* (hopefully) full reading of h3c
2010-02-12 15:04:01 +00:00
CCursorHandler.cpp
Implemented Scuttle Boat and Dimension Door spells.
2010-03-20 22:17:19 +00:00
CCursorHandler.h
* Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact.
2009-11-28 19:55:40 +00:00
CGameInfo.cpp
CGameInfo.h
Video player compilation.
2009-06-20 01:40:52 +00:00
CHeroWindow.cpp
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
2010-07-06 02:10:26 +00:00
CHeroWindow.h
To be released as 0.75d. Fixed town list with hotseat. Fixed colouring hero window. Minor fixes.
2010-02-26 11:18:09 +00:00
CKingdomInterface.cpp
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
2010-07-06 02:10:26 +00:00
CKingdomInterface.h
- Full support for scholar skill
2010-02-28 10:01:36 +00:00
Client.cpp
Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
2010-06-26 16:02:10 +00:00
Client.h
Implemented Summon Boat spell.
2010-03-10 23:16:30 +00:00
CMessage.cpp
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
2010-07-06 02:10:26 +00:00
CMessage.h
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
2010-07-06 02:10:26 +00:00
CMT.cpp
Fixed #464 and #467
2010-05-31 20:38:14 +00:00
CPlayerInterface.cpp
Black Market and Artifact Merchant (only buying artifacts) support.
2010-06-27 16:03:01 +00:00
CPlayerInterface.h
Black Market and Artifact Merchant (only buying artifacts) support.
2010-06-27 16:03:01 +00:00
CPreGame.cpp
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
2010-07-06 02:10:26 +00:00
CPreGame.h
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
2010-07-06 02:10:26 +00:00
CSpellWindow.cpp
Implemented Scuttle Boat and Dimension Door spells.
2010-03-20 22:17:19 +00:00
CSpellWindow.h
* (hopefully) fixed battle interface in hotseat mode
2010-02-19 16:02:34 +00:00
DPIaware.manifest
Fixed issue with Windows 7 DPI upscaling.
2009-12-12 03:26:09 +00:00
FontBase.h
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
2010-07-06 02:10:26 +00:00
FunctionList.h
Graphics.cpp
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
2010-07-06 02:10:26 +00:00
Graphics.h
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
2010-07-06 02:10:26 +00:00
GUIBase.cpp
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
2010-07-06 02:10:26 +00:00
GUIBase.h
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
2010-07-06 02:10:26 +00:00
GUIClasses.cpp
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
2010-07-06 02:10:26 +00:00
GUIClasses.h
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
2010-07-06 02:10:26 +00:00
Makefile.am
Various compile and warning fixes.
2010-05-12 02:32:56 +00:00
Makefile.in
Various compile and warning fixes.
2010-05-12 02:32:56 +00:00
mapHandler.cpp
Major optimization of getVisBitmap()
2010-06-03 05:38:59 +00:00
mapHandler.h
* moved mapHandler to client folder
2010-04-06 08:59:24 +00:00
NetPacksClient.cpp
Black Market and Artifact Merchant (only buying artifacts) support.
2010-06-27 16:03:01 +00:00
resource.h
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00
SDL_Extensions.cpp
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
2010-07-06 02:10:26 +00:00
SDL_Extensions.h
* missing change
2010-02-18 12:44:59 +00:00
SDL_framerate.cpp
SDL_framerate.h
VCMI_client.cbp
VCMI_client.rc
* fixed previous fix
2009-10-03 10:51:05 +00:00
VCMI_client.vcproj
Solution file for VC9. Minor.
2010-03-27 22:00:55 +00:00
vcmi.ico
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00