mirror of
https://github.com/vcmi/vcmi.git
synced 2025-09-16 09:26:28 +02:00
d13bbabf087dbd712fe96113a4c61076eee03657
Added option COPY_CONFIG_ON_BUILD, if set to OFF then post-process command that copies config & mods directories to build destination will be disabled. This command may be convenient in most cases, but when only config file is edited CMake won't trigger this command since lib was not changed. At least on Linux, symlinks are more reliable alternative
VCMI Project
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.
Links
- Homepage: https://vcmi.eu/
- Wiki: https://wiki.vcmi.eu/
- Forums: https://forum.vcmi.eu/
- Bugtracker: https://github.com/vcmi/vcmi/issues
- Slack: https://slack.vcmi.eu/
Installation guides
To use VCMI you need to own original data files.
Building from source
Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:
- (optional) All platforms: using Conan package manager to obtain prebuilt dependencies
- On Linux
- On Linux for Windows with MXE
- On macOS
- On Windows using MSVC and Vcpkg
- iOS on macOS
Copyright and license
VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]
Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)
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