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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/client
Michał W. Urbańczyk d0ff61807d Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
Commented out giving starting artifact - new artifact randomization make it crashing. Please fix it.

New control - CTextBox - for multi-line text with optional slider. Used it for map description and info windows. Related changes. Fixes #22 and #96.
2010-07-06 02:10:26 +00:00
..
vcmi_client
AdventureMapButton.cpp Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
AdventureMapButton.h Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
CAdvmapInterface.cpp Support for Cover of Darkness 2010-06-06 06:05:39 +00:00
CAdvmapInterface.h Implemented Scuttle Boat and Dimension Door spells. 2010-03-20 22:17:19 +00:00
CBattleInterface.cpp Reverted r1596 2010-06-01 19:05:30 +00:00
CBattleInterface.h * mostly working hero flying and water walking; support for artifacts: 2010-05-16 13:42:19 +00:00
CBitmapHandler.cpp * reading of .h3c headers 2010-02-09 13:48:14 +00:00
CBitmapHandler.h * various improvements and code cleanups 2009-10-25 14:36:11 +00:00
CCastleInterface.cpp Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
CCastleInterface.h - Skeleton transformer implemented 2010-07-03 12:00:53 +00:00
CConfigHandler.cpp * Compilation fix (missing includes, do not remove) 2010-02-01 17:07:46 +00:00
CConfigHandler.h * first part of Thieves' Guild window 2010-01-31 18:41:22 +00:00
CCreatureAnimation.cpp * minor speedups 2010-04-04 08:47:00 +00:00
CCreatureAnimation.h * (hopefully) full reading of h3c 2010-02-12 15:04:01 +00:00
CCursorHandler.cpp Implemented Scuttle Boat and Dimension Door spells. 2010-03-20 22:17:19 +00:00
CCursorHandler.h * Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact. 2009-11-28 19:55:40 +00:00
CGameInfo.cpp
CGameInfo.h Video player compilation. 2009-06-20 01:40:52 +00:00
CHeroWindow.cpp Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
CHeroWindow.h To be released as 0.75d. Fixed town list with hotseat. Fixed colouring hero window. Minor fixes. 2010-02-26 11:18:09 +00:00
CKingdomInterface.cpp Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
CKingdomInterface.h - Full support for scholar skill 2010-02-28 10:01:36 +00:00
Client.cpp Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector. 2010-06-26 16:02:10 +00:00
Client.h Implemented Summon Boat spell. 2010-03-10 23:16:30 +00:00
CMessage.cpp Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
CMessage.h Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
CMT.cpp Fixed #464 and #467 2010-05-31 20:38:14 +00:00
CPlayerInterface.cpp Black Market and Artifact Merchant (only buying artifacts) support. 2010-06-27 16:03:01 +00:00
CPlayerInterface.h Black Market and Artifact Merchant (only buying artifacts) support. 2010-06-27 16:03:01 +00:00
CPreGame.cpp Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
CPreGame.h Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
CSpellWindow.cpp Implemented Scuttle Boat and Dimension Door spells. 2010-03-20 22:17:19 +00:00
CSpellWindow.h * (hopefully) fixed battle interface in hotseat mode 2010-02-19 16:02:34 +00:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
FontBase.h Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
FunctionList.h
Graphics.cpp Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
Graphics.h Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
GUIBase.cpp Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
GUIBase.h Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
GUIClasses.cpp Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
GUIClasses.h Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
Makefile.am Various compile and warning fixes. 2010-05-12 02:32:56 +00:00
Makefile.in Various compile and warning fixes. 2010-05-12 02:32:56 +00:00
mapHandler.cpp Major optimization of getVisBitmap() 2010-06-03 05:38:59 +00:00
mapHandler.h * moved mapHandler to client folder 2010-04-06 08:59:24 +00:00
NetPacksClient.cpp Black Market and Artifact Merchant (only buying artifacts) support. 2010-06-27 16:03:01 +00:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDL_Extensions.cpp Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
SDL_Extensions.h * missing change 2010-02-18 12:44:59 +00:00
SDL_framerate.cpp
SDL_framerate.h
VCMI_client.cbp
VCMI_client.rc * fixed previous fix 2009-10-03 10:51:05 +00:00
VCMI_client.vcproj Solution file for VC9. Minor. 2010-03-27 22:00:55 +00:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00